http://www.dosbox.com/wiki/api.php?action=feedcontributions&user=217.153.157.54&feedformat=atomDOSBoxWiki - User contributions [en]2024-03-29T09:07:14ZUser contributionsMediaWiki 1.34.1http://www.dosbox.com/wiki/index.php?title=GAMES:Blood&diff=2852GAMES:Blood2009-09-09T11:35:03Z<p>217.153.157.54: /* Video */ added information on wide screen corruption</p>
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<div>== Sound ==<br />
Your soundcard works perfectly! (tm: Warcraft sound setup)<br />
<br />
If the game ever complains about missing CD Audio tracks (or crashes unexpectedly, displaying text over the graphics), try running it with the command line parameter<br />
-nocd<br />
<br />
Using Gravis Ultrasound for both music and sound can cause sound effects to have a strange reverb applied to them.<br />
<br />
== Video ==<br />
Works flawlessly, even in high resolutions thanks to the DOSbox VESA support. Set<br />
machine=svga_s3<br />
to enable VBE support.<br />
<br />
However, if you own the widescreen display (not very uncommon nowadays) you may find fullscreen mode to be clipped somehow (mostly at the bottom of the screen) or corrupted otherwise. You may try switching the resolution by pressing F8 in-game, or follow the steps below.<br />
<br />
In your [[dosbox.conf]] file, set:<br />
aspect=true<br />
fullresolution=0x0<br />
output=overlay<br />
<br />
== Network ==<br />
Follow the DOSbox networking guide to enable IPX network connections and let the BloodBath (tm) begin!<br />
<br />
Note that the game was not designed to run in the server/client mode. Every player has to synchronize his game before it could be started eventually.<br />
<br />
If the networking session ever runs out of sync, try running the setup (used to start BloodBath matches) with one of the following command line parameters<br />
-broadcast<br />
-masterslave<br />
or try to reconfigure your graphic options to decrease the CPU load (e.g., choose lower resolution, minimize the use of details and gore).<br />
<br />
== General ==<br />
If the game pauses during startup, displaying error message stating that there is too little memory, that's because with its default settings DOSbox allocates only 16 MB of RAM. To avoid seeing the message informing you of such condition, open your [[dosbox.conf]] configuration file, find section ''[dosbox]'' and alter the value of the ''memsize'' parameter to be at least 38.<br />
<br />
Furthermore, here is what seems to be optimal setting for Blood:<br />
<br />
memsize=64 (example value, see above) <br />
core=dynamic (anything else makes the game crawl, even on powerful machines)<br />
cycles=max (being pretty much advanced game, Blood requires quite a horsepower to run smoothly)<br />
scaler=none (since you would want to set the high resolution in-game)<br />
output=overlay (or surface, using opengl makes the game unreasonably fuzzy and hard-to-read)<br />
<br />
To further tweak and measure game performance, use the '''RATE''' in-game cheat code, that will force displaying the framerate on-screen.</div>217.153.157.54http://www.dosbox.com/wiki/index.php?title=Ubuntu_Configuration&diff=2851Ubuntu Configuration2009-09-09T11:22:03Z<p>217.153.157.54: formatting</p>
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<div>The following are some ways to make your DOSBox behave nicely in Ubuntu.<br />
<br />
The package for DOSBox is '''dosbox'''. <br />
<br />
You may want to consider using Alsa-OSS for enabling more than one program to output to the speaker. The package for that is '''alsa-oss'''.<br />
<br />
If you would like to enable more than one program to use the speaker, all of them will need to be loaded with '''aoss'''.<br />
<br />
Right click on any .COM file and select '''Open With Other Application'''. Select '''Use a custom command''' and enter<br />
aoss dosbox -exit [a single blank space]<br />
Make sure there is an extra space at the back. This will enable you to double click on any COM files to automatically load it up in DOSBox. When you exit the program, the window will automatically close as well. Now this feels much closer to Windows!<br />
<br />
If you want to stop the window from locking your cursor, look up [[Dosbox.conf]] for how to set '''autolock=false'''. If you have games that you need to move your cursor to the edge of the screen, this can be annoying if autolock is off. You can always toggle it on or off using <CTRL>-<F10>.<br />
<br />
To enable General MIDI / Roland MT-32 emulation, you must install & properly configure additional packages:<br />
[http://ubuntuforums.org/showpost.php?p=4956806&postcount=5 instructions in forum post here]</div>217.153.157.54http://www.dosbox.com/wiki/index.php?title=GAMES:Worms&diff=2826GAMES:Worms2009-09-03T10:08:24Z<p>217.153.157.54: </p>
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<div>The game just works (autodetecting everything including sound configuration), although changing the video options in-game can cause it to garble the screen. Should such condition occur, just kill DOSbox and restart the game.<br />
<br />
Networking remains untested.</div>217.153.157.54http://www.dosbox.com/wiki/index.php?title=GAMES:Worms&diff=2825GAMES:Worms2009-09-03T10:06:42Z<p>217.153.157.54: There you go :)</p>
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<div>The game just works (autodetecting everything including sound configuration), although changing the video options in-game can cause it to garble the screen. Should such condition occur, just kill DOSbox and restart the game.</div>217.153.157.54http://www.dosbox.com/wiki/index.php?title=GAMES:Redneck_Rampage&diff=2824GAMES:Redneck Rampage2009-09-03T10:00:35Z<p>217.153.157.54: /* Making it work */ -- added information on resolution requirements</p>
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<div>{{Infobox Game<br />
|title=Redneck Rampage<br />
|image=<br />
|caption=<br />
|developer=Interplay<br />
|publisher=<br />
|released=<br />
|version=<br />
|status=Near Perfect<br />
|executable='''RR.EXE'''<br />
|setup='''SETUP.EXE'''}}<br />
'''Redneck Rampage''' is a 2.5D game based on the Build engine, but the game code is based off [[Duke Nukem 3D]] and includes a slightly modified version of the Build level editor. '''Redneck Rampage''', much like other Build games such as [[Blood]], [[Shadow Warrior]] and the aforementioned '''Duke Nukem 3D''' are First Person Shooters with a strong humorous bent, along with realistic level designs and unique arsenals.<br />
<br />
== Making it work ==<br />
*Sound FX and Music work best using Sound Blaster 16.<br />
*Screen resolution options are numerous, however higher screen resolutions can severely reduce performance. Please note that the game has been designed to run in the resolution of at least 640x480, making it somewhat difficult to achieve decent performance in DOSbox. It can be run in lower resolution modes, but the game might become unreadable.<br />
*You will also have to mount the CD drive and run from the original CD or alternatively mount a CD image.<br />
*The sound can become choppy with the Gravis Ultrasound option, although Gravis may give clearer sound.</div>217.153.157.54http://www.dosbox.com/wiki/index.php?title=GAMES:Chasm:_The_Rift&diff=2823GAMES:Chasm: The Rift2009-09-03T09:53:50Z<p>217.153.157.54: added comparison to Quake</p>
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<div>This Quake clone works well, with audio, mouse, and high resolution support. Please note that the minimum stated requirement to run this game is a high-end 486 or Pentium CPU, and will therefore take a fairly powerful computer to run well within DOSbox.<br />
<br />
It still works better than the similar engine used in Quake, that basically was unplayable on anything other than the middle-class Pentiums.</div>217.153.157.54http://www.dosbox.com/wiki/index.php?title=GAMES:Quake&diff=2822GAMES:Quake2009-09-03T09:50:20Z<p>217.153.157.54: /* Source ports */ -- corrected information about running addons</p>
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<div>Quake is id's follow-up to the Doom series and one of the first shooters to use true 3D gameplay without any of the restrictions found in Doom and similar games.<br />
<br />
Steam buyers beware - the version sold through Steam does not include any music.<br />
<br />
== Source ports ==<br />
<br />
Quake is open source, and a number of modern ports exist. The best is [http://www.icculus.org/twilight/darkplaces/download.html DarkPlaces], and it's far better than trying to emulate the DOS version.<br />
<br />
You must copy the "id" folder from a Quake installation into the DarkPlaces folder in order for it to be playable.<br />
<br />
Music is in redbook (standard audio CD) form. To make it work in DarkPlaces, you must either insert the Quake disc into your lowest-lettered CD-ROM drive, or extract *.ogg files from the CD's audio tracks and put them into the id1 folder in the manner described in the DarkPlaces documentation.<br />
<br />
To make the expansions work, you must also copy the folders "hipnotic" and "rogue". The expansions may then be launched by typing one of these from the command line:<br />
* darkplaces.exe -hipnotic<br />
* darkplaces.exe -rogue<br />
<br />
The expansions also have their own set of music tracks, which require either the expansion CD in the drive, or extracted *.ogg files in the respective expansion folders as described in the DarkPlaces documentation.<br />
<br />
== Known problems ==<br />
<br />
DOSBox is emulating more than one sound card, so Quake chooses one: GravisUltraSound (GUS). Unfortunately it seems that this emulated device doesn't work with Quake (in DOSBox 0.72). So if you don't hear any sound simply deactivate GUS and Quake will choose another sound card. To do so either set it in the dosbox.conf to 'false' or type 'config -set "gus gus=false"' on the prompt.</div>217.153.157.54http://www.dosbox.com/wiki/index.php?title=GAMES:Doom&diff=2821GAMES:Doom2009-09-03T09:47:22Z<p>217.153.157.54: /* Source ports */ -- added some other ports</p>
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<div>{{Infobox Game<br />
|title=Doom<br />
|id=1275<br />
|image=[[Image:GAME Doom Title.png]]<br />
|caption=The title screen for Doom<br />
|developer=id Software<br />
|publisher=id Software (1993-1994),<br />
<br />
GT Interactive (1994-1999),<br />
<br />
Activision (1999-present)<br />
|released=December 10th, 1993<br />
|version=[[Version0.72|0.72]]<br />
|status=Perfect<br />
|executable='''DOOM.EXE'''<br />
|setup='''SETUP.EXE'''}}<br />
<br />
'''Doom''' defined a generation of game players with its cutting edge graphics, amazing sound effects and moody music. Countless First Person Shooters owe their success to the creation of '''Doom'''.<br />
<br />
The Ultimate Doom, an enhanced re-release, may be purchased through [http://store.steampowered.com/app/2280/ Steam]. It is preconfigued to launch through DOSBox, but the file doom.wad may be copied and used to run a source port instead.<br />
<br />
== Source ports ==<br />
<br />
Doom is open source, and there are many modern Windows and Linux ports of it available. This approach may be preferable to emulating the DOS version. To make any of the ports work, you will need to copy the file doom.wad from an installation of Doom or Ultimate Doom to the directory of the source port. Some source ports include:<br />
* [http://grafzahl.drdteam.org/ GZDoom] - recommended<br />
* [http://www.dengine.net/ Doomsday] - the prettiest port, but buggier than GZDoom (Windows, Linux)<br />
* [http://www.chocolate-doom.org/wiki/index.php/Chocolate_Doom Chocolate Doom] - replicates DOS Doom behavior as closely as possible<br />
* [http://www.skulltag.com Skulltag] - enhanced netplay capabilities, based on ZDoom (Windows, Linux)<br />
* [http://sourceforge.net/projects/doomlegacy/ Doom Legacy] - a bit old, but containing some unique features like splitscreen and second mouse support (DOS, Windows, Linux, MacOS)<br />
* [http://remood.sourceforge.net/standard/index.php?page=news ReMood] - a spinoff of Legacy, worth checking out<br />
<br />
== Making it work in DOSBox ==<br />
'''Doom''' requires a fairly fast computer to run inside DOSBox, but many ports of its source code exist for modern Operating Systems, so you may find more luck downloading one of them instead. Because '''Doom''' makes use of your sound card and potentially Modem, you should take care to match your [[dosbox.conf]] setting to the settings found in the '''SETUP.EXE''' found inside your '''Doom''' folder. For the most part the default options will work, but if you are making use of the Gravis Ultra Sound or MIDI audio devices you should pay special attention that the DMA, IRQ and Addresses all match.</div>217.153.157.54