http://www.dosbox.com/wiki/api.php?action=feedcontributions&user=Qbix&feedformat=atomDOSBoxWiki - User contributions [en]2024-03-28T13:42:38ZUser contributionsMediaWiki 1.34.1http://www.dosbox.com/wiki/index.php?title=User:Qbix&diff=580User:Qbix2008-03-18T14:51:59Z<p>Qbix: Registered users now have the rollback command to undo a revision with one click to help fight vandalism/spam</p>
<hr />
<div>Welcome to my page.<br />
<br />
I'm one of the authors of [http://www.dosbox.com DOSBox].<br />
<br />
If you have questions about DOSBox you should visit the [http://vogons.zetafleet.com forums] of DOSBox.<br />
<br />
If there is need for administrative tasks. Please contact me as I have access to the WikiSysop account.</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Configuration:SDL&diff=459Configuration:SDL2008-02-17T08:08:09Z<p>Qbix: forgot a zero</p>
<hr />
<div>This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.<br />
<br />
;fullscreen = true | false<br />
:Start DOSBox directly in fullscreen.<br />
:Default is false.<br />
:(since 0.??)<br />
<br />
;fulldouble = true | false<br />
:Use double buffering in fullscreen.<br />
:Default is false.<br />
:(since 0.??)<br />
<br />
;fullresolution = ''width'' x ''height'' | original<br />
:The resolution to use for fullscreen. If original is specified, DOSBox will try to switch the screen resolution to best match the resolution request by the application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1280 x 1024), DOSBox will perform the switch or try other resolutions that closely matches it, e.g. (400 x 300) if (320 x 240) is not available.<br />
:Default is original.<br />
:(since 0.62)<br />
<br />
;windowresolution = ''width'' x ''height'' | original<br />
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Note that the window size actually has a fixed 1.6 aspect ratio, so if you ask for 1280x1024, you'll end up with a squished 1280x800 window. original means 1x zoom and will resize as the emulator switches graphics modes.<br />
:Default is original.<br />
:(since 0.62)<br />
<br />
;output = surface | overlay | opengl | openglnb | ddraw<br />
:What to use for output.<br />
:Default is surface.<br />
:(since 0.??)<br />
<br />
;autolock = true | false<br />
:Mouse will automatically lock, if you click on the screen.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
;sensitivity = 1..1000<br />
:Mouse sensitivity.<br />
:Default is 100.<br />
:(since 0.??)<br />
<br />
;waitonerror = true | false<br />
:Wait before closing the console if DOSBox has an error.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
;priority = ''when-focused'',''when-minimzed''<br />
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.<br />
:Default is higher,normal.<br />
:(since 0.??)<br />
<br />
;mapperfile = ''path-to-mapper-file''<br />
:File used to load/save the key/event mappings from.<br />
:Default is mapper.txt.<br />
:(since 0.??)<br />
<br />
;usescancodes = true | false<br />
:Avoid usage of symkeys, might not work on all operating systems.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
===Deprecated parameters===<br />
;fullfixed = true | false<br />
:Deprecated as of 0.65. See fullresolution.<br />
:(since 0.??)<br />
<br />
;fullwidth = ''width''<br />
:Deprecated with 0.62. See fullresolution.<br />
:(since 0.61)<br />
<br />
;fullheight = ''height''<br />
:Deprecated with 0.62. See fullresolution.<br />
:(since 0.61)</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=User:Qbix&diff=310User:Qbix2008-01-15T15:23:13Z<p>Qbix: New page: Welcome to my page. I'm one of the authors of DOSBox. If you have questions about DOSBox you should visit the [http://vogons.zetafleet.com forums] of DOSBox. If there is need for admini...</p>
<hr />
<div>Welcome to my page.<br />
<br />
I'm one of the authors of DOSBox.<br />
<br />
If you have questions about DOSBox you should visit the [http://vogons.zetafleet.com forums] of DOSBox.<br />
<br />
If there is need for administrative tasks. Please contact me as I have access to the WikiSysop account.</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Dosbox.conf&diff=309Dosbox.conf2008-01-15T15:19:00Z<p>Qbix: </p>
<hr />
<div>'''dosbox.conf''' is a configuration file located inside the same folder as the DOSBox binary. It contains various system settings and initialization values that define your emulated environment. Everything can be controlled by editing this file or if you like through more graphically oriented [[DOSBoxFrontends|Front Ends]]. You can also create separate '''dosbox.conf''' files for multiple host environments (which is helpful in playing various DOS games that expect various types of hardware).<br />
<br />
The configuration file is broken into separate sections which contain section settings. Many of these settings do not need to be fully understood to configure DOSBox, but it is helpful to know where to look. You should also be aware that anything to the right of the a '''#''' to the end of the line is considered a comment as is totally ignored by DOSBox when it loads.<br />
<br />
== [sdl] ==<br />
{{:Configuration:SDL}}<br />
== [dosbox] ==<br />
{{:Configuration:DOSBOX}}<br />
== [render] ==<br />
{{:Configuration:RENDER}}<br />
== [cpu] ==<br />
{{:Configuration:CPU}}<br />
== [mixer] ==<br />
:Here you can define the quality of emulated audio. ([[Configuration:Mixer|more]])<br />
<br />
== [midi] ==<br />
:Here you can define any MIDI related settings. The term MIDI is commonly used to refer to background music found in games, but specifically it refers to synthesizer audio (which can be passed directly from emulated games to modern hardware. ([[Configuration:MIDI|more]])<br />
<br />
== [sblaster] ==<br />
:[[SoundBlaster|Sound Blaster]] related settings. ([[Configuration:SBlaster|more]])<br />
<br />
== [gus] ==<br />
:[[GUS|Gravis Ultra Sound]] related settings. ([[Configuration:GUS|more]])<br />
<br />
== [speaker] ==<br />
:[[PCSpeaker|PC Speaker]] related settings. ([[Configuration:PCSpeaker|more]])<br />
<br />
== [joystick] ==<br />
:[[Joystick]] related settings. ([[Configuration:Joystick|more]])<br />
<br />
== [serial] ==<br />
:[[SerialPort|Serial Port]] related settings. ([[Configuration:SerialPort|more]])<br />
<br />
== [dos] ==<br />
:[[ConventionalMemory|Conventional Memory]] and [[ExtendedMemory|Extended Memory]] related settings as well as the keyboard layout. ([[Configuration:DOS|more]])<br />
<br />
== [ipx] ==<br />
:[[IPX|IPX Networking]] related settings. ([[Configuration:IPX|more]])<br />
<br />
== [autoexec] ==<br />
:Here you can define the contents of the [[AUTOEXEC|AUTOEXEC.BAT]] file (which is executed immediately after DOSBox is initialized). ([[Configuration:AUTOEXEC|more]])</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Configuration:CPU&diff=308Configuration:CPU2008-01-15T15:18:08Z<p>Qbix: Import from old wiki</p>
<hr />
<div>The CPU section controls how DOSBox tries to emulate the CPU, how fast the emulation should be, and to adjust it. DOSBox offers 4 differents methods of ((/cpu/core/Intro|CPU emulation)).<br />
<br />
----<br />
''' [cpu] '''<br />
<br />
=== core = [[/cpu/core/simple|simple]] | [[/cpu/core/normal|normal]]| [[/cpu/core/full|full]] | [[/cpu/core/dynamic|dynamic]] | auto ===<br />
[[/cpu/core/Intro|CPU core]] used in emulation. '''auto''' switches to '''dynamic''' if appropriate.<br />
<br />
Default is '''auto'''.<br />
<br />
=== cycles = ''nnnn'' | max | auto ===<br />
Amount of instructions DOSBox tries to emulate each millisecond. Set to '''max''' to automatically run as many cycles as possible. '''auto''' setting switches to '''max''' if appropriate.<br />
<br />
'''OBS:''' Setting this higher than your machine can handle is bad!<br />
<br />
Default is '''auto'''.<br />
<br />
=== cycleup = ''nnn'' ===<br />
Amount of cycles to increase with [[SpecialKeys|keycombo]].<br />
<br />
Default is '''500'''. Setting it lower than 100 will be a percentage.<br />
<br />
=== cycledown = ''nnn'' ===<br />
Amount of cycles to decrease with [[SpecialKeys|keycombo]].<br />
<br />
Default is '''20'''. Setting it lower than 100 will be a percentage.</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Configuration:DOSBOX&diff=307Configuration:DOSBOX2008-01-15T15:07:54Z<p>Qbix: </p>
<hr />
<div><br />
The DOSBox section contains various settings that does not really fit into any of the other sections, like the language used in DOSBox help texts, where to store screen captures, etc.<br />
<br />
----<br />
'''[dosbox]'''<br />
<br />
=== language = ''path-to-language-file'' ===<br />
Select another language file.<br />
<br />
Default is none.<br />
<br />
''(since 0.??)''<br />
<br />
=== memsize = ''nn'' ===<br />
Amount of high memory (in megabytes) available to programs.<br />
<br />
'''Note:''' DOSBox always allocates 1 MB of low memory, so the total amount of memory equals 1 MB of low memory, '''plus''' whatever is allocated for high memory.<br />
<br />
Default is '''16''' (MB).<br />
<br />
''(since 0.??)''<br />
<br />
=== machine = hercules | cga | tandy | ''vga'' | vga_only ===<br />
The type of machine (specifically the type of graphics hardware) DosBox tries to emulate.<br />
<br />
Default is '''vga'''.<br />
<br />
Definitions are as follows:<br />
<br />
VGA Video Graphics Array IBM's graphics system introduced with the PS/2. True VGA supports 16 colors at 640x480 resolution, or 256 colors at 320x200 resolution (and not 256 colors at 640x480, even though many people think it does). VGA colors are chosen from a palette of 262,144 colors (not 16.7 million) because VGA uses 6 bits to specify each color, instead of the 8 that is the standard today. (info taken from http://www.pcguide.com/ref/video/stdVGA-c.html. See also http://en.wikipedia.org/wiki/Video_Graphics_Array and http://members.chello.at/theodor.lauppert/games/vga.htm)<br />
<br />
Tandy Refers to the additional graphics modes available on a Tandy 1000 or PCjr, which included 160x100x16, 160x200x16, 320x200x16, and 640x200x4. The Tandy RL/SL/TL series also added a 640x200x16 mode. (info taken from http://www.mobygames.com/attribute/sheet/attributeId,31/)<br />
<br />
CGA Refers to IBM?s first color graphics card, the Color Graphics Adapter The CGA supports several different modes; the highest quality text mode is 80x25 characters in 16 colors. Graphics modes range from monochrome at 640x200 (which is worse than the Hercules card) to 16 colors at 160x200. However, for gaming, by far the most common mode was 4 colors at 320×200 pixels. These four colors, however, could not be freely chosen from the 16 CGA colors ? there were only two official palettes for this mode: <br />
Magenta, cyan, white and background color (black by default). (much more common for gaming)<br />
Red, green, brown and background color (black by default). (Can sometimes be selected as an alternate on some games).<br />
<br />
Note that VGA fully supports most CGA modes, so you should be able to leave DosBox in VGA mode and play most CGA games.<br />
<br />
(info taken from http://en.wikipedia.org/wiki/Color_Graphics_Adapter, http://www.pcguide.com/ref/video/stdCGA-c.html, and http://members.chello.at/theodor.lauppert/games/cga.htm)<br />
<br />
<br />
Hercules Refers to a graphics card developed by Hercules Computer Technology as a competitor to CGA for monochrome monitors. Hercules systems generate both high-resolution text and graphics. The resolution is 720 by 348 and only a single color is supported. (info taken from http://www.webopedia.com/TERM/H/Hercules_graphics.html and http://en.wikipedia.org/wiki/Hercules_Graphics_Card)<br />
<br />
''(since 0.??)''<br />
<br />
=== captures = ''path-to-capture-directory'' ===<br />
Directory where things like music (wave and MIDI) and screenshots are captured when ((SpecialKeys | special keys)) CTRL-F5 and CTRL-F6 are used. Screenshots will be captured and saved as ((PortableNetworkGraphics |PNG)) files with a resolution of 320x200.<br />
<br />
'''Note:''' The capture directory will ''not'' be created automatically - you must create it before you start capturing music and screenshoots, otherwise nothing will be saved.<br />
<br />
Default is '''capture'''.<br />
<br />
''(since 0.62).''</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&diff=306Configuration:RENDER2008-01-15T15:06:28Z<p>Qbix: </p>
<hr />
<div>The rendering (drawing) section controls methods that DOSBox uses to improve the speed and quality of the graphics displayed on the screen. E.g. it can "forget" (skip) the every 3rd screen update (which will save time), or it can try to smooth out some of the coarse low-resolution graphics that was used on old displays, but which looks bad when shown on a modern, high-resolation screen.<br />
<br />
----<br />
<br />
'''[render]'''<br />
<br />
=== frameskip = ''nnn'' ===<br />
How many frames DOSBox skips before drawing one.<br />
<br />
Default is '''0'''.<br />
<br />
: {{:AboutFrameSkips}}<br />
<br />
=== aspect = true | '''false''' ===<br />
Do [[/render/aspect|aspect correction]].<br />
<br />
Default is '''false'''.<br />
<br />
=== scaler = '''[[Scaler#normal2x|normal2x]]''' | [[Scaler#normal3x|normal3x]] | [[Scaler#advmame2x|advmame2x]] | [[Scaler#advmame3x|advmame3x]] | [[Scaler#advinterp2x|advinterp2x]] | [[Scaler#advinterp3x|advinterp3x]] | [[Scaler#tv2x|tv2x]] | [[Scaler#tv3x|tv3x]] | [[Scaler#rgb2x|rgb2x]] | [[Scaler#rgb3x|rgb3x]] | [[Scaler#scan2x|scan2x]] | [[Scaler#scan3x|scan3x]] ===<br />
<br />
Scaler used to enlarge/enhance low resolution modes.<br />
:normal: nearest-neighbor scaling (big square pixels)<br />
:scan: like normal, but with horizontal black lines<br />
:tv: like scan, but with darker versions of data instead of black lines<br />
:advmame: smooths corners and removes jaggies from diagonal lines<br />
:advinterp: identical to advmame<br />
:rgb: simulates the phopsphors on a dot trio CRT<br />
<br />
Default is '''[[Scaler#normal2x|normal2x]]'''.<br />
<br />
Other scalers need added here: none, hq2x, hq3x, 2xsai, super2xsai, supereagle</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Dosbox.conf&diff=305Dosbox.conf2008-01-15T15:06:11Z<p>Qbix: add imported pages</p>
<hr />
<div>'''dosbox.conf''' is a configuration file located inside the same folder as the DOSBox binary. It contains various system settings and initialization values that define your emulated environment. Everything can be controlled by editing this file or if you like through more graphically oriented [[DOSBoxFrontends|Front Ends]]. You can also create separate '''dosbox.conf''' files for multiple host environments (which is helpful in playing various DOS games that expect various types of hardware).<br />
<br />
The configuration file is broken into separate sections which contain section settings. Many of these settings do not need to be fully understood to configure DOSBox, but it is helpful to know where to look. You should also be aware that anything to the right of the a '''#''' to the end of the line is considered a comment as is totally ignored by DOSBox when it loads.<br />
<br />
== [sdl] ==<br />
{{:Configuration:SDL}}<br />
== [dosbox] ==<br />
{{:Configuration:DOSBOX}}<br />
== [render] ==<br />
{{:Configuration:RENDER}}<br />
== [cpu] ==<br />
:Here you can define how the CPU is emulated, as well as the pace (similar to its speed) at which is emulated. ([[Configuration:CPU|more]])<br />
<br />
== [mixer] ==<br />
:Here you can define the quality of emulated audio. ([[Configuration:Mixer|more]])<br />
<br />
== [midi] ==<br />
:Here you can define any MIDI related settings. The term MIDI is commonly used to refer to background music found in games, but specifically it refers to synthesizer audio (which can be passed directly from emulated games to modern hardware. ([[Configuration:MIDI|more]])<br />
<br />
== [sblaster] ==<br />
:[[SoundBlaster|Sound Blaster]] related settings. ([[Configuration:SBlaster|more]])<br />
<br />
== [gus] ==<br />
:[[GUS|Gravis Ultra Sound]] related settings. ([[Configuration:GUS|more]])<br />
<br />
== [speaker] ==<br />
:[[PCSpeaker|PC Speaker]] related settings. ([[Configuration:PCSpeaker|more]])<br />
<br />
== [joystick] ==<br />
:[[Joystick]] related settings. ([[Configuration:Joystick|more]])<br />
<br />
== [serial] ==<br />
:[[SerialPort|Serial Port]] related settings. ([[Configuration:SerialPort|more]])<br />
<br />
== [dos] ==<br />
:[[ConventionalMemory|Conventional Memory]] and [[ExtendedMemory|Extended Memory]] related settings as well as the keyboard layout. ([[Configuration:DOS|more]])<br />
<br />
== [ipx] ==<br />
:[[IPX|IPX Networking]] related settings. ([[Configuration:IPX|more]])<br />
<br />
== [autoexec] ==<br />
:Here you can define the contents of the [[AUTOEXEC|AUTOEXEC.BAT]] file (which is executed immediately after DOSBox is initialized). ([[Configuration:AUTOEXEC|more]])</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&diff=304Configuration:RENDER2008-01-15T15:03:36Z<p>Qbix: Import from old wiki</p>
<hr />
<div>== Render section ==<br />
<br />
The rendering (drawing) section controls methods that DOSBox uses to improve the speed and quality of the graphics displayed on the screen. E.g. it can "forget" (skip) the every 3rd screen update (which will save time), or it can try to smooth out some of the coarse low-resolution graphics that was used on old displays, but which looks bad when shown on a modern, high-resolation screen.<br />
<br />
----<br />
<br />
'''[render]'''<br />
<br />
=== frameskip = ''nnn'' ===<br />
How many frames DOSBox skips before drawing one.<br />
<br />
Default is '''0'''.<br />
<br />
: {{:AboutFrameSkips}}<br />
<br />
=== aspect = true | '''false''' ===<br />
Do [[/render/aspect|aspect correction]].<br />
<br />
Default is '''false'''.<br />
<br />
=== scaler = '''[[Scaler#normal2x|normal2x]]''' | [[Scaler#normal3x|normal3x]] | [[Scaler#advmame2x|advmame2x]] | [[Scaler#advmame3x|advmame3x]] | [[Scaler#advinterp2x|advinterp2x]] | [[Scaler#advinterp3x|advinterp3x]] | [[Scaler#tv2x|tv2x]] | [[Scaler#tv3x|tv3x]] | [[Scaler#rgb2x|rgb2x]] | [[Scaler#rgb3x|rgb3x]] | [[Scaler#scan2x|scan2x]] | [[Scaler#scan3x|scan3x]] ===<br />
<br />
Scaler used to enlarge/enhance low resolution modes.<br />
:normal: nearest-neighbor scaling (big square pixels)<br />
:scan: like normal, but with horizontal black lines<br />
:tv: like scan, but with darker versions of data instead of black lines<br />
:advmame: smooths corners and removes jaggies from diagonal lines<br />
:advinterp: identical to advmame<br />
:rgb: simulates the phopsphors on a dot trio CRT<br />
<br />
Default is '''[[Scaler#normal2x|normal2x]]'''.<br />
<br />
Other scalers need added here: none, hq2x, hq3x, 2xsai, super2xsai, supereagle</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Configuration:DOSBOX&diff=303Configuration:DOSBOX2008-01-15T14:53:32Z<p>Qbix: Import from old wiki</p>
<hr />
<div>== DOSBox section ==<br />
<br />
The DOSBox section contains various settings that does not really fit into any of the other sections, like the language used in DOSBox help texts, where to store screen captures, etc.<br />
<br />
----<br />
'''[dosbox]'''<br />
<br />
=== language = ''path-to-language-file'' ===<br />
Select another language file.<br />
<br />
Default is none.<br />
<br />
''(since 0.??)''<br />
<br />
=== memsize = ''nn'' ===<br />
Amount of high memory (in megabytes) available to programs.<br />
<br />
'''Note:''' DOSBox always allocates 1 MB of low memory, so the total amount of memory equals 1 MB of low memory, '''plus''' whatever is allocated for high memory.<br />
<br />
Default is '''16''' (MB).<br />
<br />
''(since 0.??)''<br />
<br />
=== machine = hercules | cga | tandy | ''vga'' | vga_only ===<br />
The type of machine (specifically the type of graphics hardware) DosBox tries to emulate.<br />
<br />
Default is '''vga'''.<br />
<br />
Definitions are as follows:<br />
<br />
VGA Video Graphics Array IBM's graphics system introduced with the PS/2. True VGA supports 16 colors at 640x480 resolution, or 256 colors at 320x200 resolution (and not 256 colors at 640x480, even though many people think it does). VGA colors are chosen from a palette of 262,144 colors (not 16.7 million) because VGA uses 6 bits to specify each color, instead of the 8 that is the standard today. (info taken from http://www.pcguide.com/ref/video/stdVGA-c.html. See also http://en.wikipedia.org/wiki/Video_Graphics_Array and http://members.chello.at/theodor.lauppert/games/vga.htm)<br />
<br />
Tandy Refers to the additional graphics modes available on a Tandy 1000 or PCjr, which included 160x100x16, 160x200x16, 320x200x16, and 640x200x4. The Tandy RL/SL/TL series also added a 640x200x16 mode. (info taken from http://www.mobygames.com/attribute/sheet/attributeId,31/)<br />
<br />
CGA Refers to IBM?s first color graphics card, the Color Graphics Adapter The CGA supports several different modes; the highest quality text mode is 80x25 characters in 16 colors. Graphics modes range from monochrome at 640x200 (which is worse than the Hercules card) to 16 colors at 160x200. However, for gaming, by far the most common mode was 4 colors at 320×200 pixels. These four colors, however, could not be freely chosen from the 16 CGA colors ? there were only two official palettes for this mode: <br />
Magenta, cyan, white and background color (black by default). (much more common for gaming)<br />
Red, green, brown and background color (black by default). (Can sometimes be selected as an alternate on some games).<br />
<br />
Note that VGA fully supports most CGA modes, so you should be able to leave DosBox in VGA mode and play most CGA games.<br />
<br />
(info taken from http://en.wikipedia.org/wiki/Color_Graphics_Adapter, http://www.pcguide.com/ref/video/stdCGA-c.html, and http://members.chello.at/theodor.lauppert/games/cga.htm)<br />
<br />
<br />
Hercules Refers to a graphics card developed by Hercules Computer Technology as a competitor to CGA for monochrome monitors. Hercules systems generate both high-resolution text and graphics. The resolution is 720 by 348 and only a single color is supported. (info taken from http://www.webopedia.com/TERM/H/Hercules_graphics.html and http://en.wikipedia.org/wiki/Hercules_Graphics_Card)<br />
<br />
''(since 0.??)''<br />
<br />
=== captures = ''path-to-capture-directory'' ===<br />
Directory where things like music (wave and MIDI) and screenshots are captured when ((SpecialKeys | special keys)) CTRL-F5 and CTRL-F6 are used. Screenshots will be captured and saved as ((PortableNetworkGraphics |PNG)) files with a resolution of 320x200.<br />
<br />
'''Note:''' The capture directory will ''not'' be created automatically - you must create it before you start capturing music and screenshoots, otherwise nothing will be saved.<br />
<br />
Default is '''capture'''.<br />
<br />
''(since 0.62).''</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBox_FAQ&diff=302DOSBox FAQ2008-01-14T19:22:04Z<p>Qbix: seems like advertising.</p>
<hr />
<div>'''Q.''' Does DOSBox support non QWERTY keyboard layouts and will it have the KEYB command?<br />
<br />
'''A.''' It already does. Since 0.70<br />
<br />
'''Q.''' My game/application runs slowly, how do I improve speed?<br />
<br />
'''A.''' Increase cycles. Use core=dynamic. Try different output modes (e.g. output=overlay). Increase Frameskip.<br />
<br />
'''Q.''' My backslash key is mapped to ']' with DOSBox in Vista. Is there a workaround?<br />
<br />
'''Q.''' How do you print out of the DOS Box? Can you use the program's print to a parallel or serial printer?<br />
<br />
'''A.''' If your application can print to a file, you can redirect the file to a printer. On Windows at a command prompt or at the Run option, you can use copy /b filepath_and_name to send a file to a printer. If the application can print in Postscript format, utilities like Ghostscript/Ghostview can be used to send the file to the printer. Also, a printing option for DOSBox is mentioned here: http://home.arcor.de/h-a-l-9000/dbdl.html<br />
<br />
'''Q.''' My cursor is trapped within the DOSBox window in Linux when I click inside. How do I get the cursor out?<br />
<br />
'''A.''' CTRL-F10</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBox_FAQ&diff=242DOSBox FAQ2008-01-11T20:40:25Z<p>Qbix: </p>
<hr />
<div>'''Q.''' Does DOSBox support non QWERTY keyboard layouts and will it have the KEYB command?<br />
<br />
'''A.''' It already does. Since 0.70<br />
<br />
'''Q.''' My game/application runs slowly, how do I improve speed?<br />
<br />
'''A.''' Increase cycles. Use core=dynamic. Try different output modes (e.g. output=overlay). Increase Frameskip.<br />
<br />
'''Q.''' My backslash key is mapped to ']' with DOSBox in Vista. Is there a workaround?<br />
<br />
'''Q.''' How do you print out of the DOS Box? Can you use the program's print to a parallel or serial printer?<br />
<br />
'''Q.''' My cursor is trapped within the DOSBox window in Linux when I click inside. How do I get the cursor out?<br />
<br />
'''A.''' CTRL-F10</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=GAMES:The_Oregon_Trail&diff=210GAMES:The Oregon Trail2008-01-03T10:21:11Z<p>Qbix: add ctrl-f10</p>
<hr />
<div>{{Infobox Game<br />
|image=<br />
|caption=<br />
|developer=Don Rawitsch, Bill Heinemann and Paul Dillenberger<br />
|publisher=MECC<br />
|released=1974<br />
|version=<br />
|status=Perfect<br />
|executable='''OREGON.EXE'''<br />
|setup='''SETUP.BAT'''}}<br />
'''The Oregon Trail''' is an educational computer game designed to teach school children about the realities of 19th century pioneer life on the trail. The player assumes the role of a wagon leader guiding his party of settlers from Independence, Missouri, to Oregon's Willamette Valley by way of the Oregon Trail via a Conestoga wagon in 1848.<br />
<br />
== Making it work ==<br />
The Oregon Trail will run quite well when configured according to the standard methods for DOSbox. There are two points to note:<br />
<br />
* You will need to run SETUP.BAT to get the sound working. Choose the Soundblaster option.<br />
* The game does support the mouse, but you will need to exit DOSbox entirely to get it back again once you're done playing.(or press ctrl-f10)</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Configuration:SDL&diff=209Configuration:SDL2008-01-03T10:17:40Z<p>Qbix: </p>
<hr />
<div>This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.<br />
<br />
;fullscreen = true | false<br />
:Start DOSBox directly in fullscreen.<br />
:Default is false.<br />
:(since 0.??)<br />
<br />
;fulldouble = true | false<br />
:Use double buffering in fullscreen.<br />
:Default is false.<br />
:(since 0.??)<br />
<br />
;fullresolution = ''width'' x ''height'' | original<br />
:The resolution to use for fullscreen. If original is specified, DOSBox will try to switch the screen resolution to best match the resolution request by the application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1280 x 1024), DOSBox will perform the switch or try other resolutions that closely matches it, e.g. (400 x 300) if (320 x 240) is not available.<br />
:Default is original.<br />
:(since 0.62)<br />
<br />
;windowresolution = ''width'' x ''height'' | original<br />
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Note that the window size actually has a fixed 1.6 aspect ratio, so if you ask for 1280x1024, you'll end up with a squished 1280x800 window. original means 1x zoom and will resize as the emulator switches graphics modes.<br />
:Default is original.<br />
:(since 0.62)<br />
<br />
;output = surface | overlay | opengl | openglnb | ddraw<br />
:What to use for output.<br />
:Default is surface.<br />
:(since 0.??)<br />
<br />
;autolock = true | false<br />
:Mouse will automatically lock, if you click on the screen.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
;sensitivity = 1..100<br />
:Mouse sensitivity.<br />
:Default is 100.<br />
:(since 0.??)<br />
<br />
;waitonerror = true | false<br />
:Wait before closing the console if DOSBox has an error.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
;priority = ''when-focused'',''when-minimzed''<br />
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.<br />
:Default is higher,normal.<br />
:(since 0.??)<br />
<br />
;mapperfile = ''path-to-mapper-file''<br />
:File used to load/save the key/event mappings from.<br />
:Default is mapper.txt.<br />
:(since 0.??)<br />
<br />
;usescancodes = true | false<br />
:Avoid usage of symkeys, might not work on all operating systems.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
===Deprecated parameters===<br />
;fullfixed = true | false<br />
:Deprecated as of 0.65. See fullresolution.<br />
:(since 0.??)<br />
<br />
;fullwidth = ''width''<br />
:Deprecated with 0.62. See fullresolution.<br />
:(since 0.61)<br />
<br />
;fullheight = ''height''<br />
:Deprecated with 0.62. See fullresolution.<br />
:(since 0.61)</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Dosbox.conf&diff=208Dosbox.conf2008-01-03T10:16:55Z<p>Qbix: </p>
<hr />
<div>'''dosbox.conf''' is a configuration file located inside the same folder as the DOSBox binary. It contains various system settings and initialization values that define your emulated environment. Everything can be controlled by editing this file or if you like through more graphically oriented [[DOSBoxFrontends|Front Ends]]. You can also create separate '''dosbox.conf''' files for multiple host environments (which is helpful in playing various DOS games that expect various types of hardware).<br />
<br />
The configuration file is broken into separate sections which contain section settings. Many of these settings do not need to be fully understood to configure DOSBox, but it is helpful to know where to look. You should also be aware that anything to the right of the a '''#''' to the end of the line is considered a comment as is totally ignored by DOSBox when it loads.<br />
<br />
== [sdl] ==<br />
{{:Configuration:SDL}}<br />
== [dosbox] ==<br />
:These are emulator environment settings like language, display type, and amount of available memory. You can also define the folder where captured audio and video is stored. ([[Configuration:DOSBox|more]])<br />
<br />
== [render] ==<br />
:Here you can define display specific settings like the [[frameskip|frame skip]] and any resolutions [[Scaler|scalers]]. ([[Configuration:Render|more]])<br />
<br />
== [cpu] ==<br />
:Here you can define how the CPU is emulated, as well as the pace (similar to its speed) at which is emulated. ([[Configuration:CPU|more]])<br />
<br />
== [mixer] ==<br />
:Here you can define the quality of emulated audio. ([[Configuration:Mixer|more]])<br />
<br />
== [midi] ==<br />
:Here you can define any MIDI related settings. The term MIDI is commonly used to refer to background music found in games, but specifically it refers to synthesizer audio (which can be passed directly from emulated games to modern hardware. ([[Configuration:MIDI|more]])<br />
<br />
== [sblaster] ==<br />
:[[SoundBlaster|Sound Blaster]] related settings. ([[Configuration:SBlaster|more]])<br />
<br />
== [gus] ==<br />
:[[GUS|Gravis Ultra Sound]] related settings. ([[Configuration:GUS|more]])<br />
<br />
== [speaker] ==<br />
:[[PCSpeaker|PC Speaker]] related settings. ([[Configuration:PCSpeaker|more]])<br />
<br />
== [joystick] ==<br />
:[[Joystick]] related settings. ([[Configuration:Joystick|more]])<br />
<br />
== [serial] ==<br />
:[[SerialPort|Serial Port]] related settings. ([[Configuration:SerialPort|more]])<br />
<br />
== [dos] ==<br />
:[[ConventionalMemory|Conventional Memory]] and [[ExtendedMemory|Extended Memory]] related settings as well as the keyboard layout. ([[Configuration:DOS|more]])<br />
<br />
== [ipx] ==<br />
:[[IPX|IPX Networking]] related settings. ([[Configuration:IPX|more]])<br />
<br />
== [autoexec] ==<br />
:Here you can define the contents of the [[AUTOEXEC|AUTOEXEC.BAT]] file (which is executed immediately after DOSBox is initialized). ([[Configuration:AUTOEXEC|more]])</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Configuration:SDL&diff=207Configuration:SDL2008-01-03T10:13:22Z<p>Qbix: </p>
<hr />
<div>This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.<br />
<br />
;fullscreen = true | false<br />
:Start DOSBox directly in fullscreen.<br />
:Default is false.<br />
:(since 0.??)<br />
<br />
;fulldouble = true | false<br />
:Use double buffering in fullscreen.<br />
:Default is false.<br />
:(since 0.??)<br />
<br />
;fullresolution = ''width'' x ''height'' | original<br />
:The resolution to use for fullscreen. If original is specified, DOSBox will try to switch the screen resolution to best match the resolution request by the application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1280 x 1024), DOSBox will perform the switch or try other resolutions that closely matches it, e.g. (400 x 300) if (320 x 240) is not available.<br />
:Default is original.<br />
:(since 0.62)<br />
<br />
;windowresolution = ''width'' x ''height'' | original<br />
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Note that the window size actually has a fixed 1.6 aspect ratio, so if you ask for 1280x1024, you'll end up with a squished 1280x800 window. original means 1x zoom and will resize as the emulator switches graphics modes.<br />
:Default is original.<br />
:(since 0.62)<br />
<br />
;output = surface | overlay | opengl | openglnb | ddraw<br />
:What to use for output.<br />
:Default is surface.<br />
:(since 0.??)<br />
<br />
;autolock = true | false<br />
:Mouse will automatically lock, if you click on the screen.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
;sensitivity = 1..100<br />
:Mouse sensitivity.<br />
:Default is 100.<br />
:(since 0.??)<br />
<br />
;waitonerror = true | false<br />
:Wait before closing the console if DOSBox has an error.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
;priority = ''when-focused'',''when-minimzed''<br />
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.<br />
:Default is higher,normal.<br />
:(since 0.??)<br />
<br />
;mapperfile = ''path-to-mapper-file''<br />
:File used to load/save the key/event mappings from.<br />
:Default is mapper.txt.<br />
:(since 0.??)<br />
<br />
;usescancodes = true | false<br />
:Avoid usage of symkeys, might not work on all operating systems.<br />
:Default is true.<br />
:(since 0.??)<br />
<br />
==Deprecated parameters==<br />
;fullfixed = true | false<br />
:Deprecated as of 0.65. See fullresolution.<br />
:(since 0.??)<br />
<br />
;fullwidth = ''width''<br />
:Deprecated with 0.62. See fullresolution.<br />
:(since 0.61)<br />
<br />
;fullheight = ''height''<br />
:Deprecated with 0.62. See fullresolution.<br />
:(since 0.61)</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBox_and_Windows_Vista_and_Windows_7&diff=180DOSBox and Windows Vista and Windows 72008-01-01T09:42:56Z<p>Qbix: i develop dosbox with a vista laptop.</p>
<hr />
<div>=== Does it work ? ===<br />
Yes, DOSBox works in both Vista 32 bit and Vista 64 bit, but depending on your local setup you might need to pay attention to certain things.<br />
<br />
=== Configuration file ===<br />
If you are running in Vista as non-administrator you must take care with editing the configuration file.<br />
<br />
=== CD-ROM support ===<br />
<br />
This is currently still in development. The best thing you can do is to make an image of your CD-ROM and [[IMGMOUNT]] that.<br />
<br />
*** I had no problems Mounting my DVD-RW drive under version 7.2. EdwardSH ***</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Contact&diff=169Contact2007-12-30T11:17:19Z<p>Qbix: </p>
<hr />
<div>Use the forum for questions.</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBox_FAQ&diff=168DOSBox FAQ2007-12-30T11:16:12Z<p>Qbix: </p>
<hr />
<div>'''Q.''' Does DOSBox support non QWERTY keyboard layouts and will it have the KEYB command?<br />
<br />
'''A.''' It allready does. Since 0.70</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Building_DOSBox_with_MinGW&diff=167Building DOSBox with MinGW2007-12-30T11:13:13Z<p>Qbix: double dashes are possible nowadays</p>
<hr />
<div>== Building your own version of DOSBox ==<br />
<br />
=== 1. Grab the source ===<br />
<br />
First, grab the latest version of the DOSbox sourcecode. A fairly often updated CVS-Dump can be found at: http://dosbox.linuxdevel.net/dosboxcvs.tgz<br />
<br />
Download it and extract it to a seperate directory.<br />
<br />
=== 2. SDL ===<br />
<br />
DOSBox utilizes SDL (Simple DirectMedia Layer) to use your graphics and sound-hardware. Ergo, you'll need to download it as well. Grab the latest source at<br />
<br />
: http://www.libsdl.org/<br />
<br />
and extract to a seperate directory.<br />
<br />
When working on Windows, you might want to save a lot of effort and just use the SDL (and optionally SDL_net) .DLL files included with the latest official DOSBox release, as compiling SDL with full options (e.g. DirectX support) is a bit involved. There are also pre-built .DLL files on the SDL web site (Runtime Libraries -> Win32) that you can try at<br />
<br />
: http://www.libsdl.org/download-1.2.php<br />
<br />
Note that as of 12 Dec 2004, ddraw (DirectDraw) rendering mode will not work in DOSBox unless you either use the SDL.dll included with the latest version of DOSBox, or build your own SDL.dll with the changes mentioned in the "Compiling SDL" section below.<br />
<br />
=== 3. Compiling enviroment ===<br />
<br />
When working on Windows, you'll most likely need a compiling enviroment. We suggest using the combination of MiniGW and MSYS, which can be found at<br />
<br />
: http://prdownloads.sf.net/mingw/<br />
<br />
You'll need to download both the latest MiniGW and MSYS. After downloading install MiniGW and MSYS (in this order). The MSYS-Installer should ask for the installation directory of MiniGW, so you should pick the path where you installed it. After the installation, run the MSYS.BAT and you should see a unix-like command prompt. <br />
<br />
=== 4. Compiling SDL ===<br />
<br />
Navigate to the directory where you extracted the SDL-source (using unix commands) and type<br />
<br />
<code><pre><br />
./configure<br />
make<br />
make install<br />
</pre></code><br />
<br />
Some MinGW-specific info on compiling SDL under Windows is available at<br />
<br />
: http://www.libsdl.org/extras/win32/mingw32/README.txt<br />
<br />
If you are having trouble with a message like 'no acceptable ld found in $PATH' try 'export LD=/c/gxx-2.95.2/bin/ld.exe' (or wherever you have the exe; GCC 2.95 in this case)<br />
<br />
Also, if you have trouble getting ddraw (DirectDraw) working in DOSBox, see this post on the DOSBox forum for a possible fix:<br />
<br />
: http://vogons.zetafleet.com/viewtopic.php?p=48050&highlight=#48050<br />
<br />
==== 4b. SDL-net (optional) ====<br />
<br />
If you want to benefit from DOSBox'es Modem-Emulation or IPX-Support, you'll additionally need the SDL-net library, which can be found at<br />
<br />
: http://www.libsdl.org/projects/SDL_net/<br />
<br />
Download, extract and compile as you did with SDL.<br />
<br />
If you skipped building your own SDL.dll, you can use the one included with the latest official release of DOSBox or you can get a SDL_net win32 binary (.DLL) release on the SDL web site at the URL above.<br />
<br />
=== 5. Compiling DOSBox ===<br />
<br />
After compiling you'll need to adjust the PATH variable to point at the directory where the freshly built SDL-Library can be found.<br />
<br />
''Note: if you want to use SDL-net, do the same with that library.''<br />
<br />
Then, change to the directory where you extracted the DOSBox-Source and type<br />
<br />
<code><pre><br />
./configure<br />
make<br />
</pre></code><br />
to compile DOSBox. If everything worked, you should have a <tt>DOSBOX.EXE</tt> in the <tt>./src</tt> - directory.<br />
<br />
=== 6. Running ===<br />
<br />
The easiest way to run the new executable is to copy it (and your fresh <tt>SDL.dll</tt> ''and maybe even the SDL_net.dll'') to the installation-directory of a non-CVS-version of DOSBox. That way, you have the needed directory structure and configuration files.<br />
<br />
=== Example for Building DosBOX 7.1 on OpenSUSE 10.2 Linux ===<br />
<br />
-Remove the existing dosbox version if you have it.<br />
<br />
-Obtain and extract the dosbox source code.<br />
<br />
-SUSE linux 10.2 already has SDL and alsa installed, but you need to install the SDL-devel package and alsa-devel package (for header files and libs).<br />
<br />
-Obtain the SDL_Sound src from http://icculus.org/SDL_sound/downloads. Extract the source somewhere.<br />
Run configure --with-sdl-prefix=/usr/lib64 --with-sdl-exec-prefix=/usr<br />
make<br />
make install (need to be root)<br />
<br />
-OK, now you have everything you need to compile dosbox. cd to your dosbox directory, then run this at the shell:<br />
export CPPFLAGS="-I/usr/local/include/SDL"<br />
export LDFLAGS="-L/usr/local/lib"<br />
configure --with-sdl-prefix=/usr/lib64 --with-sdl-exec-prefix=/usr --with-alsa-prefix=/usr/lib64<br />
--with-alsa-inc-prefix=/usr/include/alsa<br />
make<br />
make install (need to be root).<br />
<br />
-The reason for the shell variables is that it seemed to be the only way configure could find the files it needed. There aren't any config options to find the SDL_sound library, and I tried giving it -libdir= and -includedir=, but that didn't work.</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBoxFrontends&diff=165DOSBoxFrontends2007-12-30T06:20:29Z<p>Qbix: /* Windows Frontends */</p>
<hr />
<div>= Frontends for DOSBox =<br />
<br />
A [[DOSBoxFrontends|frontend]] pulls together the many functions of the program it is for and "stands in front of" it. It makes your life and the configuration a bit simpler.<br />
<br />
'''DOSBox''' is controlled by its [[dosbox.conf|config file]]. [[DOSBoxFrontends|Frontends]] are a nice graphical way to maintain or edit that [[dosbox.conf|config file]].<br />
<br />
If you are a newbie or you don't like editing [[dosbox.conf]] by hand then a [[DOSBoxFrontends|frontend]] is the solution for you.<br />
<br />
== Incomplete overview of the Frontends available ==<br />
=== Windows Frontends ===<br />
<br />
* '''DOSShell'''<br />
: x86 applications launcher plus convenient Explorer-like entries manager.<br />
: '''Website''': http://www.loonies.narod.ru/dosshell.htm<br />
<br />
* '''DOSBoxGui'''<br />
: A portable DOSBox frontend. Currently confirmed to run on Linux and Windows flavors.<br />
: Needs Tcl/Tk.<br />
: '''Website''': http://losfinkos.googlepages.com/dosboxgui<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for Windows 9x, ME, 2000 and XP.<br />
: '''Website''': http://www.jaegertech.com/index.php?option=com_content&task=view&id=19&Itemid=40 (download link on that page does not work)<br />
<br />
* '''DBFrontend''' - '''D'''OS'''B'''ox'''Frontend''' <br />
: It's a very simple frontend which allows you to have thumbnails of screen shots so you can easy recognize the game you want to run.<br />
: '''Website''': http://www.ingoknito.de/produkte/dbfrontend/<br />
<br />
* '''D.O.G.'''<br />
: D.O.G. is a work in progress DOSBox frontend, tested on Windows XP and 2000. D.O.G. is currently compatible with all DOSBox versions, from 0.58 up to 0.70. It will present you only with the available options of the selected DOSBox. D.O.G. also allows users to use not one DOSBox for their profiles, but an unlimited number. Switching between DOSBox versions is as easy as a click on a button. Besides the standard features of DOSBox, D.O.G. also extends these features with zip and 7-zip capability. Users can select a zip as a drive and D.O.G. will automatically unpack and repack the archive when running DOSBox. Besides this archiving capability D.O.G. also allows you to convert the captured Wave-files to the MP3 format of your choice and it allows you to convert the captured screen shots to a JPG format of your choice. <br />
: '''Website''': http://www.freewebs.com/erikgg/<br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
* '''DosBlaster'''<br />
: Windows Explorer shell extension for DOSBox. You can launch DOSBox by right click on DOS executable files in your Windows Explorer.<br />
: '''Website''': http://sourceforge.net/projects/dosblaster<br />
<br />
* '''Turbo Dos Box'''<br />
: x86/x64 very simple and small (~100KB) manager for configuration.<br />
: '''Website''': http://www.turboirc.com/tdb <br />
<br />
* '''D-Fend Reloaded''' - '''D'''OSBox-'''F'''ront'''end''' Reloaded<br />
: In some way D-Fend Reloaded is a successor of the discontinued software D-Fend. Both environments look alike and D-Fend Reloaded contains all the features of D-Fend. Even the D-Fend config files are compatible with D-Fend Reloaded. However, unlike D-Fend, D-Fend Reloaded is open source.<br />
: The development objective for D-Fend Reloaded was (besides 100% D-Fend compability) to make the program operation more simple with respect to DosBox beginners. Simultaneously more features for administration and configuration became available.<br />
: '''Website''': http://dfendreloaded.sourceforge.net/<br />
<br />
=== MacOS X Frontends ===<br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for Mac OS X 10.3 or later.<br />
: '''Website''': http://www.jaegertech.com/dosboxer <br />
<br />
* '''Radnor'''<br />
: Sveinbjorn Thordarson has created the frontend "Radnor" for the MacOS X 10.3 or later version of DOSBox. <br />
: '''Website''': http://sveinbjorn.vefsyn.is/radnor <br />
<br />
* '''Petit dosbox'''<br />
: Petit dosbox is a very easy to use interface to help you running the emulator, and will keep your last configuration for the next time you use it.<br />
: New updates have included a Game Manager and more configuration options.<br />
: '''Website''': http://web.jet.es/guilly/slouc/software_petitdosbox.html<br />
<br />
=== Linux Frontend ===<br />
<br />
* '''DOSBoxGui'''<br />
: A portable DOSBox frontend. Currently confirmed to run on Linux and Windows flavors.<br />
: Needs Tcl/Tk.<br />
: '''Website''': http://losfinkos.googlepages.com/dosboxgui<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for most Intel x86 Linux distributions.<br />
: '''Website''': http://www.jaegertech.com/index.php?option=com_content&task=view&id=19&Itemid=40 <br />
<br />
* '''DBoxFE'''<br />
: DBoxFE creates and manages configuration files for DOSBox. You can create different profiles for your games, etc.<br />
: '''Need to run:'''<br />
: * KDE 3.1.x / 3.2.x<br />
: * Qt 3.1.x / 3.2.x / 3.3.x<br />
: '''Website''': http://chmaster.freeforge.net/dboxfe-project.htm<br />
<br />
* '''pyDOSBox'''<br />
: The program is still in alpha stage but usable.<br />
: '''Website''': http://www.panayotis.com/pydosbox/index.html <br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
== Incomplete overview of discontinued Frontends ==<br />
=== Windows Frontends ===<br />
<br />
* '''D-Fend''' - '''D'''OSBox-'''F'''ront'''end''' <br />
: The largest DOSBox Frontend availabe. This frontend has supports for all '''DOSBox''' features and allows you generate default profiles for your system. It's also the only frontend which supports the unsupported cvs features. Because of its profile system and its intelligent mount system it's great for newbies and people using the cvs version of '''DOSBox'''. *Now supports Screenshot viewing for each Game Profile*<br />
However recently Anthony announced officially that he stopped his work on D-Fend.<br />
: '''Website''': http://members.home.nl/mabus<br />
<br />
<br />
* '''Boxer''' - DOS'''Boxer'''s<br />
: The smallest (in filesize) of the frontends available. It tries to keep up with the stable '''DOSBox''' version and allows you to edit every aspect of ((dosbox.conf)). Great if you want a very small frontend which just gets the job done.<br />
: '''Website''': unknown</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBoxFrontends&diff=164DOSBoxFrontends2007-12-30T06:20:11Z<p>Qbix: /* Windows Frontends */</p>
<hr />
<div>= Frontends for DOSBox =<br />
<br />
A [[DOSBoxFrontends|frontend]] pulls together the many functions of the program it is for and "stands in front of" it. It makes your life and the configuration a bit simpler.<br />
<br />
'''DOSBox''' is controlled by its [[dosbox.conf|config file]]. [[DOSBoxFrontends|Frontends]] are a nice graphical way to maintain or edit that [[dosbox.conf|config file]].<br />
<br />
If you are a newbie or you don't like editing [[dosbox.conf]] by hand then a [[DOSBoxFrontends|frontend]] is the solution for you.<br />
<br />
== Incomplete overview of the Frontends available ==<br />
=== Windows Frontends ===<br />
<br />
* '''DOSShell'''<br />
: x86 applications launcher plus convenient Explorer-like entries manager.<br />
: '''Website''': http://www.loonies.narod.ru/dosshell.htm<br />
<br />
* '''DOSBoxGui'''<br />
: A portable DOSBox frontend. Currently confirmed to run on Linux and Windows flavors.<br />
: Needs Tcl/Tk.<br />
: '''Website''': http://losfinkos.googlepages.com/dosboxgui<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for Windows 9x, ME, 2000 and XP.<br />
: '''Website''': http://www.jaegertech.com/index.php?option=com_content&task=view&id=19&Itemid=40 (download link on that page does not work)<br />
<br />
<br />
<br />
* '''DBFrontend''' - '''D'''OS'''B'''ox'''Frontend''' <br />
: It's a very simple frontend which allows you to have thumbnails of screen shots so you can easy recognize the game you want to run.<br />
: '''Website''': http://www.ingoknito.de/produkte/dbfrontend/<br />
<br />
* '''D.O.G.'''<br />
: D.O.G. is a work in progress DOSBox frontend, tested on Windows XP and 2000. D.O.G. is currently compatible with all DOSBox versions, from 0.58 up to 0.70. It will present you only with the available options of the selected DOSBox. D.O.G. also allows users to use not one DOSBox for their profiles, but an unlimited number. Switching between DOSBox versions is as easy as a click on a button. Besides the standard features of DOSBox, D.O.G. also extends these features with zip and 7-zip capability. Users can select a zip as a drive and D.O.G. will automatically unpack and repack the archive when running DOSBox. Besides this archiving capability D.O.G. also allows you to convert the captured Wave-files to the MP3 format of your choice and it allows you to convert the captured screen shots to a JPG format of your choice. <br />
: '''Website''': http://www.freewebs.com/erikgg/<br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
* '''DosBlaster'''<br />
: Windows Explorer shell extension for DOSBox. You can launch DOSBox by right click on DOS executable files in your Windows Explorer.<br />
: '''Website''': http://sourceforge.net/projects/dosblaster<br />
<br />
* '''Turbo Dos Box'''<br />
: x86/x64 very simple and small (~100KB) manager for configuration.<br />
: '''Website''': http://www.turboirc.com/tdb <br />
<br />
* '''D-Fend Reloaded''' - '''D'''OSBox-'''F'''ront'''end''' Reloaded<br />
: In some way D-Fend Reloaded is a successor of the discontinued software D-Fend. Both environments look alike and D-Fend Reloaded contains all the features of D-Fend. Even the D-Fend config files are compatible with D-Fend Reloaded. However, unlike D-Fend, D-Fend Reloaded is open source.<br />
: The development objective for D-Fend Reloaded was (besides 100% D-Fend compability) to make the program operation more simple with respect to DosBox beginners. Simultaneously more features for administration and configuration became available.<br />
: '''Website''': http://dfendreloaded.sourceforge.net/<br />
<br />
=== MacOS X Frontends ===<br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for Mac OS X 10.3 or later.<br />
: '''Website''': http://www.jaegertech.com/dosboxer <br />
<br />
* '''Radnor'''<br />
: Sveinbjorn Thordarson has created the frontend "Radnor" for the MacOS X 10.3 or later version of DOSBox. <br />
: '''Website''': http://sveinbjorn.vefsyn.is/radnor <br />
<br />
* '''Petit dosbox'''<br />
: Petit dosbox is a very easy to use interface to help you running the emulator, and will keep your last configuration for the next time you use it.<br />
: New updates have included a Game Manager and more configuration options.<br />
: '''Website''': http://web.jet.es/guilly/slouc/software_petitdosbox.html<br />
<br />
=== Linux Frontend ===<br />
<br />
* '''DOSBoxGui'''<br />
: A portable DOSBox frontend. Currently confirmed to run on Linux and Windows flavors.<br />
: Needs Tcl/Tk.<br />
: '''Website''': http://losfinkos.googlepages.com/dosboxgui<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for most Intel x86 Linux distributions.<br />
: '''Website''': http://www.jaegertech.com/index.php?option=com_content&task=view&id=19&Itemid=40 <br />
<br />
* '''DBoxFE'''<br />
: DBoxFE creates and manages configuration files for DOSBox. You can create different profiles for your games, etc.<br />
: '''Need to run:'''<br />
: * KDE 3.1.x / 3.2.x<br />
: * Qt 3.1.x / 3.2.x / 3.3.x<br />
: '''Website''': http://chmaster.freeforge.net/dboxfe-project.htm<br />
<br />
* '''pyDOSBox'''<br />
: The program is still in alpha stage but usable.<br />
: '''Website''': http://www.panayotis.com/pydosbox/index.html <br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
== Incomplete overview of discontinued Frontends ==<br />
=== Windows Frontends ===<br />
<br />
* '''D-Fend''' - '''D'''OSBox-'''F'''ront'''end''' <br />
: The largest DOSBox Frontend availabe. This frontend has supports for all '''DOSBox''' features and allows you generate default profiles for your system. It's also the only frontend which supports the unsupported cvs features. Because of its profile system and its intelligent mount system it's great for newbies and people using the cvs version of '''DOSBox'''. *Now supports Screenshot viewing for each Game Profile*<br />
However recently Anthony announced officially that he stopped his work on D-Fend.<br />
: '''Website''': http://members.home.nl/mabus<br />
<br />
<br />
* '''Boxer''' - DOS'''Boxer'''s<br />
: The smallest (in filesize) of the frontends available. It tries to keep up with the stable '''DOSBox''' version and allows you to edit every aspect of ((dosbox.conf)). Great if you want a very small frontend which just gets the job done.<br />
: '''Website''': unknown</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBoxFrontends&diff=163DOSBoxFrontends2007-12-30T06:19:55Z<p>Qbix: /* Windows Frontends */</p>
<hr />
<div>= Frontends for DOSBox =<br />
<br />
A [[DOSBoxFrontends|frontend]] pulls together the many functions of the program it is for and "stands in front of" it. It makes your life and the configuration a bit simpler.<br />
<br />
'''DOSBox''' is controlled by its [[dosbox.conf|config file]]. [[DOSBoxFrontends|Frontends]] are a nice graphical way to maintain or edit that [[dosbox.conf|config file]].<br />
<br />
If you are a newbie or you don't like editing [[dosbox.conf]] by hand then a [[DOSBoxFrontends|frontend]] is the solution for you.<br />
<br />
== Incomplete overview of the Frontends available ==<br />
=== Windows Frontends ===<br />
<br />
* '''DOSShell'''<br />
: x86 applications launcher plus convenient Explorer-like entries manager.<br />
: '''Website''': http://www.loonies.narod.ru/dosshell.htm<br />
<br />
* '''DOSBoxGui'''<br />
: A portable DOSBox frontend. Currently confirmed to run on Linux and Windows flavors.<br />
: Needs Tcl/Tk.<br />
: '''Website''': http://losfinkos.googlepages.com/dosboxgui<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for Windows 9x, ME, 2000 and XP.<br />
: '''Website''': http://www.jaegertech.com/index.php?option=com_content&task=view&id=19&Itemid=40 (download link on that page does not work)<br />
<br />
<br />
<br />
* '''DBFrontend''' - '''D'''OS'''B'''ox'''Frontend''' <br />
: It's a very simple frontend which allows you to have thumbnails of screen shots so you can easy recognize the game you want to run.<br />
: '''Website''': http://www.ingoknito.de/produkte/dbfrontend/<br />
<br />
* '''D.O.G.'''<br />
: D.O.G. is a work in progress DOSBox frontend, tested on Windows XP and 2000. D.O.G. is currently compatible with all DOSBox versions, from 0.58 up to 0.70. It will present you only with the available options of the selected DOSBox. D.O.G. also allows users to use not one DOSBox for their profiles, but an unlimited number. Switching between DOSBox versions is as easy as a click on a button. Besides the standard features of DOSBox, D.O.G. also extends these features with zip and 7-zip capability. Users can select a zip as a drive and D.O.G. will automatically unpack and repack the archive when running DOSBox. Besides this archiving capability D.O.G. also allows you to convert the captured Wave-files to the MP3 format of your choice and it allows you to convert the captured screen shots to a JPG format of your choice. <br />
: '''Website''': http://www.freewebs.com/erikgg/<br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
* '''DosBlaster'''<br />
: Windows Explorer shell extension for DOSBox. You can launch DOSBox by right click on DOS executable files in your Windows Explorer.<br />
: '''Website''': http://sourceforge.net/projects/dosblaster<br />
<br />
* '''Turbo Dos Box'''<br />
: x86/x64 very simple and small (~100KB) manager for configuration.<br />
: '''Website''': http://www.turboirc.com/tdb <br />
<br />
* '''D-Fend Reloaded''' - '''D'''OSBox-'''F'''ront'''end''' Reloaded<br />
: In some way D-Fend Reloaded is a successor of the discontinued software D-Fend. Both environments look alike and D-Fend Reloaded contains all the features of D-Fend. Even the D-Fend config files are compatible with D-Fend Reloaded. However, unlike D-Fend, D-Fend Reloaded is open source.<br />
: The development objective for D-Fend Reloaded was (besides 100% D-Fend compability) to make the program operation more simple with respect to DosBox beginners. Simultaneously more features for administration and configuration became available.<br />
: '''Website''': http://dfendreloaded.sourceforge.net/<br />
<br />
=== MacOS X Frontends ===<br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for Mac OS X 10.3 or later.<br />
: '''Website''': http://www.jaegertech.com/dosboxer <br />
<br />
* '''Radnor'''<br />
: Sveinbjorn Thordarson has created the frontend "Radnor" for the MacOS X 10.3 or later version of DOSBox. <br />
: '''Website''': http://sveinbjorn.vefsyn.is/radnor <br />
<br />
* '''Petit dosbox'''<br />
: Petit dosbox is a very easy to use interface to help you running the emulator, and will keep your last configuration for the next time you use it.<br />
: New updates have included a Game Manager and more configuration options.<br />
: '''Website''': http://web.jet.es/guilly/slouc/software_petitdosbox.html<br />
<br />
=== Linux Frontend ===<br />
<br />
* '''DOSBoxGui'''<br />
: A portable DOSBox frontend. Currently confirmed to run on Linux and Windows flavors.<br />
: Needs Tcl/Tk.<br />
: '''Website''': http://losfinkos.googlepages.com/dosboxgui<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for most Intel x86 Linux distributions.<br />
: '''Website''': http://www.jaegertech.com/index.php?option=com_content&task=view&id=19&Itemid=40 <br />
<br />
* '''DBoxFE'''<br />
: DBoxFE creates and manages configuration files for DOSBox. You can create different profiles for your games, etc.<br />
: '''Need to run:'''<br />
: * KDE 3.1.x / 3.2.x<br />
: * Qt 3.1.x / 3.2.x / 3.3.x<br />
: '''Website''': http://chmaster.freeforge.net/dboxfe-project.htm<br />
<br />
* '''pyDOSBox'''<br />
: The program is still in alpha stage but usable.<br />
: '''Website''': http://www.panayotis.com/pydosbox/index.html <br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
== Incomplete overview of discontinued Frontends ==<br />
=== Windows Frontends ===<br />
<br />
* '''D-Fend''' - '''D'''OSBox-'''F'''ront'''end''' <br />
: The largest DOSBox Frontend availabe. This frontend has supports for all '''DOSBox''' features and allows you generate default profiles for your system. It's also the only frontend which supports the unsupported cvs features. Because of its profile system and its intelligent mount system it's great for newbies and people using the cvs version of '''DOSBox'''. *Now supports Screenshot viewing for each Game Profile*<br />
However recently Anthony announced officially that he stopped his work on D-Fend.<br />
: '''Website''': http://members.home.nl/mabus</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBox_and_Windows_Vista_and_Windows_7&diff=80DOSBox and Windows Vista and Windows 72007-12-21T09:27:21Z<p>Qbix: revert accidental changes</p>
<hr />
<div>=== Does it work ? ===<br />
Yes, DOSBox works in both Vista 32 bit and Vista 64 bit, but depending on your local setup you might need to pay attention to certain things<br />
<br />
=== Configuration file ===<br />
If you are running in Vista as non-administrator you must take care with editing the configuration file.<br />
<br />
=== CD-ROM support ===<br />
<br />
This is currently still in development. The best thing you can do is to make an image of your CD-ROM and [[IMGMOUNT]] that.</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=MOUNT&diff=54MOUNT2007-12-19T09:00:58Z<p>Qbix: fixing drive change command</p>
<hr />
<div>'''MOUNT.COM''' is a command inside DOSBox that can connect physical folders and drives to [[Drives|virtual drives]] inside DOSBox. When you enter the command MOUNT from the DOSBox prompt you should see<br />
<code><pre>Z:\>MOUNT<br />
Current mounted drives are:<br />
Drive Z is mounted as Internal Virtual Drive</pre></code><br />
<br />
To mount a folder as a drive, follow this basic template.<br />
<code><pre>MOUNT [Drive-Letter] [Local-Directory]</pre></code><br />
<br />
= Usage Examples =<br />
<br />
== Windows ==<br />
<code><pre>Z:\>MOUNT C C:\DOSGAMES</pre></code><br />
<br />
== Linux ==<br />
<code><pre>Z:\>MOUNT C ~/DOSGAMES</pre></code><br />
<br />
To change to the newly mounted virtual drive simply type<br />
<code><pre>[Drive-Letter]:</pre></code><br />
<br />
For example (If you mounted a Local-Directory to the Drive-Letter '''C''')<br />
<code><pre>Z:\>C:</pre></code></div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBoxWikiGuild&diff=52DOSBoxWikiGuild2007-12-19T08:55:58Z<p>Qbix: Despam</p>
<hr />
<div></div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Main_Page&diff=21Main Page2007-12-17T14:19:17Z<p>Qbix: </p>
<hr />
<div>== Welcome! ==<br />
I've allready transfered the [[Basic_Setup_and_Installation_of_DosBox]] to this.<br />
With some url rewriting and other tricks I managed to convert the old link to this one. So the old url should redirect to new one once the thing is transfered. -''Qbix''<br />
<br />
The old wiki stuff can be found at:<br />
http://dosbox.sourceforge.net/oldwiki/<br />
<br />
I noticed that the typewriter font must now be set using the html tag tt instead of the triple backquote<br />
<br />
:-'''Just a suggestion - If typing in dos commands use the <nowiki><code><pre>This is an example</pre></code></nowiki> syntax. ~pck'''<br />
:<code><pre>This is an example</pre></code><br />
<br />
file uploads are allowed<br />
it is in the toolbox when you are logged in.<br />
This is handy for pictures and such.<br />
<br />
<br />
<!--<br />
<br />
<big>'''MediaWiki has been successfully installed.'''</big><br />
<br />
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Getting started ==<br />
<br />
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]<br />
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]<br />
* [http://mail.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
-></div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBoxFrontends&diff=20DOSBoxFrontends2007-12-17T14:18:17Z<p>Qbix: Initial import</p>
<hr />
<div>= Frontends for DOSBox =<br />
<br />
A [[DOSBoxFrontends|frontend]] pulls together the many functions of the program it is for and "stands in front of" it. It makes your life and the configuration a bit simpler.<br />
<br />
'''DOSBox''' is controlled by its [[dosbox.conf|configfile]]. [[DOSBoxFrontends|Frontends]] are a nice graphical way to maintain or edit that [[dosbox.conf|configfile]].<br />
<br />
If you are a newbie or you don't like editing [[dosbox.conf]] by hand then a [[DOSBoxFrontends|frontend]] is the solution for you.<br />
<br />
== Incomplete overview of the Frontends available ==<br />
=== Windows Frontends ===<br />
* '''DOSShell'''<br />
: x86 applications launcher plus convenient Explorer-like entries manager.<br />
: '''Website''': http://www.loonies.narod.ru/dosshell.htm<br />
<br />
* '''DOSBoxGui'''<br />
: A portable DOSBox frontend. Currently confirmed to run on Linux and Windows flavors.<br />
: Needs Tcl/Tk.<br />
: '''Website''': http://losfinkos.googlepages.com/dosboxgui<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for Windows 9x, ME, 2000 and XP.<br />
: '''Website''': http://www.jaegertech.com/dosboxer (URL does not work. Correct URL is http://www.jaegertech.com/index.php?option=com_content&task=view&id=19&Itemid=40 , but the download link on that page does not work either)<br />
<br />
* '''Boxer''' - DOS'''Boxer'''s<br />
: The smallest (in filesize) of the frontends available. It tries to keep up with the stable '''DOSBox''' version and allows you to edit every aspect of ((dosbox.conf)). Great if you want a very small frontend which just gets the job done.<br />
: '''Website''': http://www.pcgamester.co.uk/ (BROKEN LINK - Opens a domain parking ads page, be carefull)<br />
<br />
* '''Dbfrontend''' - '''D'''OS'''B'''ox'''Frontend''' <br />
: It's a very simple frontend which allows you to have thumbnails of screenshots so you can easy recognise the game you want to run.<br />
: '''Website''': http://www.ingoknito.de/produkte/dbfrontend/<br />
<br />
* '''D.O.G.'''<br />
: D.O.G. is a work in progress DOSBox frontend, tested on Windows XP and 2000. D.O.G. is currently compatible with all DOSBox versions, from 0.58 up to 0.70. It will present you only with the available options of the selected DOSBox. D.O.G. also allows users to use not one DOSBox for their profiles, but an unlimited number. Switching between DOSBox versions is as easy as a click on a button. Besides the standard features of DOSBox, D.O.G. also extends these features with zip and 7-zip capability. Users can select a zip as a drive and D.O.G. will automatically unpack and repack the archive when running DOSBox. Besides this archiving capability D.O.G. also allows you to convert the captured Wave-files to the MP3 format of your choise and it allows you to convert the captured screenshots to a JPG format of your choise. : '''Website''': http://www.freewebs.com/erikgg/ (link does not work)<br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
* '''DosBlaster'''<br />
: Windows Explorer shell extension for DOSBox. You can launch DOSBox by right click on DOS executable files in your Windows Explorer.<br />
: '''Website''': http://sourceforge.net/projects/dosblaster<br />
<br />
<br />
=== MacOS X Frontends ===<br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for Mac OS X 10.3 or later.<br />
: '''Website''': http://www.jaegertech.com/dosboxer <br />
<br />
* '''Radnor'''<br />
: Sveinbjorn Thordarson has created the frontend "Radnor" for the MacOS X 10.3 or later version of DOSBox. <br />
: '''Website''': http://sveinbjorn.vefsyn.is/radnor <br />
<br />
* '''Petit dosbox'''<br />
: Petit dosbox is a very easy to use interface to help you running the emulator, and will keep your last configuration for the next time you use it.<br />
: New updates have included a Game Manager and more configuration options.<br />
: '''Website''': http://web.jet.es/guilly/slouc/software_petitdosbox.html<br />
<br />
=== Linux Frontend ===<br />
<br />
* '''DOSBoxGui'''<br />
: A portable DOSBox frontend. Currently confirmed to run on Linux and Windows flavors.<br />
: Needs Tcl/Tk.<br />
: '''Website''': http://losfinkos.googlepages.com/dosboxgui<br />
<br />
* '''DOSBOXer'''<br />
: Scott Duensing at Jaeger Technologies has created "DOSBOXer" for most Intel x86 Linux distributions.<br />
: '''Website''': http://www.jaegertech.com/index.php?option=com_content&task=view&id=19&Itemid=40 <br />
<br />
* '''DBoxFE'''<br />
: DBoxFE creates and manages configuration files for DOSBox. You can create different profiles for your games, etc.<br />
: '''Need to run:'''<br />
: * KDE 3.1.x / 3.2.x<br />
: * Qt 3.1.x / 3.2.x / 3.3.x<br />
: '''Website''': http://chmaster.freeforge.net/dboxfe-project.htm<br />
<br />
* '''pyDOSBox'''<br />
: The program is still in alpha stage but usable.<br />
: '''Website''': http://www.panayotis.com/pydosbox/index.html <br />
<br />
* '''DBGL''' - DOSBox Game Launcher<br />
: DBGL is an open-source, multi-platform frontend for DOSBox, based largely upon the proven interface of D-Fend.<br />
: '''Website''': http://home.quicknet.nl/qn/prive/blankendaalr/dbgl/<br />
<br />
== Incomplete overview of discontinued Frontends ==<br />
=== Windows Frontends ===<br />
<br />
* '''D-Fend''' - '''D'''OSBox-'''F'''ront'''end''' <br />
: The largest DOSBox Frontend availabe. This frontend has supports for all '''DOSBox''' features and allows you generate default profiles for your system. It's also the only frontend which supports the unsupported cvs features. Because of its profile system and its intelligent mount system it's great for newbies and people using the cvs version of '''DOSBox'''. *Now supports Screenshot viewing for each Game Profile*<br />
However recently Anthony announced officially that he stopped his work on D-Fend.<br />
: '''Website''': http://members.home.nl/mabus</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=DOSBox_and_Windows_Vista_and_Windows_7&diff=11DOSBox and Windows Vista and Windows 72007-12-15T12:28:18Z<p>Qbix: initial creation</p>
<hr />
<div>=== Does it work ? ===<br />
Yes, DOSBox works in both Vista 32 bit and Vista 64 bit, but depending on your local setup you might need to pay attention to certain things<br />
<br />
=== Configuration file ===<br />
If you are running in Vista as non-administrator you must take care with editing the configuration file.<br />
<br />
=== CDROM support ===<br />
<br />
This is currently still in development. The best thing you can do is to make a image of your CDROM and [[imgmount]] that.</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Main_Page&diff=10Main Page2007-12-12T09:56:15Z<p>Qbix: </p>
<hr />
<div>Welcome!<br />
<br />
Qbix:<br />
I've allready transfered the [[Basic_Setup_and_Installation_of_DosBox]] to this.<br />
With some url rewriting and other tricks I managed to convert the old link to this one. So the old url should redirect to new one once the thing is transfered<br />
<br />
I noticed that the typewriter font must now be set using the html tag tt instead of the triple backquote<br />
<br />
file uploads are allowed<br />
it is in the toolbox when you are logged in.<br />
This is handy for pictures and such.<br />
<br />
<br />
<br />
<br />
<big>'''MediaWiki has been successfully installed.'''</big><br />
<br />
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Getting started ==<br />
<br />
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]<br />
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]<br />
* [http://mail.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Main_Page&diff=9Main Page2007-12-12T09:23:38Z<p>Qbix: welcome</p>
<hr />
<div>Welcome!<br />
<br />
Qbix:<br />
I've allready transfered the [[Basic_Setup_and_Installation_of_DosBox]] to this.<br />
With some url rewriting and other tricks I managed to convert the old link to this one. So the old url should redirect to new one once the thing is transfered<br />
<br />
I noticed that the typewriter font must now be set using the html tag tt instead of the triple backquote<br />
<br />
<br />
<br />
<br />
<big>'''MediaWiki has been successfully installed.'''</big><br />
<br />
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.<br />
<br />
== Getting started ==<br />
<br />
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]<br />
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]<br />
* [http://mail.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Basic_Setup_and_Installation_of_DosBox&diff=8Basic Setup and Installation of DosBox2007-12-11T18:22:43Z<p>Qbix: Added images</p>
<hr />
<div>== Installation ==<br />
<br />
<br />
<br />
The first step is to install DOSBox. My guide will use the 0.60 version which you can download here. Download the file for your operating system. If you are a Windows user, get the '''Win32 installer'''.<br />
<br />
After downloading, install DOSBox to any directory. Also, make a folder to put all your old games in. I put my DOSBox in '''<tt>C:\DOSBox</tt>''', and my old games directory is '''<tt>C:\oldgames</tt>'''. I put a game in my oldgames directory, '''<tt>testdriv</tt>''', which is Test Drive, an old racing game: <br />
<br />
[[Image:Dosbox1.jpg]]<br />
<br />
== Running a game ==<br />
<br />
Now, the hardest part, getting games to run. First, run '''dosbox.exe''' in your DOSBox folder. Remember that oldgames directory you created in Step 1? You have to basically set that as new directory just for DOSBox. Essentially, it's going to become the '''C:\''' drive of DOSBox. So, type:<br />
'''mount C C:\oldgames'''<br />
<br />
To dissect the above:<br />
;'''mount''': Tells the program to mount a directory<br />
;'''C''': Tells the program what you want your new drive to be called (leaving it as C: is fine)<br />
;'''C:\oldgames''': This is the directory I want to set as the new drive for DOSBox, because all my games are in it. If you created a different directory, write in the directory you created.<br />
<br />
''(Note: If you want to mount a CD-Rom instead of a folder, type this: '''mount D D:\ -t cdrom'''. In my example, '''D:\ -t cdrom''' tells DOSBox that my D:\ drive is a CDRom drive, at the first '''D''', tells DOSBox what my new drive name should be called. Then, in the step below, you'd write '''D:''' instead of '''C''':. You can find instructions on how to mount other devices, such as floppy drives, in the [[mount]] section).''<br />
<br />
After you've done this, you will be prompted with a '''[[Z:\]]'''. Now, just write what you wanted to call your new DOSBox drive, which as I said above, we called '''C'''. So type in '''C:''' to set it as the new drive. Hopefully, you're all set! Now, it's time to run the game. You can remember I had a game called '''<tt>testdriv</tt>''' in my oldgames folder. So, I want DOSBox to go to that folder. So type in:<br />
<br />
'''C:'''<br />
'''cd testdriv'''<br />
<br />
That's it! CD stands for Choose or Change Directory, so you've changed the directory to testdriv. One more step, running the game! Most games have an EXE file in their directory that you can run. However, some might require a BAT file, or others. Most of the time, the file is in the root folder. However, if it isn't, you'll have to do something like this:<br />
<br />
'''cd testdriv\folder1\folder2'''<br />
<br />
-or-<br />
<br />
'''cd tesdriv''' then '''cd folder1''' then '''cd folder2'''<br />
<br />
If you want to go back to a previous directory, type:<br />
<br />
'''cd ..''' OR '''cd\'''<br />
<br />
Please consult the documentation of your game for which file is needed to start the game. In the case of Test Drive, it's '''TDCGA.EXE'''. So now, I just type this:<br />
<br />
'''TDCGA.EXE'''<br />
<br />
That's it! Here's a picture of all of the commands I've written about in Step 2: <br />
<br />
[[Image:Dosbox2.jpg]]<br />
<br />
As soon as you press enter after typing in the file name, the game window will pop up, and an additional console window will pop-up providing some additional information.<br />
<br />
There is also a shortcut that allows you to run a program with DosBox without doing any typing at the command prompt! All you have to do is make a new, blank, text file. Rename it to the name of the program you want to run, and change the file extension to a new, unused file extension. For example, if I want to run a program called "BestGame.exe," I would create a blank file and call it "BestGame.xyz," where *.xyz is not a registered file type on the computer. Place the blank *.xyz file in the same directory as BestGame.exe. Then, set *.xyz files to always open with DosBox. Make a new, blank *.xyz file for every program you want to open with DosBox. You could even make shortcuts to a single directory so you don't have to browse for different games!<br />
<br />
<br />
NOTE: If you have problems with launching the game, unrecognizable errors being spit out, saving settings, or having the game drop out while running it, one thing to try is to make sure all the files are not set to Read Only. In Windows, select the folder of the game, right click and hit properties, uncheck '''Read Only''' if it is checked, and apply to all subfolders.<br />
<br />
If you have other errors, please search the [http://vogons.zetafleet.com forums] first before posting a question.<br />
<br />
----<br />
<br />
== Performance ==<br />
Yay, you've gotten your game to run! But maybe you're experiencing slowdown? How do you fix this? With the following commands:<br />
<br />
'''<tt>CTRL-F7</tt>''' = Decreases frameskip<br/><br />
'''<tt>CTRL-F8</tt>''' = Increases Frameskip<br/><br />
'''<tt>CTRL-F11</tt>''' = Slows down the game<br/><br />
'''<tt>CTRL-F12</tt>''' = Speeds up the game<br/><br />
<br />
Press '''<tt>CTRL-ALT-DEL</tt>''' to open the Task Manager, and click the Performance tab. Start by pressing '''<tt>CTRL-F12</tt>''' until your CPU Usage level begins to go above 95%. After that, if you still need a performance boost, hit '''<tt>CTRL-F8</tt>''' to have DOSBox not render some frames. The console window will display all of the changes you've made, and the top of the game window will display the current settings. Adjust these settings as needed until your game goes smoothly. '''''Please keep in mind that not all games will run smoothly on DOSBox.'''''<br />
<br />
[[Image:Dosbox3.jpg]]<br />
<br />
== Other Useful features ==<br />
<br />
=== Quick start ===<br />
<br />
You can save yourself some time by having the program automatically mount and set the drive. Do this by going to your DOSBox folder, and opening the [[dosbox.conf]] file. You can open it with Notepad. Scroll down to the very end, and add these lines:<br />
<br />
'''mount C C:\oldgames'''<br />
'''C:'''<br />
<br />
Now those commands will be executed automatically when starting! If you're having trouble with that, make sure it looks like this (look at the bottom): <br />
<br />
[[Image:Dosbox4.jpg]]<br />
----</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Basic_Setup_and_Installation_of_DosBox&diff=7Basic Setup and Installation of DosBox2007-12-11T18:22:20Z<p>Qbix: </p>
<hr />
<div>== Installation ==<br />
<br />
<br />
<br />
The first step is to install DOSBox. My guide will use the 0.60 version which you can download here. Download the file for your operating system. If you are a Windows user, get the '''Win32 installer'''.<br />
<br />
After downloading, install DOSBox to any directory. Also, make a folder to put all your old games in. I put my DOSBox in '''<tt>C:\DOSBox</tt>''', and my old games directory is '''<tt>C:\oldgames</tt>'''. I put a game in my oldgames directory, '''<tt>testdriv</tt>''', which is Test Drive, an old racing game: <br />
<br />
[[Image:Dosbox1.jpg]]<br />
<br />
== Running a game ==<br />
<br />
Now, the hardest part, getting games to run. First, run '''dosbox.exe''' in your DOSBox folder. Remember that oldgames directory you created in Step 1? You have to basically set that as new directory just for DOSBox. Essentially, it's going to become the '''C:\''' drive of DOSBox. So, type:<br />
'''mount C C:\oldgames'''<br />
<br />
To dissect the above:<br />
;'''mount''': Tells the program to mount a directory<br />
;'''C''': Tells the program what you want your new drive to be called (leaving it as C: is fine)<br />
;'''C:\oldgames''': This is the directory I want to set as the new drive for DOSBox, because all my games are in it. If you created a different directory, write in the directory you created.<br />
<br />
''(Note: If you want to mount a CD-Rom instead of a folder, type this: '''mount D D:\ -t cdrom'''. In my example, '''D:\ -t cdrom''' tells DOSBox that my D:\ drive is a CDRom drive, at the first '''D''', tells DOSBox what my new drive name should be called. Then, in the step below, you'd write '''D:''' instead of '''C''':. You can find instructions on how to mount other devices, such as floppy drives, in the [[mount]] section).''<br />
<br />
After you've done this, you will be prompted with a '''[[Z:\]]'''. Now, just write what you wanted to call your new DOSBox drive, which as I said above, we called '''C'''. So type in '''C:''' to set it as the new drive. Hopefully, you're all set! Now, it's time to run the game. You can remember I had a game called '''<tt>testdriv</tt>''' in my oldgames folder. So, I want DOSBox to go to that folder. So type in:<br />
<br />
'''C:'''<br />
'''cd testdriv'''<br />
<br />
That's it! CD stands for Choose or Change Directory, so you've changed the directory to testdriv. One more step, running the game! Most games have an EXE file in their directory that you can run. However, some might require a BAT file, or others. Most of the time, the file is in the root folder. However, if it isn't, you'll have to do something like this:<br />
<br />
'''cd testdriv\folder1\folder2'''<br />
<br />
-or-<br />
<br />
'''cd tesdriv''' then '''cd folder1''' then '''cd folder2'''<br />
<br />
If you want to go back to a previous directory, type:<br />
<br />
'''cd ..''' OR '''cd\'''<br />
<br />
Please consult the documentation of your game for which file is needed to start the game. In the case of Test Drive, it's '''TDCGA.EXE'''. So now, I just type this:<br />
<br />
'''TDCGA.EXE'''<br />
<br />
That's it! Here's a picture of all of the commands I've written about in Step 2: <br />
<br />
[[Image:Dosbox2.jpg]<br />
<br />
As soon as you press enter after typing in the file name, the game window will pop up, and an additional console window will pop-up providing some additional information.<br />
<br />
There is also a shortcut that allows you to run a program with DosBox without doing any typing at the command prompt! All you have to do is make a new, blank, text file. Rename it to the name of the program you want to run, and change the file extension to a new, unused file extension. For example, if I want to run a program called "BestGame.exe," I would create a blank file and call it "BestGame.xyz," where *.xyz is not a registered file type on the computer. Place the blank *.xyz file in the same directory as BestGame.exe. Then, set *.xyz files to always open with DosBox. Make a new, blank *.xyz file for every program you want to open with DosBox. You could even make shortcuts to a single directory so you don't have to browse for different games!<br />
<br />
<br />
NOTE: If you have problems with launching the game, unrecognizable errors being spit out, saving settings, or having the game drop out while running it, one thing to try is to make sure all the files are not set to Read Only. In Windows, select the folder of the game, right click and hit properties, uncheck '''Read Only''' if it is checked, and apply to all subfolders.<br />
<br />
If you have other errors, please search the [http://vogons.zetafleet.com forums] first before posting a question.<br />
<br />
----<br />
<br />
== Performance ==<br />
Yay, you've gotten your game to run! But maybe you're experiencing slowdown? How do you fix this? With the following commands:<br />
<br />
'''<tt>CTRL-F7</tt>''' = Decreases frameskip<br/><br />
'''<tt>CTRL-F8</tt>''' = Increases Frameskip<br/><br />
'''<tt>CTRL-F11</tt>''' = Slows down the game<br/><br />
'''<tt>CTRL-F12</tt>''' = Speeds up the game<br/><br />
<br />
Press '''<tt>CTRL-ALT-DEL</tt>''' to open the Task Manager, and click the Performance tab. Start by pressing '''<tt>CTRL-F12</tt>''' until your CPU Usage level begins to go above 95%. After that, if you still need a performance boost, hit '''<tt>CTRL-F8</tt>''' to have DOSBox not render some frames. The console window will display all of the changes you've made, and the top of the game window will display the current settings. Adjust these settings as needed until your game goes smoothly. '''''Please keep in mind that not all games will run smoothly on DOSBox.'''''<br />
<br />
[[Image:Dosbox3.jpg]]<br />
<br />
== Other Useful features ==<br />
<br />
=== Quick start ===<br />
<br />
You can save yourself some time by having the program automatically mount and set the drive. Do this by going to your DOSBox folder, and opening the [[dosbox.conf]] file. You can open it with Notepad. Scroll down to the very end, and add these lines:<br />
<br />
'''mount C C:\oldgames'''<br />
'''C:'''<br />
<br />
Now those commands will be executed automatically when starting! If you're having trouble with that, make sure it looks like this (look at the bottom): <br />
<br />
[[Image:Dosbox4.jpg]]<br />
----</div>Qbixhttp://www.dosbox.com/wiki/index.php?title=File:Dosbox4.jpg&diff=6File:Dosbox4.jpg2007-12-11T18:20:55Z<p>Qbix: </p>
<hr />
<div></div>Qbixhttp://www.dosbox.com/wiki/index.php?title=File:Dosbox3.jpg&diff=5File:Dosbox3.jpg2007-12-11T18:20:32Z<p>Qbix: </p>
<hr />
<div></div>Qbixhttp://www.dosbox.com/wiki/index.php?title=File:Dosbox2.jpg&diff=4File:Dosbox2.jpg2007-12-11T18:20:16Z<p>Qbix: </p>
<hr />
<div></div>Qbixhttp://www.dosbox.com/wiki/index.php?title=File:Dosbox1.jpg&diff=3File:Dosbox1.jpg2007-12-11T18:19:52Z<p>Qbix: </p>
<hr />
<div></div>Qbixhttp://www.dosbox.com/wiki/index.php?title=Basic_Setup_and_Installation_of_DosBox&diff=2Basic Setup and Installation of DosBox2007-12-11T16:40:18Z<p>Qbix: Initial import</p>
<hr />
<div>== Installation ==<br />
<br />
<br />
<br />
The first step is to install DOSBox. My guide will use the 0.60 version which you can download here. Download the file for your operating system. If you are a Windows user, get the '''Win32 installer'''.<br />
<br />
After downloading, install DOSBox to any directory. Also, make a folder to put all your old games in. I put my DOSBox in '''<tt>C:\DOSBox</tt>''', and my old games directory is '''<tt>C:\oldgames</tt>'''. I put a game in my oldgames directory, '''<tt>testdriv</tt>''', which is Test Drive, an old racing game: <br />
<br />
http://dosbox.sf.net/wiki/pics/dosbox1.jpg<br />
<br />
== Running a game ==<br />
<br />
Now, the hardest part, getting games to run. First, run '''dosbox.exe''' in your DOSBox folder. Remember that oldgames directory you created in Step 1? You have to basically set that as new directory just for DOSBox. Essentially, it's going to become the '''C:\''' drive of DOSBox. So, type:<br />
'''mount C C:\oldgames'''<br />
<br />
To dissect the above:<br />
;'''mount''': Tells the program to mount a directory<br />
;'''C''': Tells the program what you want your new drive to be called (leaving it as C: is fine)<br />
;'''C:\oldgames''': This is the directory I want to set as the new drive for DOSBox, because all my games are in it. If you created a different directory, write in the directory you created.<br />
<br />
''(Note: If you want to mount a CD-Rom instead of a folder, type this: '''mount D D:\ -t cdrom'''. In my example, '''D:\ -t cdrom''' tells DOSBox that my D:\ drive is a CDRom drive, at the first '''D''', tells DOSBox what my new drive name should be called. Then, in the step below, you'd write '''D:''' instead of '''C''':. You can find instructions on how to mount other devices, such as floppy drives, in the [[mount]] section).''<br />
<br />
After you've done this, you will be prompted with a '''[[Z:\]]'''. Now, just write what you wanted to call your new DOSBox drive, which as I said above, we called '''C'''. So type in '''C:''' to set it as the new drive. Hopefully, you're all set! Now, it's time to run the game. You can remember I had a game called '''<tt>testdriv</tt>''' in my oldgames folder. So, I want DOSBox to go to that folder. So type in:<br />
<br />
'''C:'''<br />
'''cd testdriv'''<br />
<br />
That's it! CD stands for Choose or Change Directory, so you've changed the directory to testdriv. One more step, running the game! Most games have an EXE file in their directory that you can run. However, some might require a BAT file, or others. Most of the time, the file is in the root folder. However, if it isn't, you'll have to do something like this:<br />
<br />
'''cd testdriv\folder1\folder2'''<br />
<br />
-or-<br />
<br />
'''cd tesdriv''' then '''cd folder1''' then '''cd folder2'''<br />
<br />
If you want to go back to a previous directory, type:<br />
<br />
'''cd ..''' OR '''cd\'''<br />
<br />
Please consult the documentation of your game for which file is needed to start the game. In the case of Test Drive, it's '''TDCGA.EXE'''. So now, I just type this:<br />
<br />
'''TDCGA.EXE'''<br />
<br />
That's it! Here's a picture of all of the commands I've written about in Step 2: <br />
<br />
http://dosbox.sf.net/wiki/pics/dosbox2.jpg<br />
<br />
As soon as you press enter after typing in the file name, the game window will pop up, and an additional console window will pop-up providing some additional information.<br />
<br />
There is also a shortcut that allows you to run a program with DosBox without doing any typing at the command prompt! All you have to do is make a new, blank, text file. Rename it to the name of the program you want to run, and change the file extension to a new, unused file extension. For example, if I want to run a program called "BestGame.exe," I would create a blank file and call it "BestGame.xyz," where *.xyz is not a registered file type on the computer. Place the blank *.xyz file in the same directory as BestGame.exe. Then, set *.xyz files to always open with DosBox. Make a new, blank *.xyz file for every program you want to open with DosBox. You could even make shortcuts to a single directory so you don't have to browse for different games!<br />
<br />
<br />
NOTE: If you have problems with launching the game, unrecognizable errors being spit out, saving settings, or having the game drop out while running it, one thing to try is to make sure all the files are not set to Read Only. In Windows, select the folder of the game, right click and hit properties, uncheck '''Read Only''' if it is checked, and apply to all subfolders.<br />
<br />
If you have other errors, please search the [http://vogons.zetafleet.com forums] first before posting a question.<br />
<br />
----<br />
<br />
== Performance ==<br />
Yay, you've gotten your game to run! But maybe you're experiencing slowdown? How do you fix this? With the following commands:<br />
<br />
'''<tt>CTRL-F7</tt>''' = Decreases frameskip<br/><br />
'''<tt>CTRL-F8</tt>''' = Increases Frameskip<br/><br />
'''<tt>CTRL-F11</tt>''' = Slows down the game<br/><br />
'''<tt>CTRL-F12</tt>''' = Speeds up the game<br/><br />
<br />
Press '''<tt>CTRL-ALT-DEL</tt>''' to open the Task Manager, and click the Performance tab. Start by pressing '''<tt>CTRL-F12</tt>''' until your CPU Usage level begins to go above 95%. After that, if you still need a performance boost, hit '''<tt>CTRL-F8</tt>''' to have DOSBox not render some frames. The console window will display all of the changes you've made, and the top of the game window will display the current settings. Adjust these settings as needed until your game goes smoothly. '''''Please keep in mind that not all games will run smoothly on DOSBox.'''''<br />
<br />
http://dosbox.sf.net/wiki/pics/dosbox3.jpg<br />
<br />
== Other Useful features ==<br />
<br />
=== Quick start ===<br />
<br />
You can save yourself some time by having the program automatically mount and set the drive. Do this by going to your DOSBox folder, and opening the [[dosbox.conf]] file. You can open it with Notepad. Scroll down to the very end, and add these lines:<br />
<br />
'''mount C C:\oldgames'''<br />
'''C:'''<br />
<br />
Now those commands will be executed automatically when starting! If you're having trouble with that, make sure it looks like this (look at the bottom): <br />
<br />
http://dosbox.sf.net/wiki/pics/dosbox4.jpg<br />
----</div>Qbix