Difference between revisions of "GAMES:SimCity 2000"

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*3 March 2009 by Tim Harig (http://ilthio.net)
 
*3 March 2009 by Tim Harig (http://ilthio.net)
 
:Doxbox 0.72 on Linux x86:  Intro works great, with sound; but, crashes when trying to start a new city reporting:    DOS/4GW Professional fatal error (1000): transfer stack overflow".
 
:Doxbox 0.72 on Linux x86:  Intro works great, with sound; but, crashes when trying to start a new city reporting:    DOS/4GW Professional fatal error (1000): transfer stack overflow".
 +
 +
*13 March 2009 by Ben
 +
:Tested on DosBox 0.72, Music and all worked fine in WINDOWED mode using the default .conf file and SB16 for music and SFX. I found in FULL-SCREEN mode(after trying many different settings)that the game doesn't seem to recognize RAM sizes with double figures, tried 16 (default) and 32, and (strange considering WINDOWED mode ran seemingly perfectly) ran really badly, icluding crashing with the:
 +
DOS/4GW Professional fatal error (1000): transfer stack overflow"
 +
when trying do too much more than move the very sticky cursor around. I had to set memsize=8 and cycles=max to overcome the fullscreen issues

Revision as of 17:37, 13 March 2009

SimCity 2000
Developer Maxis
Publisher Maxis, Electronic Arts
Released 1993
Status Works without sound
Tested on 0.72
Tested game version Unknown
Links Compatibility List
Commands
Executable SC2000.EXE
Installer N/A
Setup INSTALL.EXE
DOS Extender
DOS4GW.EXE Unknown
Works with DOS32A N/A

SimCity 2000 was the sequel to SimCity, and was released to multiple platforms. This article refers to the MS-DOS version.

Making it work

The game includes an INSTALL.EXE which sets the video and sound cards, however for the sound card, it reports a failure to verify the Sound Blaster, and other, cards. Setting the correct IRQ/DMA/port settings does not seem to help.

Please update this article if you have information which will let this game work with sound and music.

Tested

  • 22 June 2008 by HB:
Tested on Fedora 9, with repository RPM: dosbox.i386 0.72-4.fc9.
Mouse works fine, but sound and music is lacking.
  • 23 August 2008 by Anonymous:
Tested on Windows XP SP2, with DOSBox 0.72. SC200 V. 1.0 (12/06/04) CD-ROM with Urban Renewal kit. (No CD boot, just install)
Mouse and music worked OK but SFX were lacking. Reseted SFX setup to Sound Blaster Compatile with HEX 220 - IRQ 7 - DMA 1 and it worked! but not all the time, seems to be rather random.
  • Kamnet 09:04, 16 November 2008 (UTC)
Tested on Windows XP SP3, with DOSBox 0.72, SC2000 v. 1.0.1 (09/26/1994) CD-ROM (installed to HDD)
Mouse and music working OK. Sound card set to Sound Blaster AWE32, IO 220, IRQ 7, DMA 1, sounds just like I remember it!
  • 12 December 2008 by Shadow:
Windows Vista Ultimate 32-bit Quad core phenom processor and 4gb ram. DOSbox 0.72Had to run as administrator if not on runs and crashes.Both sound and mouse work fine. Game runs really weird in full screen. All kinds of artifacts and flashing colors. Switching back to window mode seems to fix this problem. Default settings from install.exe were used. I don't know the version of the game.
  • 23 January 2009 by Anonymous
Tested with MAC OS X 10.5.6, PowerPC G4 1,25 GHz, 512 MB DDR SDRAM, SC2k version 1.1 and DOSBox 0.72.
VESA Super VGA, MPU-401 General MIDI and Sound Blaster Pro. Everything worked fine.
Doxbox 0.72 on Linux x86: Intro works great, with sound; but, crashes when trying to start a new city reporting: DOS/4GW Professional fatal error (1000): transfer stack overflow".
  • 13 March 2009 by Ben
Tested on DosBox 0.72, Music and all worked fine in WINDOWED mode using the default .conf file and SB16 for music and SFX. I found in FULL-SCREEN mode(after trying many different settings)that the game doesn't seem to recognize RAM sizes with double figures, tried 16 (default) and 32, and (strange considering WINDOWED mode ran seemingly perfectly) ran really badly, icluding crashing with the:

DOS/4GW Professional fatal error (1000): transfer stack overflow" when trying do too much more than move the very sticky cursor around. I had to set memsize=8 and cycles=max to overcome the fullscreen issues