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	<id>https://www.dosbox.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deusfaux</id>
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	<updated>2026-06-08T20:56:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&amp;diff=3883</id>
		<title>Configuration:RENDER</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&amp;diff=3883"/>
		<updated>2010-04-28T08:16:17Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: /* scaler = none | normal2x | normal3x | tv2x | tv3x | rgb2x | rgb3x | scan2x | scan3x | advmame2x | advmame3x | advinterp2x | advinterp3x | 2xsai | super2xsai | supereagle | hq2x | hq3x */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rendering (drawing) section controls methods that DOSBox uses to improve the speed and quality of the graphics displayed on the screen. E.g. it can &amp;quot;forget&amp;quot; (skip) the every 3rd screen update (which will save time), or it can try to smooth out some of the coarse low-resolution graphics that was used on old displays, but which looks bad when shown on a modern, high-resolution screen.&lt;br /&gt;
&lt;br /&gt;
==== frameskip = ''nnn'' ====&lt;br /&gt;
How many frames DOSBox skips before drawing one.&lt;br /&gt;
&lt;br /&gt;
Default is '''0'''.&lt;br /&gt;
&lt;br /&gt;
==== aspect = true | '''false''' ====&lt;br /&gt;
Do [[/render/aspect|aspect correction]]. It only affects non-square pixel modes like VGA Mode 13h, which has a resolution of 320x200 pixels and is used by many DOS games (DOOM, etc). Recommended as such games were designed for 4:3 displays, and without aspect correction will look distorted and not as the developer intended.&lt;br /&gt;
&lt;br /&gt;
Default is '''false'''.&lt;br /&gt;
&lt;br /&gt;
==== scaler = none | normal2x | normal3x | tv2x | tv3x | rgb2x | rgb3x | scan2x | scan3x | advmame2x | advmame3x | advinterp2x | advinterp3x | 2xsai | super2xsai | supereagle | hq2x | hq3x ====&lt;br /&gt;
&lt;br /&gt;
Specifies which scaler is used to enlarge and enhance low resolution modes, BEFORE any additional scaling done according to the Fullresolution and Windowresolution settings under [sdl]. To see comparisons between the different scalers, see [[Scaler]].&lt;br /&gt;
:none: no scaling is performed.&lt;br /&gt;
:normal: nearest-neighbour scaling (big square pixels).&lt;br /&gt;
:scan: like 'normal', but with horizontal black lines.&lt;br /&gt;
:tv: like 'scan', but with darkened versions of the data instead of black lines.&lt;br /&gt;
:rgb: simulates the phosphors on a dot trio CRT.&lt;br /&gt;
:advmame: smooths corners and removes jaggies from diagonal lines.&lt;br /&gt;
:advinterp: identical to 'advmame'.&lt;br /&gt;
:sai: similar to 'advmame' but with much softer color gradients and edges.&lt;br /&gt;
:supersai: similar to 'sai' but sharper.&lt;br /&gt;
:hq: a 'high quality' scaler which delivers a cleaner and sharper image than 'advmame' or 'sai' scalers.&lt;br /&gt;
&lt;br /&gt;
Default is '''normal2x'''.&lt;br /&gt;
&lt;br /&gt;
Supported scalers which still need descriptions: supereagle&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3882</id>
		<title>Configuration:SDL</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3882"/>
		<updated>2010-04-28T08:15:33Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.&lt;br /&gt;
&lt;br /&gt;
;fullscreen = true | false&lt;br /&gt;
:Start DOSBox directly in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fulldouble = true | false&lt;br /&gt;
:Use double buffering in fullscreen. See [http://en.wikipedia.org/wiki/Double_buffering#Double_buffering]&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the application to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1920 x 1200), DosBox will switch to (320x240) or the next highest resolution supported by your GPU drivers, e.g. (800 x 600) if the former is not available. Many games will be below the minimum resolution supported by modern video cards, so DosBox will scale the game up to at least that minimum. Note: the scaler setting under [render] is also able to scale up the original resolution to some degree. Those changes are performed before any additional scaling done with fullresolution setting.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;windowresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. Note: the scaler setting under [render] is also able to scale up the original resolution to some degree. Those changes are performed before any scaling done with windowresolution setting.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;output = surface | overlay | opengl | openglnb | ddraw&lt;br /&gt;
:What to use for output. Surface does not support scaling or aspect correction. More information here: [http://vogons.zetafleet.com/viewtopic.php?=&amp;amp;p=102291]&lt;br /&gt;
:Default is surface.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;autolock = true | false&lt;br /&gt;
:Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;sensitivity = 1..1000&lt;br /&gt;
:Mouse sensitivity.&lt;br /&gt;
:Default is 100.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;waitonerror = true | false&lt;br /&gt;
:Wait before closing the console if DOSBox has an error.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;priority = ''when-focused'',''when-minimzed''&lt;br /&gt;
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.&lt;br /&gt;
:Default is higher,normal.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;mapperfile = ''path-to-mapper-file''&lt;br /&gt;
:File used to load/save the key/event mappings from.&lt;br /&gt;
:Default is mapper.txt.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;usescancodes = true | false&lt;br /&gt;
:Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
====Deprecated parameters====&lt;br /&gt;
;fullfixed = true | false&lt;br /&gt;
:Deprecated as of 0.65. See fullresolution.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullwidth = ''width''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;br /&gt;
&lt;br /&gt;
;fullheight = ''height''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3881</id>
		<title>Configuration:SDL</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3881"/>
		<updated>2010-04-28T08:06:05Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.&lt;br /&gt;
&lt;br /&gt;
;fullscreen = true | false&lt;br /&gt;
:Start DOSBox directly in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fulldouble = true | false&lt;br /&gt;
:Use double buffering in fullscreen. See [http://en.wikipedia.org/wiki/Double_buffering#Double_buffering]&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the application to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1920 x 1200), DosBox will switch to (320x240) or the next highest resolution supported, e.g. (800 x 600) if the former is not available. Many games will be below the minimum resolution supported by modern video cards, so DosBox will scale the game up to at least that value. Note: the scaler setting under [render] is also able to scale up the original resolution to some degree. Those changes are performed before any scaling done with fullresolution setting.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;windowresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. Note: the scaler setting under [render] is also able to scale up the original resolution to some degree. Those changes are performed before any scaling done with windowresolution setting.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;output = surface | overlay | opengl | openglnb | ddraw&lt;br /&gt;
:What to use for output. Surface does not support scaling or aspect correction. More information here: [http://vogons.zetafleet.com/viewtopic.php?=&amp;amp;p=102291]&lt;br /&gt;
:Default is surface.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;autolock = true | false&lt;br /&gt;
:Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;sensitivity = 1..1000&lt;br /&gt;
:Mouse sensitivity.&lt;br /&gt;
:Default is 100.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;waitonerror = true | false&lt;br /&gt;
:Wait before closing the console if DOSBox has an error.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;priority = ''when-focused'',''when-minimzed''&lt;br /&gt;
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.&lt;br /&gt;
:Default is higher,normal.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;mapperfile = ''path-to-mapper-file''&lt;br /&gt;
:File used to load/save the key/event mappings from.&lt;br /&gt;
:Default is mapper.txt.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;usescancodes = true | false&lt;br /&gt;
:Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
====Deprecated parameters====&lt;br /&gt;
;fullfixed = true | false&lt;br /&gt;
:Deprecated as of 0.65. See fullresolution.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullwidth = ''width''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;br /&gt;
&lt;br /&gt;
;fullheight = ''height''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3880</id>
		<title>Configuration:SDL</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3880"/>
		<updated>2010-04-28T08:01:33Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.&lt;br /&gt;
&lt;br /&gt;
;fullscreen = true | false&lt;br /&gt;
:Start DOSBox directly in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fulldouble = true | false&lt;br /&gt;
:Use double buffering in fullscreen. See [http://en.wikipedia.org/wiki/Double_buffering#Double_buffering]&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the application to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1920 x 1200), DosBox will switch to (320x240) or the next highest resolution supported, e.g. (800 x 600) if the former is not available. Many games will be below the minimum resolution supported by modern video cards, so DosBox will scale the game up to at least that value.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;windowresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;output = surface | overlay | opengl | openglnb | ddraw&lt;br /&gt;
:What to use for output. Surface does not support scaling or aspect correction. More information here: [http://vogons.zetafleet.com/viewtopic.php?=&amp;amp;p=102291]&lt;br /&gt;
:Default is surface.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;autolock = true | false&lt;br /&gt;
:Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;sensitivity = 1..1000&lt;br /&gt;
:Mouse sensitivity.&lt;br /&gt;
:Default is 100.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;waitonerror = true | false&lt;br /&gt;
:Wait before closing the console if DOSBox has an error.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;priority = ''when-focused'',''when-minimzed''&lt;br /&gt;
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.&lt;br /&gt;
:Default is higher,normal.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;mapperfile = ''path-to-mapper-file''&lt;br /&gt;
:File used to load/save the key/event mappings from.&lt;br /&gt;
:Default is mapper.txt.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;usescancodes = true | false&lt;br /&gt;
:Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
====Deprecated parameters====&lt;br /&gt;
;fullfixed = true | false&lt;br /&gt;
:Deprecated as of 0.65. See fullresolution.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullwidth = ''width''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;br /&gt;
&lt;br /&gt;
;fullheight = ''height''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3879</id>
		<title>Configuration:SDL</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3879"/>
		<updated>2010-04-28T07:33:56Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.&lt;br /&gt;
&lt;br /&gt;
;fullscreen = true | false&lt;br /&gt;
:Start DOSBox directly in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fulldouble = true | false&lt;br /&gt;
:Use double buffering in fullscreen. See [http://en.wikipedia.org/wiki/Double_buffering#Double_buffering]&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the application to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1920 x 1200), DosBox will switch to (320x240) or the next highest resolution supported, e.g. (800 x 600) if the former is not available. Many games will be below the minimum resolution supported by modern video cards, so DosBox will scale the game up to at least that value.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;windowresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;output = surface | overlay | opengl | openglnb | ddraw&lt;br /&gt;
:What to use for output. Surface does not support scaling or aspect correction.&lt;br /&gt;
:Default is surface.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;autolock = true | false&lt;br /&gt;
:Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;sensitivity = 1..1000&lt;br /&gt;
:Mouse sensitivity.&lt;br /&gt;
:Default is 100.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;waitonerror = true | false&lt;br /&gt;
:Wait before closing the console if DOSBox has an error.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;priority = ''when-focused'',''when-minimzed''&lt;br /&gt;
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.&lt;br /&gt;
:Default is higher,normal.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;mapperfile = ''path-to-mapper-file''&lt;br /&gt;
:File used to load/save the key/event mappings from.&lt;br /&gt;
:Default is mapper.txt.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;usescancodes = true | false&lt;br /&gt;
:Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
====Deprecated parameters====&lt;br /&gt;
;fullfixed = true | false&lt;br /&gt;
:Deprecated as of 0.65. See fullresolution.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullwidth = ''width''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;br /&gt;
&lt;br /&gt;
;fullheight = ''height''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3878</id>
		<title>Configuration:SDL</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3878"/>
		<updated>2010-04-28T07:27:01Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.&lt;br /&gt;
&lt;br /&gt;
;fullscreen = true | false&lt;br /&gt;
:Start DOSBox directly in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fulldouble = true | false&lt;br /&gt;
:Use double buffering in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the application to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1920 x 1200), DosBox will switch to (320x240) or the next highest resolution supported, e.g. (800 x 600) if the former is not available. Many games will be below the minimum resolution supported by modern video cards, so DosBox will scale the game up to at least that value.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;windowresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;output = surface | overlay | opengl | openglnb | ddraw&lt;br /&gt;
:What to use for output. Surface does not support scaling or aspect correction.&lt;br /&gt;
:Default is surface.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;autolock = true | false&lt;br /&gt;
:Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;sensitivity = 1..1000&lt;br /&gt;
:Mouse sensitivity.&lt;br /&gt;
:Default is 100.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;waitonerror = true | false&lt;br /&gt;
:Wait before closing the console if DOSBox has an error.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;priority = ''when-focused'',''when-minimzed''&lt;br /&gt;
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.&lt;br /&gt;
:Default is higher,normal.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;mapperfile = ''path-to-mapper-file''&lt;br /&gt;
:File used to load/save the key/event mappings from.&lt;br /&gt;
:Default is mapper.txt.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;usescancodes = true | false&lt;br /&gt;
:Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
====Deprecated parameters====&lt;br /&gt;
;fullfixed = true | false&lt;br /&gt;
:Deprecated as of 0.65. See fullresolution.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullwidth = ''width''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;br /&gt;
&lt;br /&gt;
;fullheight = ''height''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&amp;diff=3877</id>
		<title>Configuration:RENDER</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&amp;diff=3877"/>
		<updated>2010-04-28T07:24:19Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: /* aspect = true | false */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rendering (drawing) section controls methods that DOSBox uses to improve the speed and quality of the graphics displayed on the screen. E.g. it can &amp;quot;forget&amp;quot; (skip) the every 3rd screen update (which will save time), or it can try to smooth out some of the coarse low-resolution graphics that was used on old displays, but which looks bad when shown on a modern, high-resolution screen.&lt;br /&gt;
&lt;br /&gt;
==== frameskip = ''nnn'' ====&lt;br /&gt;
How many frames DOSBox skips before drawing one.&lt;br /&gt;
&lt;br /&gt;
Default is '''0'''.&lt;br /&gt;
&lt;br /&gt;
==== aspect = true | '''false''' ====&lt;br /&gt;
Do [[/render/aspect|aspect correction]]. It only affects non-square pixel modes like VGA Mode 13h, which has a resolution of 320x200 pixels and is used by many DOS games (DOOM, etc). Recommended as such games were designed for 4:3 displays, and without aspect correction will look distorted and not as the developer intended.&lt;br /&gt;
&lt;br /&gt;
Default is '''false'''.&lt;br /&gt;
&lt;br /&gt;
==== scaler = none | normal2x | normal3x | tv2x | tv3x | rgb2x | rgb3x | scan2x | scan3x | advmame2x | advmame3x | advinterp2x | advinterp3x | 2xsai | super2xsai | supereagle | hq2x | hq3x ====&lt;br /&gt;
&lt;br /&gt;
Specifies which scaler is used to enlarge and enhance low resolution modes, BEFORE any additional scaling done according to the Fullresolution and Windowresolution under [sdl]. To see comparisons between the different scalers, see [[Scaler]].&lt;br /&gt;
:none: no scaling is performed.&lt;br /&gt;
:normal: nearest-neighbour scaling (big square pixels).&lt;br /&gt;
:scan: like 'normal', but with horizontal black lines.&lt;br /&gt;
:tv: like 'scan', but with darkened versions of the data instead of black lines.&lt;br /&gt;
:rgb: simulates the phosphors on a dot trio CRT.&lt;br /&gt;
:advmame: smooths corners and removes jaggies from diagonal lines.&lt;br /&gt;
:advinterp: identical to 'advmame'.&lt;br /&gt;
:sai: similar to 'advmame' but with much softer color gradients and edges.&lt;br /&gt;
:supersai: similar to 'sai' but sharper.&lt;br /&gt;
:hq: a 'high quality' scaler which delivers a cleaner and sharper image than 'advmame' or 'sai' scalers.&lt;br /&gt;
&lt;br /&gt;
Default is '''normal2x'''.&lt;br /&gt;
&lt;br /&gt;
Supported scalers which still need descriptions: supereagle&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&amp;diff=3876</id>
		<title>Configuration:RENDER</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&amp;diff=3876"/>
		<updated>2010-04-28T07:21:59Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: /* scaler = none | normal2x | normal3x | tv2x | tv3x | rgb2x | rgb3x | scan2x | scan3x | advmame2x | advmame3x | advinterp2x | advinterp3x | 2xsai | super2xsai | supereagle | hq2x | hq3x */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rendering (drawing) section controls methods that DOSBox uses to improve the speed and quality of the graphics displayed on the screen. E.g. it can &amp;quot;forget&amp;quot; (skip) the every 3rd screen update (which will save time), or it can try to smooth out some of the coarse low-resolution graphics that was used on old displays, but which looks bad when shown on a modern, high-resolution screen.&lt;br /&gt;
&lt;br /&gt;
==== frameskip = ''nnn'' ====&lt;br /&gt;
How many frames DOSBox skips before drawing one.&lt;br /&gt;
&lt;br /&gt;
Default is '''0'''.&lt;br /&gt;
&lt;br /&gt;
==== aspect = true | '''false''' ====&lt;br /&gt;
Do [[/render/aspect|aspect correction]]. It only affects non-square pixel modes like for example Mode 13h, which has a resolution of 320x200 pixels and is used by many DOS games. Recommended as those games were designed for 4:3 displays, and without aspect correction will look distorted and not as the developer intended.&lt;br /&gt;
&lt;br /&gt;
Default is '''false'''.&lt;br /&gt;
&lt;br /&gt;
==== scaler = none | normal2x | normal3x | tv2x | tv3x | rgb2x | rgb3x | scan2x | scan3x | advmame2x | advmame3x | advinterp2x | advinterp3x | 2xsai | super2xsai | supereagle | hq2x | hq3x ====&lt;br /&gt;
&lt;br /&gt;
Specifies which scaler is used to enlarge and enhance low resolution modes, BEFORE any additional scaling done according to the Fullresolution and Windowresolution under [sdl]. To see comparisons between the different scalers, see [[Scaler]].&lt;br /&gt;
:none: no scaling is performed.&lt;br /&gt;
:normal: nearest-neighbour scaling (big square pixels).&lt;br /&gt;
:scan: like 'normal', but with horizontal black lines.&lt;br /&gt;
:tv: like 'scan', but with darkened versions of the data instead of black lines.&lt;br /&gt;
:rgb: simulates the phosphors on a dot trio CRT.&lt;br /&gt;
:advmame: smooths corners and removes jaggies from diagonal lines.&lt;br /&gt;
:advinterp: identical to 'advmame'.&lt;br /&gt;
:sai: similar to 'advmame' but with much softer color gradients and edges.&lt;br /&gt;
:supersai: similar to 'sai' but sharper.&lt;br /&gt;
:hq: a 'high quality' scaler which delivers a cleaner and sharper image than 'advmame' or 'sai' scalers.&lt;br /&gt;
&lt;br /&gt;
Default is '''normal2x'''.&lt;br /&gt;
&lt;br /&gt;
Supported scalers which still need descriptions: supereagle&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&amp;diff=3875</id>
		<title>Configuration:RENDER</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:RENDER&amp;diff=3875"/>
		<updated>2010-04-28T07:19:39Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: /* aspect = true | false */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rendering (drawing) section controls methods that DOSBox uses to improve the speed and quality of the graphics displayed on the screen. E.g. it can &amp;quot;forget&amp;quot; (skip) the every 3rd screen update (which will save time), or it can try to smooth out some of the coarse low-resolution graphics that was used on old displays, but which looks bad when shown on a modern, high-resolution screen.&lt;br /&gt;
&lt;br /&gt;
==== frameskip = ''nnn'' ====&lt;br /&gt;
How many frames DOSBox skips before drawing one.&lt;br /&gt;
&lt;br /&gt;
Default is '''0'''.&lt;br /&gt;
&lt;br /&gt;
==== aspect = true | '''false''' ====&lt;br /&gt;
Do [[/render/aspect|aspect correction]]. It only affects non-square pixel modes like for example Mode 13h, which has a resolution of 320x200 pixels and is used by many DOS games. Recommended as those games were designed for 4:3 displays, and without aspect correction will look distorted and not as the developer intended.&lt;br /&gt;
&lt;br /&gt;
Default is '''false'''.&lt;br /&gt;
&lt;br /&gt;
==== scaler = none | normal2x | normal3x | tv2x | tv3x | rgb2x | rgb3x | scan2x | scan3x | advmame2x | advmame3x | advinterp2x | advinterp3x | 2xsai | super2xsai | supereagle | hq2x | hq3x ====&lt;br /&gt;
&lt;br /&gt;
Specifies which scaler is used to enlarge and enhance low resolution modes. To see comparisons between the different scalers, see [[Scaler]].&lt;br /&gt;
:none: no scaling is performed.&lt;br /&gt;
:normal: nearest-neighbour scaling (big square pixels).&lt;br /&gt;
:scan: like 'normal', but with horizontal black lines.&lt;br /&gt;
:tv: like 'scan', but with darkened versions of the data instead of black lines.&lt;br /&gt;
:rgb: simulates the phosphors on a dot trio CRT.&lt;br /&gt;
:advmame: smooths corners and removes jaggies from diagonal lines.&lt;br /&gt;
:advinterp: identical to 'advmame'.&lt;br /&gt;
:sai: similar to 'advmame' but with much softer color gradients and edges.&lt;br /&gt;
:supersai: similar to 'sai' but sharper.&lt;br /&gt;
:hq: a 'high quality' scaler which delivers a cleaner and sharper image than 'advmame' or 'sai' scalers.&lt;br /&gt;
&lt;br /&gt;
Default is '''normal2x'''.&lt;br /&gt;
&lt;br /&gt;
Supported scalers which still need descriptions: supereagle&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3874</id>
		<title>Configuration:SDL</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3874"/>
		<updated>2010-04-28T07:14:33Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.&lt;br /&gt;
&lt;br /&gt;
;fullscreen = true | false&lt;br /&gt;
:Start DOSBox directly in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fulldouble = true | false&lt;br /&gt;
:Use double buffering in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the application to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1280 x 1024), DosBox will switch to (320x240) or the next highest resolution supported, e.g. (800 x 600) if the former is not available. Many games will be below the minimum resolution supported by modern video cards, so DosBox will scale the game up to at least that value.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;windowresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;output = surface | overlay | opengl | openglnb | ddraw&lt;br /&gt;
:What to use for output. Surface does not support scaling or aspect correction.&lt;br /&gt;
:Default is surface.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;autolock = true | false&lt;br /&gt;
:Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;sensitivity = 1..1000&lt;br /&gt;
:Mouse sensitivity.&lt;br /&gt;
:Default is 100.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;waitonerror = true | false&lt;br /&gt;
:Wait before closing the console if DOSBox has an error.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;priority = ''when-focused'',''when-minimzed''&lt;br /&gt;
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.&lt;br /&gt;
:Default is higher,normal.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;mapperfile = ''path-to-mapper-file''&lt;br /&gt;
:File used to load/save the key/event mappings from.&lt;br /&gt;
:Default is mapper.txt.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;usescancodes = true | false&lt;br /&gt;
:Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
====Deprecated parameters====&lt;br /&gt;
;fullfixed = true | false&lt;br /&gt;
:Deprecated as of 0.65. See fullresolution.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullwidth = ''width''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;br /&gt;
&lt;br /&gt;
;fullheight = ''height''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3873</id>
		<title>Configuration:SDL</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3873"/>
		<updated>2010-04-28T07:13:35Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.&lt;br /&gt;
&lt;br /&gt;
;fullscreen = true | false&lt;br /&gt;
:Start DOSBox directly in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fulldouble = true | false&lt;br /&gt;
:Use double buffering in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the application to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1280 x 1024), DosBox will switch to (320x240) or the next highest resolution supported, e.g. (800 x 600) if the former is not available. Many games will be below the minimum resolution supported by modern video cards, so DosBox will scale the game up to at least that value.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;windowresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;output = surface | overlay | opengl | openglnb | ddraw&lt;br /&gt;
:What to use for output.&lt;br /&gt;
:Default is surface.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;autolock = true | false&lt;br /&gt;
:Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;sensitivity = 1..1000&lt;br /&gt;
:Mouse sensitivity.&lt;br /&gt;
:Default is 100.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;waitonerror = true | false&lt;br /&gt;
:Wait before closing the console if DOSBox has an error.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;priority = ''when-focused'',''when-minimzed''&lt;br /&gt;
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.&lt;br /&gt;
:Default is higher,normal.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;mapperfile = ''path-to-mapper-file''&lt;br /&gt;
:File used to load/save the key/event mappings from.&lt;br /&gt;
:Default is mapper.txt.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;usescancodes = true | false&lt;br /&gt;
:Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
====Deprecated parameters====&lt;br /&gt;
;fullfixed = true | false&lt;br /&gt;
:Deprecated as of 0.65. See fullresolution.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullwidth = ''width''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;br /&gt;
&lt;br /&gt;
;fullheight = ''height''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3872</id>
		<title>Configuration:SDL</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=Configuration:SDL&amp;diff=3872"/>
		<updated>2010-04-28T07:08:14Z</updated>

		<summary type="html">&lt;p&gt;Deusfaux: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains all of the low level system settings for how DOSBox interacts with your real hardware. You can define what resolutions are emulated, how DOSBox should treat errors or listen to your keyboard and mouse. You can often achieve a fair level of optimization by working with these setting, though for the most part leaving them at their default settings will create the best experience. These settings are passed on to the SDL Library which handles low level things like input and thread priority.&lt;br /&gt;
&lt;br /&gt;
;fullscreen = true | false&lt;br /&gt;
:Start DOSBox directly in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fulldouble = true | false&lt;br /&gt;
:Use double buffering in fullscreen.&lt;br /&gt;
:Default is false.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the application to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution. If original resolution is less than desktop resolution, DOSBox will switch the screen resolution to the closest match requested by the game or application. For example, if a game in DOSBox is requesting a graphics screen resolution of (320 x 240) while your desktop is (1280 x 1024), DosBox will switch to (320x240) or the next highest resolution supported, e.g. (800 x 600) if the former is not available.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;windowresolution = ''width'' x ''height'' | original&lt;br /&gt;
:Scale the window to this size IF the output device supports hardware scaling (i.e. any output other than surface). Original is the game's default or chosen (through setup.exe or in-game menu) resolution.&lt;br /&gt;
:Default is original.&lt;br /&gt;
:(since 0.62)&lt;br /&gt;
&lt;br /&gt;
;output = surface | overlay | opengl | openglnb | ddraw&lt;br /&gt;
:What to use for output.&lt;br /&gt;
:Default is surface.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;autolock = true | false&lt;br /&gt;
:Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;sensitivity = 1..1000&lt;br /&gt;
:Mouse sensitivity.&lt;br /&gt;
:Default is 100.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;waitonerror = true | false&lt;br /&gt;
:Wait before closing the console if DOSBox has an error.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;priority = ''when-focused'',''when-minimzed''&lt;br /&gt;
:Priority levels for DOSBox. Second entry behind the comma is for when DOSBox is not focused/minimized. Valid priorities are: lowerest, lower, normal, higher, highest, and pause.&lt;br /&gt;
:Default is higher,normal.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;mapperfile = ''path-to-mapper-file''&lt;br /&gt;
:File used to load/save the key/event mappings from.&lt;br /&gt;
:Default is mapper.txt.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;usescancodes = true | false&lt;br /&gt;
:Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
:Default is true.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
====Deprecated parameters====&lt;br /&gt;
;fullfixed = true | false&lt;br /&gt;
:Deprecated as of 0.65. See fullresolution.&lt;br /&gt;
:(since 0.??)&lt;br /&gt;
&lt;br /&gt;
;fullwidth = ''width''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;br /&gt;
&lt;br /&gt;
;fullheight = ''height''&lt;br /&gt;
:Deprecated with 0.62. See fullresolution.&lt;br /&gt;
:(since 0.61)&lt;/div&gt;</summary>
		<author><name>Deusfaux</name></author>
	</entry>
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