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	<updated>2026-04-20T21:47:09Z</updated>
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	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=GAMES:Shannara&amp;diff=4450</id>
		<title>GAMES:Shannara</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=GAMES:Shannara&amp;diff=4450"/>
		<updated>2012-08-04T09:59:11Z</updated>

		<summary type="html">&lt;p&gt;Joergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shannara''' is an adventure game for the [http://en.wikipedia.org/wiki/IBM_PC IBM PC] based on the [http://en.wikipedia.org/wiki/Shannara Shannara] series of the first three books.&lt;br /&gt;
&lt;br /&gt;
= Windows =&lt;br /&gt;
&lt;br /&gt;
== How to install with CD ==&lt;br /&gt;
&lt;br /&gt;
Mounting the game CD-Rom drive. E.g. where &amp;quot;D:\&amp;quot; is your local drive.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;MOUNT D D:\ -t cdrom&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounting a folder from your harddrive for the game installation. E.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;MOUNT C D:\DOSGAMES\SHANNARA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change into the folder '''D:\SHANNARA\''' and execute the '''INSTALL.EXE'''. Follow the installation steps. You should use a ''minimal installation'' and the installation drive for the game is '''C:'''. The default installation folder is '''SHANNARA'''. Finish the sound setup and change into the folder '''C:\SHANNARA\'''. Start the game.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\SHANNARA\SHANNARA.EXE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to install with an ISO ==&lt;br /&gt;
&lt;br /&gt;
Mounting the game ISO. E.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounting a folder from your harddrive for the game installation. E.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;MOUNT C D:\DOSGAMES\SHANNARA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change into the folder '''D:\SHANNARA\''' and execute the '''INSTALL.EXE'''. Follow the installation steps. You should use a ''minimal installation'' and the installation drive for the game is '''C:'''. The default installation folder is '''SHANNARA'''. Finish the sound setup and change into the folder '''C:\SHANNARA\'''. Start the game.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\SHANNARA\SHANNARA.EXE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to install without CD/ISO ==&lt;br /&gt;
Copy the '''SHANNARA''' folder from CD to your local drive e.g. ''D:\DOSGAMES\''. Change into the folder ''D:\DOSGAMES\SHANNARA\'' and open the '''LEGEND.INI''' file with a text editor.&lt;br /&gt;
&lt;br /&gt;
Original LEGEND.INI file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUSE=MOUSE&lt;br /&gt;
PICDATA=.\&lt;br /&gt;
VOCDATA=.\VOC&lt;br /&gt;
SAVEDATA=C:\&lt;br /&gt;
FLCDATA=.\FLICS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To play the game ''without'' CD make the following modifications.&lt;br /&gt;
&lt;br /&gt;
Modified LEGEND.INI file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KEYBOARD=NORMAL&lt;br /&gt;
MOUSE=MOUSE&lt;br /&gt;
PICDATA=C:\&lt;br /&gt;
VOCDATA=C:\VOC\&lt;br /&gt;
SAVEDATA=C:\&lt;br /&gt;
FLCDATA=C:\FLICS\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounting the game folder from your harddrive.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;MOUNT C D:\DOSGAMES\SHANNARA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should execute '''SETSOUND.EXE''' at first to start the configuration for the sound card.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\&amp;gt;SETSOUND.EXE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can start the game via '''SHANNARA.EXE'''.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\&amp;gt;SHANNARA.EXE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making it work ==&lt;br /&gt;
If you want to play the game in ''full screen'' mode you should change the '''output''' parameter in the [http://www.dosbox.com/wiki/Dosbox.conf#.5Bsdl.5D [sdl]] section of your config file.&lt;br /&gt;
&lt;br /&gt;
Default output parameter:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
output=surface&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modified output parameter:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
output=ddraw&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This fixes an issue with all fading transitions in the game and enhances the image quality in a few cutscenes.&lt;br /&gt;
&lt;br /&gt;
Read on in the [http://www.dosbox.com/wiki/Dosbox.conf Dosbox.conf] for further informations about possible parameters.&lt;br /&gt;
&lt;br /&gt;
== DosBox config file example using an ISO ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This is the configurationfile for DOSBox 0.73 and 0.74.&lt;br /&gt;
# Lines starting with a # are commentlines.&lt;br /&gt;
# They are used to (briefly) document the effect of each option.&lt;br /&gt;
&lt;br /&gt;
[sdl]&lt;br /&gt;
#       fullscreen: Start dosbox directly in fullscreen.&lt;br /&gt;
#       fulldouble: Use double buffering in fullscreen.&lt;br /&gt;
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).&lt;br /&gt;
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.&lt;br /&gt;
#           output: What video system to use for output.&lt;br /&gt;
#                   Possible values: surface, overlay, opengl, openglnb, ddraw.&lt;br /&gt;
#         autolock: Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
#      sensitivity: Mouse sensitivity.&lt;br /&gt;
#      waitonerror: Wait before closing the console if dosbox has an error.&lt;br /&gt;
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)&lt;br /&gt;
#                   Possible values: lowest, lower, normal, higher, highest, pause.&lt;br /&gt;
#       mapperfile: File used to load/save the key/event mappings from.&lt;br /&gt;
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
&lt;br /&gt;
fullscreen=false&lt;br /&gt;
fulldouble=false&lt;br /&gt;
fullresolution=original&lt;br /&gt;
windowresolution=original&lt;br /&gt;
output=ddraw&lt;br /&gt;
autolock=true&lt;br /&gt;
sensitivity=100&lt;br /&gt;
waitonerror=true&lt;br /&gt;
priority=higher,normal&lt;br /&gt;
mapperfile=mapper.txt&lt;br /&gt;
usescancodes=true&lt;br /&gt;
&lt;br /&gt;
[dosbox]&lt;br /&gt;
# language: Select another language file.&lt;br /&gt;
#  machine: The type of machine tries to emulate.&lt;br /&gt;
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.&lt;br /&gt;
# captures: Directory where things like wave, midi, screenshot get captured.&lt;br /&gt;
#  memsize: Amount of memory DOSBox has in megabytes.&lt;br /&gt;
#             This value is best left at its default to avoid problems with some games,&lt;br /&gt;
#             though few games might require a higher value.&lt;br /&gt;
#             There is generally no speed advantage when raising this value.&lt;br /&gt;
&lt;br /&gt;
language=&lt;br /&gt;
machine=svga_s3&lt;br /&gt;
captures=capture&lt;br /&gt;
memsize=16&lt;br /&gt;
&lt;br /&gt;
[render]&lt;br /&gt;
# frameskip: How many frames DOSBox skips before drawing one.&lt;br /&gt;
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.&lt;br /&gt;
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.&lt;br /&gt;
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.&lt;br /&gt;
&lt;br /&gt;
frameskip=0&lt;br /&gt;
aspect=false&lt;br /&gt;
scaler=normal2x&lt;br /&gt;
&lt;br /&gt;
[cpu]&lt;br /&gt;
#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.&lt;br /&gt;
#            Possible values: auto, dynamic, normal, simple.&lt;br /&gt;
#   cputype: CPU Type used in emulation. auto is the fastest choice.&lt;br /&gt;
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.&lt;br /&gt;
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:&lt;br /&gt;
#              'auto'          tries to guess what a game needs.&lt;br /&gt;
#                              It usually works, but can fail for certain games.&lt;br /&gt;
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.&lt;br /&gt;
#                              (Example: fixed 4000)&lt;br /&gt;
#              'max'           will allocate as much cycles as your computer is able to handle&lt;br /&gt;
#            &lt;br /&gt;
#            Possible values: auto, fixed, max.&lt;br /&gt;
#   cycleup: Amount of cycles to increase/decrease with keycombo.&lt;br /&gt;
# cycledown: Setting it lower than 100 will be a percentage.&lt;br /&gt;
&lt;br /&gt;
core=auto&lt;br /&gt;
cputype=auto&lt;br /&gt;
cycles=auto&lt;br /&gt;
cycleup=500&lt;br /&gt;
cycledown=20&lt;br /&gt;
&lt;br /&gt;
[mixer]&lt;br /&gt;
#   nosound: Enable silent mode, sound is still emulated though.&lt;br /&gt;
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.&lt;br /&gt;
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.&lt;br /&gt;
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.&lt;br /&gt;
#            Possible values: 2048, 4096, 8192, 1024, 512, 256.&lt;br /&gt;
# prebuffer: How many milliseconds of data to keep on top of the blocksize.&lt;br /&gt;
&lt;br /&gt;
nosound=false&lt;br /&gt;
rate=22050&lt;br /&gt;
blocksize=2048&lt;br /&gt;
prebuffer=10&lt;br /&gt;
&lt;br /&gt;
[midi]&lt;br /&gt;
#     mpu401: Type of MPU-401 to emulate.&lt;br /&gt;
#             Possible values: intelligent, uart, none.&lt;br /&gt;
# mididevice: Device that will receive the MIDI data from MPU-401.&lt;br /&gt;
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.&lt;br /&gt;
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.&lt;br /&gt;
&lt;br /&gt;
mpu401=intelligent&lt;br /&gt;
mididevice=default&lt;br /&gt;
midiconfig=&lt;br /&gt;
&lt;br /&gt;
[sblaster]&lt;br /&gt;
#  sbtype: Type of sblaster to emulate.&lt;br /&gt;
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.&lt;br /&gt;
#  sbbase: The IO address of the soundblaster.&lt;br /&gt;
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.&lt;br /&gt;
#     irq: The IRQ number of the soundblaster.&lt;br /&gt;
#          Possible values: 7, 5, 3, 9, 10, 11, 12.&lt;br /&gt;
#     dma: The DMA number of the soundblaster.&lt;br /&gt;
#          Possible values: 1, 5, 0, 3, 6, 7.&lt;br /&gt;
#    hdma: The High DMA number of the soundblaster.&lt;br /&gt;
#          Possible values: 1, 5, 0, 3, 6, 7.&lt;br /&gt;
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.&lt;br /&gt;
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.&lt;br /&gt;
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.&lt;br /&gt;
#  oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).&lt;br /&gt;
#          Possible values: default, compat, fast, old.&lt;br /&gt;
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).&lt;br /&gt;
#          Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.&lt;br /&gt;
&lt;br /&gt;
sbtype=sb16&lt;br /&gt;
sbbase=220&lt;br /&gt;
irq=7&lt;br /&gt;
dma=1&lt;br /&gt;
hdma=5&lt;br /&gt;
sbmixer=true&lt;br /&gt;
oplmode=auto&lt;br /&gt;
oplemu=default&lt;br /&gt;
oplrate=22050&lt;br /&gt;
&lt;br /&gt;
[gus]&lt;br /&gt;
#      gus: Enable the Gravis Ultrasound emulation.&lt;br /&gt;
#  gusrate: Sample rate of Ultrasound emulation.&lt;br /&gt;
#           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.&lt;br /&gt;
#  gusbase: The IO base address of the Gravis Ultrasound.&lt;br /&gt;
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.&lt;br /&gt;
#   gusirq: The IRQ number of the Gravis Ultrasound.&lt;br /&gt;
#           Possible values: 5, 3, 7, 9, 10, 11, 12.&lt;br /&gt;
#   gusdma: The DMA channel of the Gravis Ultrasound.&lt;br /&gt;
#           Possible values: 3, 0, 1, 5, 6, 7.&lt;br /&gt;
# ultradir: Path to Ultrasound directory. In this directory&lt;br /&gt;
#           there should be a MIDI directory that contains&lt;br /&gt;
#           the patch files for GUS playback. Patch sets used&lt;br /&gt;
#           with Timidity should work fine.&lt;br /&gt;
&lt;br /&gt;
gus=false&lt;br /&gt;
gusrate=22050&lt;br /&gt;
gusbase=240&lt;br /&gt;
gusirq=5&lt;br /&gt;
gusdma=3&lt;br /&gt;
ultradir=C:\ULTRASND&lt;br /&gt;
&lt;br /&gt;
[speaker]&lt;br /&gt;
# pcspeaker: Enable PC-Speaker emulation.&lt;br /&gt;
#    pcrate: Sample rate of the PC-Speaker sound generation.&lt;br /&gt;
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.&lt;br /&gt;
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.&lt;br /&gt;
#            Possible values: auto, on, off.&lt;br /&gt;
# tandyrate: Sample rate of the Tandy 3-Voice generation.&lt;br /&gt;
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.&lt;br /&gt;
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).&lt;br /&gt;
&lt;br /&gt;
pcspeaker=true&lt;br /&gt;
pcrate=22050&lt;br /&gt;
tandy=auto&lt;br /&gt;
tandyrate=22050&lt;br /&gt;
disney=true&lt;br /&gt;
&lt;br /&gt;
[joystick]&lt;br /&gt;
# joysticktype: Type of joystick to emulate: auto (default), none,&lt;br /&gt;
#               2axis (supports two joysticks),&lt;br /&gt;
#               4axis (supports one joystick, first joystick used),&lt;br /&gt;
#               4axis_2 (supports one joystick, second joystick used),&lt;br /&gt;
#               fcs (Thrustmaster), ch (CH Flightstick).&lt;br /&gt;
#               none disables joystick emulation.&lt;br /&gt;
#               auto chooses emulation depending on real joystick(s).&lt;br /&gt;
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.&lt;br /&gt;
#        timed: enable timed intervals for axis. (false is old style behaviour).&lt;br /&gt;
#     autofire: continuously fires as long as you keep the button pressed.&lt;br /&gt;
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.&lt;br /&gt;
#   buttonwrap: enable button wrapping at the number of emulated buttons.&lt;br /&gt;
&lt;br /&gt;
joysticktype=auto&lt;br /&gt;
timed=true&lt;br /&gt;
autofire=false&lt;br /&gt;
swap34=false&lt;br /&gt;
buttonwrap=true&lt;br /&gt;
&lt;br /&gt;
[serial]&lt;br /&gt;
# serial1: set type of device connected to com port.&lt;br /&gt;
#          Can be disabled, dummy, modem, nullmodem, directserial.&lt;br /&gt;
#          Additional parameters must be in the same line in the form of&lt;br /&gt;
#          parameter:value. Parameter for all types is irq.&lt;br /&gt;
#          for directserial: realport (required), rxdelay (optional).&lt;br /&gt;
#                           (realport:COM1 realport:ttyS0).&lt;br /&gt;
#          for modem: listenport (optional).&lt;br /&gt;
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,&lt;br /&gt;
#                         transparent, port, inhsocket (all optional).&lt;br /&gt;
#          Example: serial1=modem listenport:5000&lt;br /&gt;
#          Possible values: dummy, disabled, modem, nullmodem, directserial.&lt;br /&gt;
# serial2: see serial1&lt;br /&gt;
#          Possible values: dummy, disabled, modem, nullmodem, directserial.&lt;br /&gt;
# serial3: see serial1&lt;br /&gt;
#          Possible values: dummy, disabled, modem, nullmodem, directserial.&lt;br /&gt;
# serial4: see serial1&lt;br /&gt;
#          Possible values: dummy, disabled, modem, nullmodem, directserial.&lt;br /&gt;
&lt;br /&gt;
serial1=dummy&lt;br /&gt;
serial2=dummy&lt;br /&gt;
serial3=disabled&lt;br /&gt;
serial4=disabled&lt;br /&gt;
&lt;br /&gt;
[dos]&lt;br /&gt;
#            xms: Enable XMS support.&lt;br /&gt;
#            ems: Enable EMS support.&lt;br /&gt;
#            umb: Enable UMB support.&lt;br /&gt;
# keyboardlayout: Language code of the keyboard layout (or none).&lt;br /&gt;
&lt;br /&gt;
xms=true&lt;br /&gt;
ems=true&lt;br /&gt;
umb=true&lt;br /&gt;
keyboardlayout=auto&lt;br /&gt;
&lt;br /&gt;
[ipx]&lt;br /&gt;
# ipx: Enable ipx over UDP/IP emulation.&lt;br /&gt;
&lt;br /&gt;
ipx=false&lt;br /&gt;
&lt;br /&gt;
[autoexec]&lt;br /&gt;
# Lines in this section will be run at startup.&lt;br /&gt;
ECHO OFF&lt;br /&gt;
### German keyboard layout&lt;br /&gt;
KEYB GR&lt;br /&gt;
### My ISO location. Mount to device &amp;quot;D:&amp;quot;&lt;br /&gt;
IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso&lt;br /&gt;
### My Game data location. Mount to device &amp;quot;C:&amp;quot;&lt;br /&gt;
MOUNT C D:\DOSGAMES\SHANNARA\DATA&lt;br /&gt;
### Very simple check. The game must installed to &amp;quot;C:\SHANNARA&amp;quot;&lt;br /&gt;
IF NOT EXIST C:\SHANNARA\DIG.INI GOTO INSTALL&lt;br /&gt;
IF NOT EXIST C:\SHANNARA\MDI.INI GOTO INSTALL&lt;br /&gt;
:PLAYGAME&lt;br /&gt;
C:&lt;br /&gt;
CD SHANNARA&lt;br /&gt;
SHANNARA.EXE&lt;br /&gt;
EXIT&lt;br /&gt;
:INSTALL&lt;br /&gt;
D:&lt;br /&gt;
### Default device is &amp;quot;C:&amp;quot;&lt;br /&gt;
### Default directory is &amp;quot;SHANNARA&amp;quot;&lt;br /&gt;
INSTALL.BAT&lt;br /&gt;
### INFO: (BUG?)&lt;br /&gt;
### The autoexec stop after the start of the &amp;quot;INSTALL.BAT&amp;quot;.&lt;br /&gt;
### The command &amp;quot;GOTO PLAYGAME&amp;quot; don't work! Why?&lt;br /&gt;
### I don't know why.&lt;br /&gt;
### Enter &amp;quot;SHANNARA.EXE&amp;quot; to start the game or restart your DOSBox. &lt;br /&gt;
GOTO PLAYGAME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joergy</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=GAMES:Shannara&amp;diff=2406</id>
		<title>GAMES:Shannara</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=GAMES:Shannara&amp;diff=2406"/>
		<updated>2009-06-19T11:15:53Z</updated>

		<summary type="html">&lt;p&gt;Joergy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shannara''' is an adventure game for the [http://en.wikipedia.org/wiki/IBM_PC IBM PC] based on the [http://en.wikipedia.org/wiki/Shannara Shannara] series of the first three books.&lt;br /&gt;
&lt;br /&gt;
= Windows =&lt;br /&gt;
&lt;br /&gt;
== How to install with CD ==&lt;br /&gt;
&lt;br /&gt;
Mounting the game CD-Rom drive. E.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;MOUNT D D:\ -t cdrom&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounting a folder from your harddrive for the game installation. E.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;MOUNT C C:\DOSGAMES&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change into the folder '''D:\SHANNARA\''' and execute the '''INSTALL.EXE'''. Follow the installation steps. You should use a ''minimal installation'' and the installation drive for the game is '''C:'''. The default installation folder is '''SHANNARA'''. Finish the sound setup and change into the folder '''C:\SHANNARA\'''. Start the game.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\SHANNARA\SHANNARA.EXE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to install with an ISO ==&lt;br /&gt;
&lt;br /&gt;
Mounting the game ISO. E.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;IMGMOUNT D C:\DOSGAMES\ISO\SHANNARA\Shannara.iso -t iso&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounting a folder from your harddrive for the game installation. E.g.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;MOUNT C C:\DOSGAMES&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change into the folder '''D:\SHANNARA\''' and execute the '''INSTALL.EXE'''. Follow the installation steps. You should use a ''minimal installation'' and the installation drive for the game is '''C:'''. The default installation folder is '''SHANNARA'''. Finish the sound setup and change into the folder '''C:\SHANNARA\'''. Start the game.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\SHANNARA\SHANNARA.EXE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to install without CD/ISO ==&lt;br /&gt;
Copy the '''SHANNARA''' folder from CD to your local drive e.g. ''C:\DOSGAMES\''. Change into the folder ''C:\DOSGAMES\SHANNARA\'' and open the '''LEGEND.INI''' file with a text editor.&lt;br /&gt;
&lt;br /&gt;
Original LEGEND.INI file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUSE=MOUSE&lt;br /&gt;
PICDATA=.\&lt;br /&gt;
VOCDATA=.\VOC&lt;br /&gt;
SAVEDATA=C:\&lt;br /&gt;
FLCDATA=.\FLICS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To play the game ''without'' CD make the following modifications.&lt;br /&gt;
&lt;br /&gt;
Modified LEGEND.INI file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KEYBOARD=NORMAL&lt;br /&gt;
MOUSE=MOUSE&lt;br /&gt;
PICDATA=C:\&lt;br /&gt;
VOCDATA=C:\VOC\&lt;br /&gt;
SAVEDATA=C:\&lt;br /&gt;
FLCDATA=C:\FLICS\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounting the game folder from your harddrive.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Z:\&amp;gt;MOUNT C C:\DOSGAMES\SHANNARA&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should execute '''SETSOUND.EXE''' at first to start the configuration for the sound card.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\&amp;gt;SETSOUND.EXE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can start the game via '''SHANNARA.EXE'''.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\&amp;gt;SHANNARA.EXE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making it work ==&lt;br /&gt;
If you want to play the game in ''full screen'' mode you should change the '''output''' parameter in the [http://www.dosbox.com/wiki/Dosbox.conf#.5Bsdl.5D [sdl]] section of your config file.&lt;br /&gt;
&lt;br /&gt;
Default output parameter:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
output=surface&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modified output parameter:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
output=opengl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read on in the [http://www.dosbox.com/wiki/Dosbox.conf Dosbox.conf] for further informations about possible parameters.&lt;br /&gt;
&lt;br /&gt;
== DosBox config file example using an ISO ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This is the configurationfile for DOSBox 0.72.&lt;br /&gt;
# Lines starting with a # are commentlines.&lt;br /&gt;
# They are used to (briefly) document the effect of each option.&lt;br /&gt;
&lt;br /&gt;
[sdl]&lt;br /&gt;
# fullscreen -- Start dosbox directly in fullscreen.&lt;br /&gt;
# fulldouble -- Use double buffering in fullscreen.&lt;br /&gt;
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).&lt;br /&gt;
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.&lt;br /&gt;
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.&lt;br /&gt;
# autolock -- Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
# sensitiviy -- Mouse sensitivity.&lt;br /&gt;
# waitonerror -- Wait before closing the console if dosbox has an error.&lt;br /&gt;
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).&lt;br /&gt;
#             Second entry behind the comma is for when dosbox is not focused/minimized.&lt;br /&gt;
# mapperfile -- File used to load/save the key/event mappings from.&lt;br /&gt;
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
&lt;br /&gt;
fullscreen=false&lt;br /&gt;
fulldouble=false&lt;br /&gt;
fullresolution=original&lt;br /&gt;
windowresolution=original&lt;br /&gt;
output=opengl&lt;br /&gt;
autolock=true&lt;br /&gt;
sensitivity=100&lt;br /&gt;
waitonerror=true&lt;br /&gt;
priority=higher,normal&lt;br /&gt;
mapperfile=mapper.txt&lt;br /&gt;
usescancodes=true&lt;br /&gt;
&lt;br /&gt;
[dosbox]&lt;br /&gt;
# language -- Select another language file.&lt;br /&gt;
# memsize -- Amount of memory DOSBox has in megabytes.&lt;br /&gt;
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.&lt;br /&gt;
# captures -- Directory where things like wave,midi,screenshot get captured.&lt;br /&gt;
&lt;br /&gt;
language=&lt;br /&gt;
machine=vga&lt;br /&gt;
captures=capture&lt;br /&gt;
memsize=16&lt;br /&gt;
&lt;br /&gt;
[render]&lt;br /&gt;
# frameskip -- How many frames DOSBox skips before drawing one.&lt;br /&gt;
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.&lt;br /&gt;
# scaler -- Scaler used to enlarge/enhance low resolution modes.&lt;br /&gt;
#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,&lt;br /&gt;
#                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,&lt;br /&gt;
#                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.&lt;br /&gt;
#           If forced is appended (like scaler=hq2x forced), the scaler will be used&lt;br /&gt;
#           even if the result might not be desired.&lt;br /&gt;
&lt;br /&gt;
frameskip=0&lt;br /&gt;
aspect=false&lt;br /&gt;
scaler=normal2x&lt;br /&gt;
&lt;br /&gt;
[cpu]&lt;br /&gt;
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.&lt;br /&gt;
#         auto switches from normal to dynamic if appropriate.&lt;br /&gt;
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.&lt;br /&gt;
#           Setting this value too high results in sound dropouts and lags.&lt;br /&gt;
#           You can also let DOSBox guess the correct value by setting it to max.&lt;br /&gt;
#           The default setting (auto) switches to max if appropriate.&lt;br /&gt;
# cycleup   -- Amount of cycles to increase/decrease with keycombo.&lt;br /&gt;
# cycledown    Setting it lower than 100 will be a percentage.&lt;br /&gt;
&lt;br /&gt;
core=auto&lt;br /&gt;
cycles=auto&lt;br /&gt;
cycleup=500&lt;br /&gt;
cycledown=20&lt;br /&gt;
&lt;br /&gt;
[mixer]&lt;br /&gt;
# nosound -- Enable silent mode, sound is still emulated though.&lt;br /&gt;
# rate -- Mixer sample rate, setting any devices higher than this will&lt;br /&gt;
#         probably lower their sound quality.&lt;br /&gt;
# blocksize -- Mixer block size, larger blocks might help sound stuttering&lt;br /&gt;
#              but sound will also be more lagged.&lt;br /&gt;
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.&lt;br /&gt;
&lt;br /&gt;
nosound=false&lt;br /&gt;
rate=22050&lt;br /&gt;
blocksize=2048&lt;br /&gt;
prebuffer=10&lt;br /&gt;
&lt;br /&gt;
[midi]&lt;br /&gt;
# mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.&lt;br /&gt;
# device      -- Device that will receive the MIDI data from MPU-401.&lt;br /&gt;
#                This can be default,alsa,oss,win32,coreaudio,none.&lt;br /&gt;
# config      -- Special configuration options for the device. In Windows put&lt;br /&gt;
#                the id of the device you want to use. See README for details.&lt;br /&gt;
&lt;br /&gt;
mpu401=intelligent&lt;br /&gt;
device=default&lt;br /&gt;
config=&lt;br /&gt;
&lt;br /&gt;
[sblaster]&lt;br /&gt;
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.&lt;br /&gt;
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.&lt;br /&gt;
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.&lt;br /&gt;
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.&lt;br /&gt;
#            On auto the mode is determined by sblaster type.&lt;br /&gt;
#            All OPL modes are 'Adlib', except for CMS.&lt;br /&gt;
# oplrate -- Sample rate of OPL music emulation.&lt;br /&gt;
&lt;br /&gt;
sbtype=sb16&lt;br /&gt;
sbbase=220&lt;br /&gt;
irq=7&lt;br /&gt;
dma=1&lt;br /&gt;
hdma=5&lt;br /&gt;
mixer=true&lt;br /&gt;
oplmode=auto&lt;br /&gt;
oplrate=22050&lt;br /&gt;
&lt;br /&gt;
[gus]&lt;br /&gt;
# gus -- Enable the Gravis Ultrasound emulation.&lt;br /&gt;
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the&lt;br /&gt;
#            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)&lt;br /&gt;
# gusrate -- Sample rate of Ultrasound emulation.&lt;br /&gt;
# ultradir -- Path to Ultrasound directory.  In this directory&lt;br /&gt;
#             there should be a MIDI directory that contains&lt;br /&gt;
#             the patch files for GUS playback.  Patch sets used&lt;br /&gt;
#             with Timidity should work fine.&lt;br /&gt;
&lt;br /&gt;
gus=true&lt;br /&gt;
gusrate=22050&lt;br /&gt;
gusbase=240&lt;br /&gt;
irq1=5&lt;br /&gt;
irq2=5&lt;br /&gt;
dma1=3&lt;br /&gt;
dma2=3&lt;br /&gt;
ultradir=C:\ULTRASND&lt;br /&gt;
&lt;br /&gt;
[speaker]&lt;br /&gt;
# pcspeaker -- Enable PC-Speaker emulation.&lt;br /&gt;
# pcrate -- Sample rate of the PC-Speaker sound generation.&lt;br /&gt;
# tandy -- Enable Tandy Sound System emulation (off,on,auto).&lt;br /&gt;
#          For auto Tandysound emulation is present only if machine is set to tandy.&lt;br /&gt;
# tandyrate -- Sample rate of the Tandy 3-Voice generation.&lt;br /&gt;
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.&lt;br /&gt;
&lt;br /&gt;
pcspeaker=true&lt;br /&gt;
pcrate=22050&lt;br /&gt;
tandy=auto&lt;br /&gt;
tandyrate=22050&lt;br /&gt;
disney=true&lt;br /&gt;
&lt;br /&gt;
[joystick]&lt;br /&gt;
# joysticktype -- Type of joystick to emulate: auto (default), none,&lt;br /&gt;
#                 2axis (supports two joysticks,&lt;br /&gt;
#                 4axis (supports one joystick, first joystick used),&lt;br /&gt;
#                 4axis_2 (supports one joystick, second joystick used),&lt;br /&gt;
#                 fcs (Thrustmaster), ch (CH Flightstick).&lt;br /&gt;
#                 none disables joystick emulation.&lt;br /&gt;
#                 auto chooses emulation depending on real joystick(s).&lt;br /&gt;
# timed -- enable timed intervals for axis. (false is old style behaviour).&lt;br /&gt;
# autofire -- continuously fires as long as you keep the button pressed.&lt;br /&gt;
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.&lt;br /&gt;
# buttonwrap -- enable button wrapping at the number of emulated buttons.&lt;br /&gt;
&lt;br /&gt;
joysticktype=auto&lt;br /&gt;
timed=true&lt;br /&gt;
autofire=false&lt;br /&gt;
swap34=false&lt;br /&gt;
buttonwrap=true&lt;br /&gt;
&lt;br /&gt;
[serial]&lt;br /&gt;
# serial1-4 -- set type of device connected to com port.&lt;br /&gt;
#              Can be disabled, dummy, modem, nullmodem, directserial.&lt;br /&gt;
#              Additional parameters must be in the same line in the form of&lt;br /&gt;
#              parameter:value. Parameter for all types is irq.&lt;br /&gt;
#              for directserial: realport (required), rxdelay (optional).&lt;br /&gt;
#              for modem: listenport (optional).&lt;br /&gt;
#              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,&lt;br /&gt;
#                             transparent, port, inhsocket (all optional).&lt;br /&gt;
#              Example: serial1=modem listenport:5000&lt;br /&gt;
&lt;br /&gt;
serial1=dummy&lt;br /&gt;
serial2=dummy&lt;br /&gt;
serial3=disabled&lt;br /&gt;
serial4=disabled&lt;br /&gt;
&lt;br /&gt;
[dos]&lt;br /&gt;
# xms -- Enable XMS support.&lt;br /&gt;
# ems -- Enable EMS support.&lt;br /&gt;
# umb -- Enable UMB support.&lt;br /&gt;
# keyboardlayout -- Language code of the keyboard layout (or none).&lt;br /&gt;
&lt;br /&gt;
xms=true&lt;br /&gt;
ems=true&lt;br /&gt;
umb=true&lt;br /&gt;
keyboardlayout=none&lt;br /&gt;
&lt;br /&gt;
[ipx]&lt;br /&gt;
# ipx -- Enable ipx over UDP/IP emulation.&lt;br /&gt;
&lt;br /&gt;
ipx=false&lt;br /&gt;
&lt;br /&gt;
[autoexec]&lt;br /&gt;
# Lines in this section will be run at startup.&lt;br /&gt;
echo off&lt;br /&gt;
# German keyboard layout&lt;br /&gt;
keyb gr&lt;br /&gt;
IMGMOUNT D C:\DOSGAMES\ISO\SHANNARA\Shannara.iso -t iso&lt;br /&gt;
MOUNT C C:\DOSGAMES\SHANNARA&lt;br /&gt;
C:\&lt;br /&gt;
IF NOT EXIST DIG.INI GOTO SNDSETUP&lt;br /&gt;
IF NOT EXIST MDI.INI GOTO SNDSETUP&lt;br /&gt;
:PLAYGAME&lt;br /&gt;
SHANNARA.EXE&lt;br /&gt;
exit&lt;br /&gt;
:SNDSETUP&lt;br /&gt;
SETSOUND.EXE&lt;br /&gt;
GOTO PLAYGAME&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joergy</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=User:Joergy&amp;diff=2394</id>
		<title>User:Joergy</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=User:Joergy&amp;diff=2394"/>
		<updated>2009-06-18T10:30:38Z</updated>

		<summary type="html">&lt;p&gt;Joergy: New page: Old school '''never''' die! Old games '''never''' die! ---- Greetings from germany! I am Joergy and my year of construction is 1973. My first ''real'' PC was a 486er with 8MB ram and a '''...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Old school '''never''' die! Old games '''never''' die!&lt;br /&gt;
----&lt;br /&gt;
Greetings from germany! I am Joergy and my year of construction is 1973. My first ''real'' PC was a 486er with 8MB ram and a '''big''' 540MB hard drive.&lt;br /&gt;
Puhhh... that was a glory time!&lt;br /&gt;
 &lt;br /&gt;
[[Image:Joergy.jpg|Joergy in 2008]]&lt;br /&gt;
&lt;br /&gt;
DosBox is a great project. I try to support it as good i can between my family and job. :]&lt;/div&gt;</summary>
		<author><name>Joergy</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=File:Joergy.jpg&amp;diff=2393</id>
		<title>File:Joergy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=File:Joergy.jpg&amp;diff=2393"/>
		<updated>2009-06-18T10:17:37Z</updated>

		<summary type="html">&lt;p&gt;Joergy: Personal photo of Joergy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personal photo of Joergy.&lt;/div&gt;</summary>
		<author><name>Joergy</name></author>
	</entry>
	<entry>
		<id>https://www.dosbox.com/wiki/index.php?title=GAMES:Shannara&amp;diff=2392</id>
		<title>GAMES:Shannara</title>
		<link rel="alternate" type="text/html" href="https://www.dosbox.com/wiki/index.php?title=GAMES:Shannara&amp;diff=2392"/>
		<updated>2009-06-18T09:58:40Z</updated>

		<summary type="html">&lt;p&gt;Joergy: New page: '''Shannara''' is an adventure game for the [http://en.wikipedia.org/wiki/IBM_PC IBM PC] based on the [http://en.wikipedia.org/wiki/Shannara Shannara] series of the first three books.  == ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Shannara''' is an adventure game for the [http://en.wikipedia.org/wiki/IBM_PC IBM PC] based on the [http://en.wikipedia.org/wiki/Shannara Shannara] series of the first three books.&lt;br /&gt;
&lt;br /&gt;
== How to install ==&lt;br /&gt;
Just copy the '''SHANNARA''' directory from CD to your local drive e.g. ''C:\Oldgames\''. Change into the directory ''C:\Oldgames\SHANNARA\'' and open the '''LEGEND.INI''' file with a text editor.&lt;br /&gt;
&lt;br /&gt;
Original LEGEND.INI file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOUSE=MOUSE&lt;br /&gt;
PICDATA=.\&lt;br /&gt;
VOCDATA=.\VOC&lt;br /&gt;
SAVEDATA=C:\&lt;br /&gt;
FLCDATA=.\FLICS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To play the game ''without'' CD make the following modifications.&lt;br /&gt;
&lt;br /&gt;
Modified LEGEND.INI file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
KEYBOARD=NORMAL&lt;br /&gt;
MOUSE=MOUSE&lt;br /&gt;
PICDATA=C:\&lt;br /&gt;
VOCDATA=C:\VOC\&lt;br /&gt;
SAVEDATA=C:\&lt;br /&gt;
FLCDATA=C:\FLICS\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Making it work ==&lt;br /&gt;
If you want to play the game in ''full screen'' mode you should change the '''output''' parameter in the [http://www.dosbox.com/wiki/Dosbox.conf#.5Bsdl.5D [sdl]] section.&lt;br /&gt;
&lt;br /&gt;
Default output parameter:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
output=surface&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modified output parameter:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
output=opengl&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Read on in the [http://www.dosbox.com/wiki/Dosbox.conf Dosbox.conf] for further informations about possible parameters.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
After mounting the game you should start the '''SETSOUND.EXE''' file at first. Then you can start the game via '''SHANNARA.EXE'''.&lt;br /&gt;
&lt;br /&gt;
== DosBox config file example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This is the configurationfile for DOSBox 0.72.&lt;br /&gt;
# Lines starting with a # are commentlines.&lt;br /&gt;
# They are used to (briefly) document the effect of each option.&lt;br /&gt;
&lt;br /&gt;
[sdl]&lt;br /&gt;
# fullscreen -- Start dosbox directly in fullscreen.&lt;br /&gt;
# fulldouble -- Use double buffering in fullscreen.&lt;br /&gt;
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).&lt;br /&gt;
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.&lt;br /&gt;
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.&lt;br /&gt;
# autolock -- Mouse will automatically lock, if you click on the screen.&lt;br /&gt;
# sensitiviy -- Mouse sensitivity.&lt;br /&gt;
# waitonerror -- Wait before closing the console if dosbox has an error.&lt;br /&gt;
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).&lt;br /&gt;
#             Second entry behind the comma is for when dosbox is not focused/minimized.&lt;br /&gt;
# mapperfile -- File used to load/save the key/event mappings from.&lt;br /&gt;
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.&lt;br /&gt;
&lt;br /&gt;
fullscreen=false&lt;br /&gt;
fulldouble=false&lt;br /&gt;
fullresolution=original&lt;br /&gt;
windowresolution=original&lt;br /&gt;
output=opengl&lt;br /&gt;
autolock=true&lt;br /&gt;
sensitivity=100&lt;br /&gt;
waitonerror=true&lt;br /&gt;
priority=higher,normal&lt;br /&gt;
mapperfile=mapper.txt&lt;br /&gt;
usescancodes=true&lt;br /&gt;
&lt;br /&gt;
[dosbox]&lt;br /&gt;
# language -- Select another language file.&lt;br /&gt;
# memsize -- Amount of memory DOSBox has in megabytes.&lt;br /&gt;
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.&lt;br /&gt;
# captures -- Directory where things like wave,midi,screenshot get captured.&lt;br /&gt;
&lt;br /&gt;
language=&lt;br /&gt;
machine=vga&lt;br /&gt;
captures=capture&lt;br /&gt;
memsize=16&lt;br /&gt;
&lt;br /&gt;
[render]&lt;br /&gt;
# frameskip -- How many frames DOSBox skips before drawing one.&lt;br /&gt;
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.&lt;br /&gt;
# scaler -- Scaler used to enlarge/enhance low resolution modes.&lt;br /&gt;
#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,&lt;br /&gt;
#                         2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,&lt;br /&gt;
#                         tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.&lt;br /&gt;
#           If forced is appended (like scaler=hq2x forced), the scaler will be used&lt;br /&gt;
#           even if the result might not be desired.&lt;br /&gt;
&lt;br /&gt;
frameskip=0&lt;br /&gt;
aspect=false&lt;br /&gt;
scaler=normal2x&lt;br /&gt;
&lt;br /&gt;
[cpu]&lt;br /&gt;
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.&lt;br /&gt;
#         auto switches from normal to dynamic if appropriate.&lt;br /&gt;
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.&lt;br /&gt;
#           Setting this value too high results in sound dropouts and lags.&lt;br /&gt;
#           You can also let DOSBox guess the correct value by setting it to max.&lt;br /&gt;
#           The default setting (auto) switches to max if appropriate.&lt;br /&gt;
# cycleup   -- Amount of cycles to increase/decrease with keycombo.&lt;br /&gt;
# cycledown    Setting it lower than 100 will be a percentage.&lt;br /&gt;
&lt;br /&gt;
core=auto&lt;br /&gt;
cycles=auto&lt;br /&gt;
cycleup=500&lt;br /&gt;
cycledown=20&lt;br /&gt;
&lt;br /&gt;
[mixer]&lt;br /&gt;
# nosound -- Enable silent mode, sound is still emulated though.&lt;br /&gt;
# rate -- Mixer sample rate, setting any devices higher than this will&lt;br /&gt;
#         probably lower their sound quality.&lt;br /&gt;
# blocksize -- Mixer block size, larger blocks might help sound stuttering&lt;br /&gt;
#              but sound will also be more lagged.&lt;br /&gt;
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.&lt;br /&gt;
&lt;br /&gt;
nosound=false&lt;br /&gt;
rate=22050&lt;br /&gt;
blocksize=2048&lt;br /&gt;
prebuffer=10&lt;br /&gt;
&lt;br /&gt;
[midi]&lt;br /&gt;
# mpu401      -- Type of MPU-401 to emulate: none, uart or intelligent.&lt;br /&gt;
# device      -- Device that will receive the MIDI data from MPU-401.&lt;br /&gt;
#                This can be default,alsa,oss,win32,coreaudio,none.&lt;br /&gt;
# config      -- Special configuration options for the device. In Windows put&lt;br /&gt;
#                the id of the device you want to use. See README for details.&lt;br /&gt;
&lt;br /&gt;
mpu401=intelligent&lt;br /&gt;
device=default&lt;br /&gt;
config=&lt;br /&gt;
&lt;br /&gt;
[sblaster]&lt;br /&gt;
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.&lt;br /&gt;
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.&lt;br /&gt;
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.&lt;br /&gt;
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.&lt;br /&gt;
#            On auto the mode is determined by sblaster type.&lt;br /&gt;
#            All OPL modes are 'Adlib', except for CMS.&lt;br /&gt;
# oplrate -- Sample rate of OPL music emulation.&lt;br /&gt;
&lt;br /&gt;
sbtype=sb16&lt;br /&gt;
sbbase=220&lt;br /&gt;
irq=7&lt;br /&gt;
dma=1&lt;br /&gt;
hdma=5&lt;br /&gt;
mixer=true&lt;br /&gt;
oplmode=auto&lt;br /&gt;
oplrate=22050&lt;br /&gt;
&lt;br /&gt;
[gus]&lt;br /&gt;
# gus -- Enable the Gravis Ultrasound emulation.&lt;br /&gt;
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the&lt;br /&gt;
#            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)&lt;br /&gt;
# gusrate -- Sample rate of Ultrasound emulation.&lt;br /&gt;
# ultradir -- Path to Ultrasound directory.  In this directory&lt;br /&gt;
#             there should be a MIDI directory that contains&lt;br /&gt;
#             the patch files for GUS playback.  Patch sets used&lt;br /&gt;
#             with Timidity should work fine.&lt;br /&gt;
&lt;br /&gt;
gus=true&lt;br /&gt;
gusrate=22050&lt;br /&gt;
gusbase=240&lt;br /&gt;
irq1=5&lt;br /&gt;
irq2=5&lt;br /&gt;
dma1=3&lt;br /&gt;
dma2=3&lt;br /&gt;
ultradir=C:\ULTRASND&lt;br /&gt;
&lt;br /&gt;
[speaker]&lt;br /&gt;
# pcspeaker -- Enable PC-Speaker emulation.&lt;br /&gt;
# pcrate -- Sample rate of the PC-Speaker sound generation.&lt;br /&gt;
# tandy -- Enable Tandy Sound System emulation (off,on,auto).&lt;br /&gt;
#          For auto Tandysound emulation is present only if machine is set to tandy.&lt;br /&gt;
# tandyrate -- Sample rate of the Tandy 3-Voice generation.&lt;br /&gt;
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.&lt;br /&gt;
&lt;br /&gt;
pcspeaker=true&lt;br /&gt;
pcrate=22050&lt;br /&gt;
tandy=auto&lt;br /&gt;
tandyrate=22050&lt;br /&gt;
disney=true&lt;br /&gt;
&lt;br /&gt;
[joystick]&lt;br /&gt;
# joysticktype -- Type of joystick to emulate: auto (default), none,&lt;br /&gt;
#                 2axis (supports two joysticks,&lt;br /&gt;
#                 4axis (supports one joystick, first joystick used),&lt;br /&gt;
#                 4axis_2 (supports one joystick, second joystick used),&lt;br /&gt;
#                 fcs (Thrustmaster), ch (CH Flightstick).&lt;br /&gt;
#                 none disables joystick emulation.&lt;br /&gt;
#                 auto chooses emulation depending on real joystick(s).&lt;br /&gt;
# timed -- enable timed intervals for axis. (false is old style behaviour).&lt;br /&gt;
# autofire -- continuously fires as long as you keep the button pressed.&lt;br /&gt;
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.&lt;br /&gt;
# buttonwrap -- enable button wrapping at the number of emulated buttons.&lt;br /&gt;
&lt;br /&gt;
joysticktype=auto&lt;br /&gt;
timed=true&lt;br /&gt;
autofire=false&lt;br /&gt;
swap34=false&lt;br /&gt;
buttonwrap=true&lt;br /&gt;
&lt;br /&gt;
[serial]&lt;br /&gt;
# serial1-4 -- set type of device connected to com port.&lt;br /&gt;
#              Can be disabled, dummy, modem, nullmodem, directserial.&lt;br /&gt;
#              Additional parameters must be in the same line in the form of&lt;br /&gt;
#              parameter:value. Parameter for all types is irq.&lt;br /&gt;
#              for directserial: realport (required), rxdelay (optional).&lt;br /&gt;
#              for modem: listenport (optional).&lt;br /&gt;
#              for nullmodem: server, rxdelay, txdelay, telnet, usedtr,&lt;br /&gt;
#                             transparent, port, inhsocket (all optional).&lt;br /&gt;
#              Example: serial1=modem listenport:5000&lt;br /&gt;
&lt;br /&gt;
serial1=dummy&lt;br /&gt;
serial2=dummy&lt;br /&gt;
serial3=disabled&lt;br /&gt;
serial4=disabled&lt;br /&gt;
&lt;br /&gt;
[dos]&lt;br /&gt;
# xms -- Enable XMS support.&lt;br /&gt;
# ems -- Enable EMS support.&lt;br /&gt;
# umb -- Enable UMB support.&lt;br /&gt;
# keyboardlayout -- Language code of the keyboard layout (or none).&lt;br /&gt;
&lt;br /&gt;
xms=true&lt;br /&gt;
ems=true&lt;br /&gt;
umb=true&lt;br /&gt;
keyboardlayout=none&lt;br /&gt;
&lt;br /&gt;
[ipx]&lt;br /&gt;
# ipx -- Enable ipx over UDP/IP emulation.&lt;br /&gt;
&lt;br /&gt;
ipx=false&lt;br /&gt;
&lt;br /&gt;
[autoexec]&lt;br /&gt;
# Lines in this section will be run at startup.&lt;br /&gt;
echo off&lt;br /&gt;
keyb gr&lt;br /&gt;
MOUNT C C:\Oldgames\SHANNARA\&lt;br /&gt;
c:&lt;br /&gt;
SETSOUND.EXE&lt;br /&gt;
SHANNARA.EXE&lt;br /&gt;
exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joergy</name></author>
	</entry>
</feed>