https://www.dosbox.com/wiki/api.php?action=feedcontributions&user=71.17.149.242&feedformat=atomDOSBoxWiki - User contributions [en]2024-03-29T01:24:19ZUser contributionsMediaWiki 1.34.1https://www.dosbox.com/wiki/index.php?title=Dosbox.conf&diff=369Dosbox.conf2008-01-26T23:18:03Z<p>71.17.149.242: </p>
<hr />
<div>'''dosbox.conf''' is a configuration file located inside the same folder as the DOSBox binary. It contains various system settings and initialization values that define your emulated environment. Everything can be controlled by editing this file or if you like through more graphically oriented [[DOSBoxFrontends|Front Ends]]. You can also create separate '''dosbox.conf''' files for multiple host environments (which is helpful in playing various DOS games that expect various types of hardware).<br />
<br />
The configuration file is broken into separate sections which contain section settings. Many of these settings do not need to be fully understood to configure DOSBox, but it is helpful to know where to look. You should also be aware that anything to the right of the a '''#''' to the end of the line is considered a comment as is totally ignored by DOSBox when it loads.<br />
<br />
== [sdl] ==<br />
{{:Configuration:SDL}}<br />
== [dosbox] ==<br />
{{:Configuration:DOSBOX}}<br />
== [render] ==<br />
{{:Configuration:RENDER}}<br />
== [cpu] ==<br />
{{:Configuration:CPU}}<br />
== [mixer] ==<br />
:Here you can define the quality of emulated audio. ([[Configuration:Mixer|more]]) ...See [[Sound]]<br />
<br />
== [midi] ==<br />
:Here you can define any MIDI related settings. The term MIDI is commonly used to refer to background music found in games, but specifically it refers to synthesizer audio (which can be passed directly from emulated games to modern hardware. ([[Configuration:MIDI|more]]) ...See [[Sound]]<br />
<br />
== [sblaster] ==<br />
:[[SoundBlaster|Sound Blaster]] related settings. ([[Configuration:SBlaster|more]]) ...See [[Sound]]<br />
<br />
== [gus] ==<br />
:[[GUS|Gravis Ultra Sound]] related settings. ([[Configuration:GUS|more]]) ...See [[Sound]]<br />
<br />
== [speaker] ==<br />
:[[PCSpeaker|PC Speaker]] related settings. ([[Configuration:PCSpeaker|more]]) ...See [[Sound]]<br />
<br />
== [joystick] ==<br />
:[[Joystick]] related settings. ([[Configuration:Joystick|more]])<br />
<br />
== [serial] ==<br />
:[[SerialPort|Serial Port]] related settings. ([[Configuration:SerialPort|more]])<br />
<br />
== [dos] ==<br />
:[[ConventionalMemory|Conventional Memory]] and [[ExtendedMemory|Extended Memory]] related settings as well as the keyboard layout. ([[Configuration:DOS|more]])<br />
<br />
== [ipx] ==<br />
:[[IPX|IPX Networking]] related settings. ([[Configuration:IPX|more]])<br />
<br />
== [autoexec] ==<br />
:Here you can define the contents of the [[AUTOEXEC|AUTOEXEC.BAT]] file (which is executed immediately after DOSBox is initialized). Thus any commands listed here will be performed each time DOSBox is used ([[Configuration:AUTOEXEC|more]])</div>71.17.149.242https://www.dosbox.com/wiki/index.php?title=Drives&diff=368Drives2008-01-26T23:14:58Z<p>71.17.149.242: </p>
<hr />
<div>DOSBox, in an effort to emulate a class MS-DOS environment needs some location to emulate a virtual Hard Drive. Commonly MS-DOS users would be greeted with a <code><pre>C:\></pre></code> prompt once a computer is done booting. The hard drives currently in your system are most likely many times larger than the kinds of hard drives that existed back when MS-DOS was commercially available. Also, they contain software that is not suited for DOSBox. In order to create a realistic (and safe) environment to run your DOS software you should define a path somewhere on your hard disk that will be treated as a virtual hard disk.<br />
<br />
Note that upon starting DOSBox the prompt instead reads <code><pre>Z:\></pre></code> which is a virtual drive in memory (RAMDrive) where the OS Tools are stored. Users cannot write data to the Z:\ and it exists only for DOSBox purposes. See the [[ZDrive]] section for more information<br />
<br />
Navigation between different drives is done by typing <tt>C:</tt> where C is the letter of the drive you wish to go to. By default DOSBox, like Windows, will detect [[Floppy|Floppy Drives]] connected via floppy cables as the A:\ and B:\ respectively.<br />
<br />
==Mounting a C:\==<br />
It bears repeating that '''unsafe''' to mount one's entire drive into DOSBox, particularly if another OS is already installed on it. For that reason, it's recommended only to mount a subdirectory (subfolder) of the drive where DOS files will be stored and have DOSBox fool it's games/applications into thinking that is the C:\. Ideal locations for a virtual hard disk are<br />
<br />
=== Windows ===<br />
<code><pre>C:\DOSROOT</pre></code><br />
mount c C:\DOSROOT<br />
<br />
=== Linux ===<br />
<code><pre>~/DOSROOT</pre></code><br />
mount c ~/DOSROOT<br />
<br />
=== Mac OSX ===<br />
<br />
=== BeOS ===<br />
<br />
=== OS/2 ===<br />
<br />
<br />
Note that you can have more than one Drive defined if you want to recreate complex configurations, but it is generally easier to have a single drive that will be [[MOUNT|mounted]] a your C: drive.</div>71.17.149.242https://www.dosbox.com/wiki/index.php?title=Main_Page&diff=367Main Page2008-01-26T23:13:46Z<p>71.17.149.242: /* Welcome to the Wiki page of the DOSBox project */</p>
<hr />
<div>=Welcome to the Wiki page of the DOSBox project=<br />
<br />
'''DOSBox''' emulates an Intel x86 PC, complete with [[Sound|sound]], [[Display|graphics]], [[Input|mouse]], [[Input|joystick]], [[Connectivity|modem]], etc., necessary for running many old MS-DOS [[GAMES|games]] that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD. However, it is not restricted to running only games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS") [[Software|application]] should run in DOSBox, but the emphasis has been on getting DOS [[GAMES|games]] to run smoothly, which means that communication, networking and printer support are still in early development.<br />
<br />
DOSBox also comes with its own [[Command Line|DOS-like command prompt]]. It is still quite rudimentary and lacks many of the features found in MS-DOS, but it is sufficient for installing and running most DOS [[GAMES|games]].<br />
<br />
DOSBox has a lively, user-supported [http://vogons.zetafleet.com/index.php?c=7 community forum] hosted at VOGONS (Very Old Games On New Systems). Feel very very free to drop by if you have questions about DOSBox!<br />
<br />
==General Information==<br />
*[[Releases|Downloading DOSBox]]<br />
*[[System Requirements]]<br />
*[[FAQ|Frequently Asked Questions]] (FAQ)<br />
*Guides<br />
**[[Basic Setup and Installation of DosBox]]<br />
***[[DOSBox and Windows Vista|Vista Specific Issues]]<br />
***[[DOSBox and Mac OSX|Mac OSX Specific Issues]]<br />
**[[Contributing to this Wiki]]<br />
**[[GAMES|Games]]<br />
**[[Software|Applications]]<br />
**[[DOSBoxFrontends|Frontends]] - simplifies running and understanding DOSBox.<br />
**[[Performance|Running Resource Demanding Games]]<br />
*[[Special Thanks]]<br />
*[[Contact]]<br />
<br />
==More Specific Topics==<br />
*[[Usage]]<br />
*[[ZDrive|Z:\> Prompt]]<br />
*[[Commands|Command Line Utilities]]<br />
*[[Utilities|Internal Programs]]<br />
**[[MOUNT|Mounting your CD-ROM in DOSBox]]<br />
*[[Special Keys]]<br />
*[[dosbox.conf|The Configuration File]] (dosbox.conf)<br />
*[[Language File|The Language File]]<br />
<br />
==DOSBox Resources==<br />
*[http://dosbox.cvs.sourceforge.net/dosbox/dosbox/README?view=markup DOSBox README File]<br />
*[http://dosbox.com/comp_list.php List of Games and Applications] (and how to install and run them)<br />
*[http://vogons.zetafleet.com/index.php?c=7 DOSBox community forum]<br />
*[http://dosbox.sourceforge.net/oldwiki/ The original DOSBox Wiki]<br />
<br />
==Advanced Topics==<br />
*[[BuildingDOSBox|Building DOSBox]] - Building your own version of DOSBox<br />
*[http://docs.mandragor.org/files/Common_libs_documentation/SDL/FAQ_en/FAQ-Using_SDL.html Using SDL FAQ] (SDL environment variables that can make or break things)<br />
*[[Special:Allpages|Index of all articles]]</div>71.17.149.242https://www.dosbox.com/wiki/index.php?title=Drives&diff=366Drives2008-01-26T23:11:48Z<p>71.17.149.242: </p>
<hr />
<div>DOSBox, in an effort to emulate a class MS-DOS environment needs some location to emulate a virtual Hard Drive. Commonly MS-DOS users would be greeted with a <code><pre>C:\></pre></code> prompt once a computer is done booting. The hard drives currently in your system are most likely many times larger than the kinds of hard drives that existed back when MS-DOS was commercially available. Also, they contain software that is not suited for DOSBox. In order to create a realistic (and safe) environment to run your DOS software you should define a path somewhere on your hard disk that will be treated as a virtual hard disk.<br />
<br />
Note that upon starting DOSBox the prompt instead reads <code><pre>Z:\></pre></code> which is a virtual drive in memory (RAMDrive) where the OS Tools are stored. Users cannot write data to the Z:\ and it exists only for DOSBox purposes.<br />
<br />
Navigation between different drives is done by typing <tt>C:</tt> where C is the letter of the drive you wish to go to. By default DOSBox, like Windows, will detect [[Floppy|Floppy Drives]] connected via floppy cables as the A:\ and B:\ respectively.<br />
<br />
==Mounting a C:\==<br />
It bears repeating that '''unsafe''' to mount one's entire drive into DOSBox, particularly if another OS is already installed on it. For that reason, it's recommended only to mount a subdirectory (subfolder) of the drive where DOS files will be stored and have DOSBox fool it's games/applications into thinking that is the C:\. Ideal locations for a virtual hard disk are<br />
<br />
=== Windows ===<br />
<code><pre>C:\DOSROOT</pre></code><br />
mount c C:\DOSROOT<br />
<br />
=== Linux ===<br />
<code><pre>~/DOSROOT</pre></code><br />
mount c ~/DOSROOT<br />
<br />
=== Mac OSX ===<br />
<br />
=== BeOS ===<br />
<br />
=== OS/2 ===<br />
<br />
<br />
Note that you can have more than one Drive defined if you want to recreate complex configurations, but it is generally easier to have a single drive that will be [[MOUNT|mounted]] a your C: drive.</div>71.17.149.242https://www.dosbox.com/wiki/index.php?title=Sound&diff=365Sound2008-01-26T23:01:37Z<p>71.17.149.242: Added sections</p>
<hr />
<div>DOSBox is capable of emulating various Sound Devices. By emulating the hardware the user can utilize whatever Audio Device they have installed (in whatever configuration), while the DOS [[GAMES|Game]] or [[Software|Application]] believes it is running on the emulated hardware. Most of the Sound Devices are capable of existing inside the same computer at the same time, so when configuring DOSBox Sound you need to think of it as separate devices that can be enabled or disabled. A game will likely only use a single device at a time, so you don't gain much in the way of performance by having only one device enabled. DOSBox also makes sure the appropriate environment variables are defined for each device so game audio device auto-detection usually works.<br />
<br />
DOSBox can emulate<br />
<br />
==Sound Blaster==<br />
<br />
The Sound Blaster is widely considered the most popular audio device standard. In the DOS era of games, it came in a few editions. In most cases '''<tt>sb16</tt>''' is the best option, though many older games that were produced before the SB16 was manufactured might have some issues with working with the otherwise backward compatible device. Here is a list of the different capabilities of the various Sound Blaster cards.<br />
<br />
Soundblaster is considered the "standard" for special effects reproduction in many applications and games and is often coupled with a MIDI card for music emulation.<br />
<br />
{| style="font-size: 90%; text-align: left;" cellpadding="3"<br />
|-<br />
! style="font-size:110%; text-align: center; background-color: #ccccff;" class="summary" | Device<br />
! style="font-size:110%; text-align: center; background-color: #ccccff;" class="summary" | Name<br />
! style="font-size:110%; text-align: center; background-color: #ccccff;" class="summary" | Bits<br />
! style="font-size:110%; text-align: center; background-color: #ccccff;" class="summary" | Stereo<br />
|-<br />
| none<br />
| Sound Blaster Emulation disabled<br />
| ''n/a''<br />
| ''n/a''<br />
|-<br />
| sb1<br />
| Sound Blaster ver. 1.0<br />
| 8<br />
| no<br />
|-<br />
| sb2<br />
| Sound Blaster ver. 2.0<br />
| 8<br />
| no<br />
|-<br />
| sbpro1<br />
| Sound Blaster Pro ver. 1.0<br />
| 8<br />
| yes<br />
|-<br />
| sbpro2<br />
| Sound Blaster Pro ver. 2.0<br />
| 8<br />
| yes<br />
|-<br />
| sb16<br />
| Sound Blaster 16<br />
| 16<br />
| yes<br />
|}<br />
<br />
<br />
==Adlib==<br />
AdLib Music Synthesizer Card<br />
<br />
==Gravis Ultrasound==<br />
<br />
==Tandy Sound System==<br />
<br />
==Disney Sound Source==<br />
<br />
The Disney Sound Source is an external audio device that connects to a PC via a Parallel Port (Printer Port). The device is surprisingly capable of producing polyphonic audio and voice. The sound quality is distinctive and tinny, though by no means high quality. One notable game that supported the device was Sierra's [[GAMES:King's Quest 6|Kings Quest 6]] which managed to provide an audio experience similar to the Sound Blaster audio card. There isn't much needed in the way of configuration because it connects to any available Parallel Port, but applications that utilize a printer might lock up if the device is enabled.<br />
<br />
A Windows Driver exists that can let the device work as an audio device in Windows 3.11.<br />
<br />
==General MIDI==<br />
General MIDI isn't a specific piece of hardware so much as a standard that is supported through various soundcards (and other devices sure as mixers, instruments, lighting control panels, etc...). DOSBox is able to emulate MIDI sounds in either regular or uart modes and output them via a number of sound engine methods.<br />
<br />
General MIDI in DOSBox sounds closest to ????? hardware<br />
<br />
==Roland==<br />
Roland MT-32, MT-100, LAPC-I, CM-32L, CM-64<br />
<br />
Not supported directly??? These choices are able to read General MIDI data?<br />
<br />
==PC-Speaker==<br />
<br />
The most ubiquitous Audio Device of all time. Built into every personal computer, the PC Speaker acts as diagnostic device during the initial booting up of a computer (to inform the user in a series of beeps, if there is any low lever hardware issue). Early game developers utilized the PC Speaker to generate music and sound effects to good effect. Later some developers invented ways to generate complex audio through the PC Speaker, even reproducing voice. Very few games utilized the PC Speaker in this way (as the CPU requirements were high and the quality was severely limited), however a Windows Driver (similar to the Disney Sound System driver) allowed Windows games to utilize the PC Speaker. There is nothing to configure in the PC Speaker.</div>71.17.149.242https://www.dosbox.com/wiki/index.php?title=DOSBox_FAQ&diff=364DOSBox FAQ2008-01-26T22:53:09Z<p>71.17.149.242: /* Performance */ rewrote my entire sound question when i realized there was a wiki page.</p>
<hr />
<div>= Compatibility =<br />
'''Q.''' Where can I learn about the compatibility of a specific game or application?<br />
<br />
'''A.''' The DOSBox Wiki has two pages devoted to compatibility and configuration.<br />
* [[GAMES|Games]] <br />
* [[Software|Applications]]<br />
You can also search the [http://vogons.zetafleet.com/index.php?c=7 DOSBox community forums] if you cannot find what you are looking for. If you can find the answer to your question, please help out the rest of the DOSBox community by writing an article about how you made your game or application work. Be sure to include the version of DOSBox you used.<br />
<br />
'''Q.''' What if I cannot find any information about a specific game or application?<br />
<br />
'''A.''' This might be a bit harder but you can try and find similar applications to the one your looking for. For instance, games produced by Sierra around the same time tend to use the same engine, and issues with one game can often be seen in other games. If your application is built on top of a larger platform like GWBasic, you can look for help by searching for that platform. If your trying to write an article about how you made your complex application work, try to reference the platform in your article so it can show up in search results for people trying to solve other issues.<br />
<br />
'''Q.''' Does DOSBox support non QWERTY keyboard layouts and will it have the KEYB command?<br />
<br />
'''A.''' It already does. Since 0.70<br />
<br />
'''Q.''' How do you print out of the DOS Box? Can you use the program's print to a parallel or serial printer?<br />
<br />
'''A.''' If your application can print to a file, you can redirect the file to a printer. On Windows at a command prompt or at the Run option, you can use <br />
<code><pre>COPY /B [FILE NAME] LPT1</pre></code> to send a file to a printer (connected or mapped to LPT1). If the application can print in Postscript format, utilities like [http://www.ghostscript.com/awki Ghostscript/Ghostview] can be used to send the file to the printer. Also, some custom builds of DOSBox have the ability to capture print data to a image. More information about this beta feature can be found at [http://home.arcor.de/h-a-l-9000/dbdl.html HAL9000's webpage]<br />
<br />
= Performance =<br />
'''Q.''' My game/application runs slowly, how do I improve speed?<br />
<br />
'''A.''' Increase cycles. Use core=dynamic. Try different output modes (e.g. output=overlay). Increase Frameskip. Disable unneeded components in the [[dosbox.conf]] such as [[Sound]], mouse or joystick emulation. If all else fails, find a faster computer to run DOSBox on.<br />
<br />
Also be sure to check the compatibility section of this FAQ as some game/applications are more trouble (or resource hogs) than others.<br />
<br />
<br />
'''Q.''' The Sound/Music for my DOS game/application sounds terrible what can I do?<br />
<br />
'''A.''' This is a complicated question covered in the [[Sound]] section of the wiki. It's important to remember to install or setup game/applications correctly to use the correct sound devices (<tt>INSTALL.EXE</tt>, <tt>SOUNDSET.EXE</tt> and <tt>SETUP.EXE</tt> are popular program names to look for). The capabilities of the hardware as well as the preferences of the programmer vary: Therefore what may sound "best" on one particular game may not be the "best" for another. Sometimes changes need to be made to the [[dosbox.conf]] file (or a new conf file) to get the best results.<br />
<br />
Also, game sound/music may have an impact on the speed at which the game/application runs and running DOSBox with limited resources may result in incomplete or 'choppy' sound being heard. (see previous question)<br />
<br />
= Usage =<br />
'''Q.''' My backslash key is mapped to ']' with DOSBox in Vista. Is there a workaround?<br />
<br />
'''A.''' Press <tt>CTRL-F1</tt> to enter the keymapper and select the backslash with your mouse. Press the <tt>DELETE</tt> button that will show up on your screen. Then press <tt>ADD</tt> to bind backslash to another key. Simply press an unused key to bind it to this. Press <tt>SAVE</tt> and then <tt>EXIT</tt> to return to the main screen.<br />
<br />
'''Q.''' My cursor is trapped within the DOSBox window when I click inside. How do I get the cursor out?<br />
<br />
'''A.''' DOSBox will capture your mouse when you click inside the display window (and you have '''<tt>autolock=true</tt>''' set in the [[Dosbox.conf]]). Simply press '''<tt>CTRL-F10</tt>''' to release the mouse.<br />
<br />
<br />
'''Q.''' How do I access my hard drive/cdrom in DOSBox.<br />
<br />
'''A.''' See the information on the [[MOUNT]] command, or type <tt>intro mount</tt> or <tt>intro cdrom</tt> in DOSBox for the basics.<br />
<br />
'''Q.''' I have an ISO image I made of files for backup purposes. How do I access it in DOSBox.<br />
<br />
'''A.''' See the information on the [[IMGMOUNT]] command</div>71.17.149.242https://www.dosbox.com/wiki/index.php?title=DOSBox_FAQ&diff=363DOSBox FAQ2008-01-26T22:46:59Z<p>71.17.149.242: /* Usage */</p>
<hr />
<div>= Compatibility =<br />
'''Q.''' Where can I learn about the compatibility of a specific game or application?<br />
<br />
'''A.''' The DOSBox Wiki has two pages devoted to compatibility and configuration.<br />
* [[GAMES|Games]] <br />
* [[Software|Applications]]<br />
You can also search the [http://vogons.zetafleet.com/index.php?c=7 DOSBox community forums] if you cannot find what you are looking for. If you can find the answer to your question, please help out the rest of the DOSBox community by writing an article about how you made your game or application work. Be sure to include the version of DOSBox you used.<br />
<br />
'''Q.''' What if I cannot find any information about a specific game or application?<br />
<br />
'''A.''' This might be a bit harder but you can try and find similar applications to the one your looking for. For instance, games produced by Sierra around the same time tend to use the same engine, and issues with one game can often be seen in other games. If your application is built on top of a larger platform like GWBasic, you can look for help by searching for that platform. If your trying to write an article about how you made your complex application work, try to reference the platform in your article so it can show up in search results for people trying to solve other issues.<br />
<br />
'''Q.''' Does DOSBox support non QWERTY keyboard layouts and will it have the KEYB command?<br />
<br />
'''A.''' It already does. Since 0.70<br />
<br />
'''Q.''' How do you print out of the DOS Box? Can you use the program's print to a parallel or serial printer?<br />
<br />
'''A.''' If your application can print to a file, you can redirect the file to a printer. On Windows at a command prompt or at the Run option, you can use <br />
<code><pre>COPY /B [FILE NAME] LPT1</pre></code> to send a file to a printer (connected or mapped to LPT1). If the application can print in Postscript format, utilities like [http://www.ghostscript.com/awki Ghostscript/Ghostview] can be used to send the file to the printer. Also, some custom builds of DOSBox have the ability to capture print data to a image. More information about this beta feature can be found at [http://home.arcor.de/h-a-l-9000/dbdl.html HAL9000's webpage]<br />
<br />
= Performance =<br />
'''Q.''' My game/application runs slowly, how do I improve speed?<br />
<br />
'''A.''' Increase cycles. Use core=dynamic. Try different output modes (e.g. output=overlay). Increase Frameskip. Disable unneeded components such as sound, mouse or joystick emulation. If all else fails, find a faster computer to run DOSBox on.<br />
<br />
Also be sure to check the compatibility section of this FAQ as some game/applications are more trouble (or resource hogs) than others.<br />
<br />
<br />
'''Q.''' The Sound/Music for my DOS game/application sounds terrible what can I do?<br />
<br />
'''A.''' That's a complicated question since the noise/music you hear during a game will depend greatly on how it was programmed and the decisions the Sound developers made on the game. Still... there are a few tips that can be offered. Remember first to run the game's setup and select the appropriate sound card type. As of DOSBox 0.72, supported types are ''PC Speaker'', ''Sound Blaster'' (most of the family), ''Adlib'', ''Gravis Ultra Sound'', ''General MIDI'' and ''MPU-401''. The default configuration settings are to emulate a '''Sound Blaster 16''' (used mostly for special effects) and '''General MIDI''' (used for music). For many games, these settings should provide the best sound and should be setup in the game, but can be adjusted in the dosbox.conf file (or a new conf file) should they not.<br />
<br />
'''Gravis Ultrasound''' emulation is also supported and may deliver a superior sound for many products, but may require additional steps depending on the program. Keep in mind however that each piece of hardware has different capabilities and that gamers are STILL arguing about which is superior.<br />
<br />
Also, game sound/music may have an impact on the speed at which the game/application runs and running DOSBox with limited resources may result in incomplete or 'choppy' sound being heard. (see previous question)<br />
<br />
= Usage =<br />
'''Q.''' My backslash key is mapped to ']' with DOSBox in Vista. Is there a workaround?<br />
<br />
'''A.''' Press <tt>CTRL-F1</tt> to enter the keymapper and select the backslash with your mouse. Press the <tt>DELETE</tt> button that will show up on your screen. Then press <tt>ADD</tt> to bind backslash to another key. Simply press an unused key to bind it to this. Press <tt>SAVE</tt> and then <tt>EXIT</tt> to return to the main screen.<br />
<br />
'''Q.''' My cursor is trapped within the DOSBox window when I click inside. How do I get the cursor out?<br />
<br />
'''A.''' DOSBox will capture your mouse when you click inside the display window (and you have '''<tt>autolock=true</tt>''' set in the [[Dosbox.conf]]). Simply press '''<tt>CTRL-F10</tt>''' to release the mouse.<br />
<br />
<br />
'''Q.''' How do I access my hard drive/cdrom in DOSBox.<br />
<br />
'''A.''' See the information on the [[MOUNT]] command, or type <tt>intro mount</tt> or <tt>intro cdrom</tt> in DOSBox for the basics.<br />
<br />
'''Q.''' I have an ISO image I made of files for backup purposes. How do I access it in DOSBox.<br />
<br />
'''A.''' See the information on the [[IMGMOUNT]] command</div>71.17.149.242https://www.dosbox.com/wiki/index.php?title=DOSBox_FAQ&diff=360DOSBox FAQ2008-01-26T22:42:56Z<p>71.17.149.242: /* Performance */ quick reword</p>
<hr />
<div>= Compatibility =<br />
'''Q.''' Where can I learn about the compatibility of a specific game or application?<br />
<br />
'''A.''' The DOSBox Wiki has two pages devoted to compatibility and configuration.<br />
* [[GAMES|Games]] <br />
* [[Software|Applications]]<br />
You can also search the [http://vogons.zetafleet.com/index.php?c=7 DOSBox community forums] if you cannot find what you are looking for. If you can find the answer to your question, please help out the rest of the DOSBox community by writing an article about how you made your game or application work. Be sure to include the version of DOSBox you used.<br />
<br />
'''Q.''' What if I cannot find any information about a specific game or application?<br />
<br />
'''A.''' This might be a bit harder but you can try and find similar applications to the one your looking for. For instance, games produced by Sierra around the same time tend to use the same engine, and issues with one game can often be seen in other games. If your application is built on top of a larger platform like GWBasic, you can look for help by searching for that platform. If your trying to write an article about how you made your complex application work, try to reference the platform in your article so it can show up in search results for people trying to solve other issues.<br />
<br />
'''Q.''' Does DOSBox support non QWERTY keyboard layouts and will it have the KEYB command?<br />
<br />
'''A.''' It already does. Since 0.70<br />
<br />
'''Q.''' How do you print out of the DOS Box? Can you use the program's print to a parallel or serial printer?<br />
<br />
'''A.''' If your application can print to a file, you can redirect the file to a printer. On Windows at a command prompt or at the Run option, you can use <br />
<code><pre>COPY /B [FILE NAME] LPT1</pre></code> to send a file to a printer (connected or mapped to LPT1). If the application can print in Postscript format, utilities like [http://www.ghostscript.com/awki Ghostscript/Ghostview] can be used to send the file to the printer. Also, some custom builds of DOSBox have the ability to capture print data to a image. More information about this beta feature can be found at [http://home.arcor.de/h-a-l-9000/dbdl.html HAL9000's webpage]<br />
<br />
= Performance =<br />
'''Q.''' My game/application runs slowly, how do I improve speed?<br />
<br />
'''A.''' Increase cycles. Use core=dynamic. Try different output modes (e.g. output=overlay). Increase Frameskip. Disable unneeded components such as sound, mouse or joystick emulation. If all else fails, find a faster computer to run DOSBox on.<br />
<br />
Also be sure to check the compatibility section of this FAQ as some game/applications are more trouble (or resource hogs) than others.<br />
<br />
<br />
'''Q.''' The Sound/Music for my DOS game/application sounds terrible what can I do?<br />
<br />
'''A.''' That's a complicated question since the noise/music you hear during a game will depend greatly on how it was programmed and the decisions the Sound developers made on the game. Still... there are a few tips that can be offered. Remember first to run the game's setup and select the appropriate sound card type. As of DOSBox 0.72, supported types are ''PC Speaker'', ''Sound Blaster'' (most of the family), ''Adlib'', ''Gravis Ultra Sound'', ''General MIDI'' and ''MPU-401''. The default configuration settings are to emulate a '''Sound Blaster 16''' (used mostly for special effects) and '''General MIDI''' (used for music). For many games, these settings should provide the best sound and should be setup in the game, but can be adjusted in the dosbox.conf file (or a new conf file) should they not.<br />
<br />
'''Gravis Ultrasound''' emulation is also supported and may deliver a superior sound for many products, but may require additional steps depending on the program. Keep in mind however that each piece of hardware has different capabilities and that gamers are STILL arguing about which is superior.<br />
<br />
Also, game sound/music may have an impact on the speed at which the game/application runs and running DOSBox with limited resources may result in incomplete or 'choppy' sound being heard. (see previous question)<br />
<br />
= Usage =<br />
'''Q.''' My backslash key is mapped to ']' with DOSBox in Vista. Is there a workaround?<br />
<br />
'''A.''' Press <tt>CTRL-F1</tt> to enter the keymapper and select the backslash with your mouse. Press the <tt>DELETE</tt> button that will show up on your screen. Then press <tt>ADD</tt> to bind backslash to another key. Simply press an unused key to bind it to this. Press <tt>SAVE</tt> and then <tt>EXIT</tt> to return to the main screen.<br />
<br />
'''Q.''' My cursor is trapped within the DOSBox window when I click inside. How do I get the cursor out?<br />
<br />
'''A.''' DOSBox will capture your mouse when you click inside the display window (and you have '''<tt>autolock=true</tt>''' set in the [[Dosbox.conf]]). Simply press '''<tt>CTRL-F10</tt>''' to release the mouse.</div>71.17.149.242https://www.dosbox.com/wiki/index.php?title=DOSBox_FAQ&diff=359DOSBox FAQ2008-01-26T22:41:35Z<p>71.17.149.242: /* Performance */ Added basic info on sound.</p>
<hr />
<div>= Compatibility =<br />
'''Q.''' Where can I learn about the compatibility of a specific game or application?<br />
<br />
'''A.''' The DOSBox Wiki has two pages devoted to compatibility and configuration.<br />
* [[GAMES|Games]] <br />
* [[Software|Applications]]<br />
You can also search the [http://vogons.zetafleet.com/index.php?c=7 DOSBox community forums] if you cannot find what you are looking for. If you can find the answer to your question, please help out the rest of the DOSBox community by writing an article about how you made your game or application work. Be sure to include the version of DOSBox you used.<br />
<br />
'''Q.''' What if I cannot find any information about a specific game or application?<br />
<br />
'''A.''' This might be a bit harder but you can try and find similar applications to the one your looking for. For instance, games produced by Sierra around the same time tend to use the same engine, and issues with one game can often be seen in other games. If your application is built on top of a larger platform like GWBasic, you can look for help by searching for that platform. If your trying to write an article about how you made your complex application work, try to reference the platform in your article so it can show up in search results for people trying to solve other issues.<br />
<br />
'''Q.''' Does DOSBox support non QWERTY keyboard layouts and will it have the KEYB command?<br />
<br />
'''A.''' It already does. Since 0.70<br />
<br />
'''Q.''' How do you print out of the DOS Box? Can you use the program's print to a parallel or serial printer?<br />
<br />
'''A.''' If your application can print to a file, you can redirect the file to a printer. On Windows at a command prompt or at the Run option, you can use <br />
<code><pre>COPY /B [FILE NAME] LPT1</pre></code> to send a file to a printer (connected or mapped to LPT1). If the application can print in Postscript format, utilities like [http://www.ghostscript.com/awki Ghostscript/Ghostview] can be used to send the file to the printer. Also, some custom builds of DOSBox have the ability to capture print data to a image. More information about this beta feature can be found at [http://home.arcor.de/h-a-l-9000/dbdl.html HAL9000's webpage]<br />
<br />
= Performance =<br />
'''Q.''' My game/application runs slowly, how do I improve speed?<br />
<br />
'''A.''' Increase cycles. Use core=dynamic. Try different output modes (e.g. output=overlay). Increase Frameskip. Disable unneeded components such as sound, mouse or joystick emulation. If all else fails, find a faster computer to run DOSBox on.<br />
<br />
Also be sure to check the compatibility listing as some game/applications are more trouble (or resource hogs) than others.<br />
<br />
<br />
'''Q.''' The Sound/Music for my DOS game/application sounds terrible what can I do?<br />
<br />
'''A.''' That's a complicated question since the noise/music you hear during a game will depend greatly on how it was programmed and the decisions the Sound developers made on the game. Still... there are a few tips that can be offered. Remember first to run the game's setup and select the appropriate sound card type. As of DOSBox 0.72, supported types are ''PC Speaker'', ''Sound Blaster'' (most of the family), ''Adlib'', ''Gravis Ultra Sound'', ''General MIDI'' and ''MPU-401''. The default configuration settings are to emulate a '''Sound Blaster 16''' (used mostly for special effects) and '''General MIDI''' (used for music). For many games, these settings should provide the best sound and should be setup in the game, but can be adjusted in the dosbox.conf file (or a new conf file) should they not.<br />
<br />
'''Gravis Ultrasound''' emulation is also supported and may deliver a superior sound for many products, but may require additional steps depending on the program. Keep in mind however that each piece of hardware has different capabilities and that gamers are STILL arguing about which is superior.<br />
<br />
Also, game sound/music may have an impact on the speed at which the game/application runs and running DOSBox with limited resources may result in incomplete or 'choppy' sound being heard. (see previous question)<br />
<br />
= Usage =<br />
'''Q.''' My backslash key is mapped to ']' with DOSBox in Vista. Is there a workaround?<br />
<br />
'''A.''' Press <tt>CTRL-F1</tt> to enter the keymapper and select the backslash with your mouse. Press the <tt>DELETE</tt> button that will show up on your screen. Then press <tt>ADD</tt> to bind backslash to another key. Simply press an unused key to bind it to this. Press <tt>SAVE</tt> and then <tt>EXIT</tt> to return to the main screen.<br />
<br />
'''Q.''' My cursor is trapped within the DOSBox window when I click inside. How do I get the cursor out?<br />
<br />
'''A.''' DOSBox will capture your mouse when you click inside the display window (and you have '''<tt>autolock=true</tt>''' set in the [[Dosbox.conf]]). Simply press '''<tt>CTRL-F10</tt>''' to release the mouse.</div>71.17.149.242