https://www.dosbox.com/wiki/api.php?action=feedcontributions&user=85.89.177.149&feedformat=atomDOSBoxWiki - User contributions [en]2024-03-28T10:43:55ZUser contributionsMediaWiki 1.34.1https://www.dosbox.com/wiki/index.php?title=IMGMOUNT&diff=3222IMGMOUNT2009-12-06T16:10:46Z<p>85.89.177.149: In a quite interesting twist, someone attempted to translate this headline to Polish. Undo revision 3221 by 83.25.202.46 (Talk)</p>
<hr />
<div>A utility to mount hard disk and optical disc images in DOSBox.<br />
<br />
'''Note:''' You can use [[TOOLS:Disk Explorer|Disk Explorer]] to '''copy''' files and folders to/from images (but not to '''delete''' them or DOSBox will consider the images corrupted! Read the aforementioned link for more info).<br />
<br />
==Command line parameters==<br />
<br />
<code>IMGMOUNT DRIVE [imagefile] -t [image_type] -fs [image_format]<br/><br />
[[#The "-size" parameter (required to to create bootable hard disk images)|-size]] [sectorsbytesize, sectorsperhead, heads, cylinders -u DRIVE]</code><br />
<br />
;DRIVE: Drive name (letter) the image will use <br />
*a for the drive letter a:\ or <br />
*b for the drive letter b:\ etc... <br />
<br />
;imagefile: Location of the image files to mount in DOSBox. The location can be on a mounted drive inside DOSBox, or on your real disk. It is possible to mount multiple (e.g. <code>"~/images/CD1.cue ~/images/CD2.cue [...] ~images/CDn.cue"</code>) optical disc images (ISOs or CUE/BIN) as well, if you need CD swapping capabilities specify all images in succession. The CDs can be swapped with CTRL-F4 at any time.<br />
<br />
;-t: The following are valid image types:<br />
:;floppy: Specifies a floppy image or images. DOSBox will automatically identify the disk geometry (360K, 1.2MB, 720K, 1.44MB, etc).<br />
:;iso: Specifies an optical disc iso image. The geometry is automatic and set for this size. This can be an iso or a cue/bin.<br />
:;hdd: Specifies a hard disk image. The proper CHS geometry must be set for this to work.<br />
<br />
;-fs: The following are valid file system formats:<br />
:;iso: Specifies the ISO 9660 optical disc format.<br />
:;fat: Specifies that the image uses the FAT file system. DOSBox will attempt to mount this image as a drive in DOSBox and make the files available from inside DOSBox.<br />
:;none: DOSBox will make no attempt to read the file system on the disk. This is useful if you need to format it or if you want to boot the disk using the BOOT command. When using the "none" filesystem, you must specify the drive number (2 or 3, where 2=master, 3=slave) rather than a drive letter. For example, to mount a 70MB image as the slave drive device, you would type: <code>"imgmount 3 d:\test.img -size 512,63,16,142 -fs none"</code> (without the quotes). Compare this with a mount to read the drive in DOSBox, which would read as: <code>"imgmount e: d:\test.img -size 512,63,16,142"</code>.<br />
<br />
;[[#The "-size" parameter (required to to create bootable hard disk images)|-size]]: The Cylinders, Heads and Sectors specification of the drive. '''Only''' required to to create [[#Bootable hard disk images|bootable hard disk images]]. This means it is '''not''' required for either [[#Loading a regular hard disk image|loading a regular hard disk image]] or [[#optical disc images|optical disc images]].<br />
<br />
;-u: unmount an image.<br />
*e.g. if an disk image was mounted to be the disk drive a:\ type: <br />
*<code>"imgmount -u a"</code><br />
<br />
==Optical disc images==<br />
===Loading an ISO image===<br />
====An example in Windows====<br />
<pre><br />
Z:>mount c "c:\images"<br />
Z:>imgmount d "C:\MyISO.iso" -t iso<br />
Z:>d:<br />
D:><br />
</pre><br />
<br />
====Other example in Windows (more than one image)====<br />
<br />
<pre><br />
Z:>mount c "c:\images"<br />
Z:>imgmount d c:\mr2_cd1.iso c:\mr2_cd2.iso -t iso<br />
Z:>d:<br />
D:><br />
</pre><br />
<br />
====An example in Unix====<br />
<pre><br />
Z:>mount c "/tmp"<br />
Z:>imgmount d "/tmp/MyISO.iso" -t iso<br />
Z:>d:<br />
D:><br />
</pre><br />
<br />
===Loading a CUE image===<br />
====An example in Windows====<br />
<pre><br />
Z:>mount c "c:\images"<br />
Z:>imgmount d "C:\cdimg.cue" -t iso -fs iso<br />
Z:>d:<br />
D:><br />
</pre><br />
<br />
====An example in Unix====<br />
<pre><br />
Z:>mount c "/tmp"<br />
Z:>imgmount d "/tmp/cdimg.cue" -t iso -fs iso<br />
Z:>d:<br />
D:><br />
</pre><br />
<br />
====Note: make sure to use CUE and not BIN for Mixed Mode CDs====<br />
You can mount bin/cue type CD images with the imgmount command, and it will 'sort of' work if you specify the .bin file as the file to mount. However, it will not mount the audio tracks of the CD correctly if you do this. Specifying the associated .cue file will load all tracks correctly.<br />
<br />
==Hard disk images==<br />
===The "-size" parameter (required to to create [[#Bootable hard disk images|bootable hard disk images]])===<br />
Didn't understand the "512,63,16,142" part?<br />
<br />
All you really need to know is that the formula is always:<br />
<pre>-size 512,63,16,X</pre><br />
'''X''' is the number of "cylinders" in the image. It's based on the image's size. If you create the image through '''Bochs''', then it would tell you the number of cylinders.<br />
<br />
If you want to understand a little more, here's a more detailed explanation than the official one on the numbers.<br />
<br />
Now, let's say you created a 70M image using the bximage program from '''Bochs'''. You will then get the following details:<br />
<br />
<pre><br />
I:> bximage.exe<br />
========================================================================<br />
bximage<br />
Disk Image Creation Tool for Bochs<br />
$Id: bximage.c,v 1.32 2006/06/16 07:29:33 vruppert Exp $<br />
========================================================================<br />
<br />
Do you want to create a floppy disk image or a hard disk image?<br />
Please type hd or fd. [hd]<br />
<br />
What kind of image should I create?<br />
Please type flat, sparse or growing. [flat]<br />
<br />
Enter the hard disk size in megabytes, between 1 and 129023<br />
[10] 70<br />
<br />
I will create a 'flat' hard disk image with<br />
cyl=142<br />
heads=16<br />
sectors per track=63<br />
total sectors=143136<br />
total size=69.89 megabytes<br />
<br />
What should I name the image?<br />
[c.img] 70mb.img<br />
<br />
Writing: [] Done.<br />
<br />
I wrote 73285632 bytes to 70mb.img.<br />
</pre><br />
<br />
You don't actually need to know the total numbers of sectors, other than to calculate the sector size (in bytes):<br />
<br />
<pre><br />
bytes-per-sectors = total-file-size-in-bytes / total-sectors <br />
bytes_per_sectors = 73285632 / 143136 <br />
bytes_per_sectors = 512 <br />
</pre><br />
Now you have all you need.<br />
<br />
Start the line with 512 and then add the 3 first parts in reverse order. In other words:<br />
<br />
<code>imgmount ...... -size 512,63,16,142</code><br />
* Here's a tip: the first 3 numbers should always be the same. So all you really need is the cyl=X. In other words, it should always be:<br />
<br />
<code>imgmount ...... -size 512,63,16,'''X'''</code><br />
* Only the X changes, according to the size you specify when you create the image.<br />
<br />
That wasn't so hard, was it? ;-)<br />
<br />
===Loading a regular hard disk image===<br />
====Example====<br />
<pre><br />
Z:>mount d c:\images<br />
Z:>d:<br />
D:>imgmount c "70mb.img"<br />
</pre><br />
<br />
===Bootable hard disk images===<br />
=====Format the partition with "format"=====<br />
Start DOSBox again and type:<br />
<pre><br />
Z:>mount d c:\images<br />
Z:>d:<br />
D:>imgmount 2 "70mb.img" -size 512,63,16,142 -t hdd -fs none<br />
D:>boot "msdos622.img"<br />
(Opening and booting from image file: msdos622.img)<br />
<br />
...<br />
<br />
A:\>format c: /s<br />
</pre><br />
Exit DOSBox.<br />
<br />
The hard disk image is now bootable! See [[#Loading a bootable hard disk image|Loading a bootable hard disk image]].<br />
<br />
====Loading a bootable hard disk image====<br />
From now on, whenever you want to boot from drive C:, start DOSBox and type, for example:<br />
<pre><br />
Z:>mount d c:\images<br />
Z:>d:<br />
D:>imgmount c "70mb.img"<br />
D:>boot -l c<br />
(Opening and directly booting from image file: 70mb.img)<br />
C:><br />
</pre><br />
<br />
=====Format the partition with "format"=====<br />
Start DOSBox again and type:<br />
<pre><br />
Z:>mount d c:\images<br />
Z:>d:<br />
D:>imgmount 2 "70mb.img" -size 512,63,16,142 -t hdd -fs none<br />
D:>boot "msdos622.img"<br />
(Opening and booting from image file: msdos622.img)<br />
<br />
...<br />
<br />
A:\>format c: /s<br />
</pre><br />
Exit DOSBox.<br />
<br />
The hard disk image is now bootable! See [[#Loading a bootable hard disk image|Loading a bootable hard disk image]].<br />
<br />
====Loading a bootable hard disk image====<br />
From now on, whenever you want to boot from drive C:, start DOSBox and type, for example:<br />
<pre><br />
Z:>mount d c:\images<br />
Z:>d:<br />
D:>imgmount c "70mb.img"<br />
D:>boot -l c<br />
(Opening and directly booting from image file: 70mb.img)<br />
C:><br />
</pre></div>85.89.177.149https://www.dosbox.com/wiki/index.php?title=GAMES:Isle_of_the_Dead&diff=3190GAMES:Isle of the Dead2009-11-29T19:40:17Z<p>85.89.177.149: Further spam removed.</p>
<hr />
<div>{{Infobox Game<br />
|title=Isle Of The Dead<br />
|image=[[Image:Isle_of_the_dead_cover.jpg]]<br />
|caption=The cover art for Isle Of The Dead<br />
|developer=Rainmaker Software<br />
|publisher=Good Times Entertainment<br />
|released=1993<br />
|version=DOSBox 0.72 (Windows XP SP2)<br />
DOSBox 0.72 (Ubuntu 7.10 "Gutsy Gibbon")<br />
|status=Buggy (See notes)<br />
|installer=INSTALL.EXE<br />
|setup=SETUP.EXE<br />
|executable=IOD.EXE}}<br />
<br />
You're a passenger on a South Pacific island-hopping adventure.<br />
Crashing on the beach of a jungle island, you are the sole survivor lost in paradise...<br />
or is it?<br />
<br />
You must hunt for survival items, weapons and a way to get off the Island.<br />
Be prepared to do a lot of blasting, hacking and slashing.. or die!<br />
Hideous zombies, vicious wolves and other horrors await you if you dare!<br />
Featuring: Fast, smooth scrolling, "first person" 3-D graphics, gruesome creatures galore,<br />
and challenging puzzles you must solve to survive!<br />
<br />
<br />
__TOC__</div>85.89.177.149https://www.dosbox.com/wiki/index.php?title=GAMES:Isle_of_the_Dead&diff=3189GAMES:Isle of the Dead2009-11-29T19:39:53Z<p>85.89.177.149: Spam removed: Undo revision 3188 by 82.204.181.130 (Talk)</p>
<hr />
<div>{{Infobox Game<br />
|title=Isle Of The Dead<br />
|image=[[Image:Isle_of_the_dead_cover.jpg]]<br />
|caption=The cover art for Isle Of The Dead<br />
|developer=Rainmaker Software<br />
|publisher=Good Times Entertainment<br />
|released=1993<br />
|version=DOSBox 0.72 (Windows XP SP2)<br />
DOSBox 0.72 (Ubuntu 7.10 "Gutsy Gibbon")<br />
|status=Buggy (See notes)<br />
|installer=INSTALL.EXE<br />
|setup=SETUP.EXE<br />
|executable=IOD.EXE}}<br />
<br />
You're a passenger on a South Pacific island-hopping adventure.<br />
Crashing on the beach of a jungle island, you are the sole survivor lost in paradise...<br />
or is it?<br />
<br />
You must hunt for survival items, weapons and a way to get off the Island.<br />
Be prepared to do a lot of blasting, hacking and slashing.. or die!<br />
Hideous zombies, vicious wolves and other horrors await you if you dare!<br />
Featuring: Fast, smooth scrolling, "first person" 3-D graphics, gruesome creatures galore,<br />
and challenging puzzles you must solve to survive!<br />
<br />
<br />
__TOC__<br />
<br />
<br />
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<hr />
<div>{{Infobox Game<br />
|title = Syndicate<br />
|image = [[Image:Syndicate Coverart.jpg]]<br />
|developer = [[Bullfrog Productions]]<br />
|publisher = [[Electronic Arts]]<br />
|designer = [[Sean Cooper]]<br />
|released = 1993<br />
|genre = [[shoot 'em up|Tactical shooting]]<br>[[Real-time tactics]]<br />
|modes = [[Single-player]]<br />
|ratings = [[Entertainment Software Rating Board|ESRB]]: Teen (13+)<br />
|version=[[Version0.73|0.73]]<br />
|status=Playable (Minor issues with changes between screen modes, when DOSBox runs in fullscreen)}}<br />
'''''Syndicate''''' is an [[Isometric projection|isometric]] [[real-time tactics|real-time tactical]] game from [[Bullfrog Productions]] created in 1993 by [[Sean Cooper]]. It is the first title in the [[Syndicate (series)|''Syndicate'' series]]. An expansion pack, ''[[Syndicate: American Revolt]]'', and a sequel, ''[[Syndicate Wars]]'', have also been released. The original game and expansion pack were re-released together in 1996 as ''Syndicate Plus''.</div>85.89.177.149https://www.dosbox.com/wiki/index.php?title=Talk:Basic_Setup_and_Installation_of_DosBox&diff=3109Talk:Basic Setup and Installation of DosBox2009-11-08T20:37:50Z<p>85.89.177.149: Undo revision 3107 by 64.191.65.229 (Talk)</p>
<hr />
<div>==Vista/key issue==<br />
I've tried a thousand ways to type \, and it reads ] and }. What's going on? It's impossible to run DosBox.<br />
<br />
Edit: I figured it out myself after scouring the wiki for "keys" related subjects. I found out that control + f1 lets me map keys, even if I'm having issues typing something. I'm not sure if this issue was limited to just myself, but I think it warrants adding to the faq or something. It was a huge hassle and kept me from doing anything until friends continued to pester me about making it work.<br />
<br />
==Vista/key issue 2.==<br />
I had the same issue with the \ key as the person in the other comment did, but was unable to find a way to use the keymapper to fix the problem, as it required use of the key to move it. If I missed something, it would be great if someone pointed it out. Due to one problem or another I've sunk over 20 hours into this. I finally circumvented most of the problems, but this is one particularly annoying one.<br />
<br />
I too am having this problem. Can anyone else help? I don't physically have the key that the keymapper is looking for me to have to be able to remap it using the keymapper.<br />
<br />
== Easiest way to do anything... ever. ==<br />
<br />
Drag your DOS box games' EXE files right onto the DOSbox EXE. Now, ain't that alot easier than having to set it up? <br />
<br />
If it doesn't work that way, it will work if you do it the hard way.<br />
<br />
-- soma1337@gmail.com<br />
<br />
You are absolutely right!<br />
<br />
The README says: In Windows, you can also drag directories/files onto the DOSBox executable.<br />
<br />
That works fine and most people will not need any other instructions!<br />
<br />
== Simpler Instructions ==<br />
<br />
I have found instructions that are much simpler and DO work, from ehow.com:<br />
<br />
Step 1:<br />
Create a folder on your hard drive that will serve as the DOSBox program's C drive. For this tutorial, we'll use the folder name "games" on the PC's C drive. This is where you will store games to be accessed by your DOSBox program.<br />
<br />
Step 2:<br />
Put any games that you have downloaded into this new folder. Create separate folders for each of your games. For this tutorial, we'll say there is a folder called "chess" that contains a DOS-based chess game.<br />
<br />
Step 3:<br />
Run your DOSBox program. Two windows will appear; minimize--but don't close--the DOSBox Status Window. When you see the Z:\ prompt in the main DOSBox window, type "mount c c:\games." With this command, you are telling the DOSBox program where your emulated C drive will be located.<br />
<br />
Step 4:<br />
Type "c:" and press enter when you see the Z:\ prompt. Then type "cd chess." You should now see a prompt that says "c:\chess."<br />
<br />
Step 5:<br />
Enter the name of the executable file that is required to run your game. You can find out which file this is by reading a "readme" file that comes with your game. Type in the name of that file, minus the .exe file extension, and hit enter. Your game will begin and you are ready to play.<br />
<br />
== I think the guide works ==<br />
<br />
I know it's a bit verbose, but after cleaning up some sections I think it fulfills it's purpose. The guide is meant to be read not just by people who just downloaded DOSBox and want to know what to do next, but also by people who want to understand how to use DOSBox (teach a man to fish and all that). However, to your point about it being wrong, I rewrote the section you referenced to include example output from running each command, and I added the Z Prompt so you can see where you should be when you run those commands, but I can't for the life of me see where you are experiencing an error. Not to be flip, but you may want to reread the article, it says the same thing you suggest just with more pictures. Cheers!<br />
<br />
****I've got to admit. The guide and the program thus far is just as described. Hard to understand and even harder to get the program to launch SQ5 in the program. I've installed it after "mounting" it. Still, I get an error 105 message when trying to launch the Sierra.exe file (even went a step further to run the .exe files in compatibility mode. <br />
<br />
I'm afraid the program is lackin---bigtime.<br />
<br />
--jer--<br />
<br />
== Full screen has black borders ==<br />
I'd like to play X-Com (320x200) on my laptop (1280x800), but when I switch to full screen the game does not grow to fill the screen. Instead the game is centered, surrounded by blackness. And since there is only a "normal3x"-filter and no "normal4x" I can only get the game as large as 960x600. How can I make the game fill the whole screen? [[User:84.59.222.91|84.59.222.91]] 12:49, 11 May 2008 (UTC)<br />
---------------------------------------------------------------------<br />
<br />
<br />
<br />
'''CAN'T CREATE SHORTCUT'''<br />
<br />
Hooray for this article and thanks. I am having one little problem though. I can't create the shortcut. I create a blank text file in wordpad with the name of the file being MYGAME.xyz. I set it to open with DOSBOX and create a shortcut to desktop. But When I try to use it tells me ILLEGAL COMMAND:MYGAME.XYZ.TXT (or .RTF or whatever format I use). What am I missing? - 13 May 2008<br />
<br />
== Works for me & tablet PC tip ==<br />
<br />
The instuctions worked fine for me on two different PCs. One running XP the other Vista.<br />
Thank you<br />
<br />
One thing - my Tablet PC doesn't have an F12 key. After much plugging in of USB keyboards to ramp up the game speed, a chum suggested using the on screen keypad for F12. Doh. It is a bit easier that way!<br />
<br />
== What If Your HDD is partitioned ==<br />
<br />
cause im us my larger one (H drive its called) what do i change, in order to make it work?<br />
<br />
----<br />
<br />
<br />
== Can DOSBOX be run from a flash drive? ==<br />
<br />
I will be staying with family for a couple of weeks, & would like to be able to run DOSBOX from my flash drive, without installing it on their PC. Can I pre-install DOSBOX on my flash drive before I leave home & have it work on their PC w/o further installation? Is this possible?<br />
<br />
<br />
----<br />
9/21/08<br />
Yes I am currently working on running DosBoxPortable from my 4GB U3 USB drive. I have installed DosBoxPortable and 18 games. I ran DosBoxPortable and a couple of games directly from my USB. I am currently trying out several GUI frontends for DosBoxPortable to enable changing program parameters easier and starting games. The only problem/difference I found was in navigating to the game exe file. I can mount the USB drive but could not mount the game folder from my USB drive. But using normal Dos commands I can navigate and start the games from the DosBox. It has been awhile since I used Dos commands I am probably missing or not understanding something. Anyway I hope the GUI frontend ends that problem.<br />
<br />
== Installation of dos games ==<br />
<br />
I'm not sure whether I should add this to the article or not, but certain dos games need installation from one drive (usually A:) to your mounted C: folder. What you do then is create another folder for your dos installation folders, for example "C:\DosInstall", then you "mount A: C:\DosInstall" then "mount C: C:\DosGames" (or whatever your games folder is). Then you type in "A:", then "CD foldername", then "Install", and then extract to c, so it extracts to C:\DosGames.<br />
<br />
It's probably pretty easy for most people, but I'm a newbie, and it took a bit before I figured that out, so I wondered whether I should put it in the article or not.<br />
<br />
---<br />
<br />
== How do i install dosbox onto a cd and have it autorun/play on insertion ==<br />
<br />
Hey everybody i was wondering how do i install dosbox and games onto a CD and set the CD to auto run so that i can run and play games on the go.<br />
<br />
== Is it possible to use COM ports on PCs that doesn't have one?==<br />
I need to run DOSbox on laptop that doesn't have COM ports. I'm using USB to serial connection now. Is it possible to configure DOSbox to "see" that COM, because my old DOS app needs COM connection.?<br />
<br />
== Install Disc One ==<br />
Okay, so I made it through the DOSBox setup, and then it says Install Disc One. I Downloaded the game (Loom) from online, so I don't know what to do next...<br />
<br />
== Why only Windows? ==<br />
<br />
I'm not saying that it's not worth mentioning, but Dosbox is perhaps not the most required tool on Windows, since it already (most versions anyway) support most DOS programs, yet everything that is OS specific is Windows specific on this page. I was expecting a non-OS specific page, with only OS-specific explanations when required (and then for all OS' required).<br />
<br />
<br />
Because post-Windows98 (i.e. Windows 2000, XP, Vista, 7) don't run 16-bit code well and if you're using a 64-bit version of Windows, it doesn't run 16-bit code at all. And all DOS applications are 16-bit.<br />
<br />
== how do i use DOS with cdrom games. ==<br />
<br />
i was told i can load cdroms stright from DOS. all i had to do was type "mount D D:\ -t cdrom" them type "D:" all done but as soon as i get on the D drive it wont let me do anymore commands. am i doing something wrong? please help me out with easy instuctions. email me info at blackmore87@live.co.uk. thank you.<br />
<br />
Answer: you need to mount both drives and run it from the c drive. Mount the cdrom to drive D using the code above (mount d d:\ -t cdrom). Then mount the c drive to go to that game .EXE file. So if it is on your c drive and you have a folder of that game, say 'GAME'folder, and in that folder is a file to play the game via running the cd, say GAMECD.EXE, then you would mount as such: mount c c:\GAME, then, under the c: command, enter C:> GAMECD and it hsould run.<br />
<br />
For a better example, I used this with a Lands of Lore CD I bought. When the CD is installed it installs all its files to destination c:\westwood\lolcd<br />
In the lolcd folder on my c drive is a file LOLCD.EXE, so when I want to play the game I would open dosbox and do the following:<br />
Z:\> mount d d:\ -t cdrom<br />
Z:\> mount c c:\westwood\LOLCD<br />
Z:\> c:<br />
C:\>lolcd<br />
<br />
and it runs the game cd as intended.<br />
<br />
The only thing that I can think of for your answer is that your game doesnt require the cd to run. If you mount one drive and then mount a different drive, DOSBox is on the second drive (in your case C:\).<br />
<br />
== Trapped cursor ==<br />
<br />
<s>I'm using dosbox in vista.. works fine, but the mouse cursor is "trapped" inside the dosbox window and i have to Ctrl/alt/del to get it free if I want to do something else simultaneously. Is there an easier way?</s> Yah, FAQ'd it, cool. (Ctrl + F10 = freedom)<br />
<br />
== DOS mode real time IO? ==<br />
<br />
Hi...<br />
<br />
Not that interested in gaming, but I am interested in using many old DOS utilities that I have, that use real time IO, com ports etc, as well as the LPT port as general purpose IO.<br />
<br />
Much of that used to be posible in the CMD window under Win2k, but since (I think) SP3, it's been disabled.<br />
<br />
A friend and myself (he's more into Linux, then me) would like to experiment with something, using both Windows and Linux, but we need realtime IO, not just the inbuild "normal" stuff, but plug in cards, such as digial IO, A/D etc.<br />
<br />
Does DOSBOX support that sort of thing? After all, a computer is not much use if you can't converse with something. We realise it's not the sort of thing that is easy with modern OS's, but in the Windows world, there is the "inpout32.dll" tool (and others) that work at the Kernel level to allow such use. Not sure what the equivalent would be in Linux.<br />
<br />
Cheers.<br />
<br />
Dave B.<br />
Nope<br />
<br />
== EMM issue ==<br />
<br />
I'm trying to run a DOS based application that requires EMM when I start the app I get:<br />
'EMM MANGER DOES NOT MAP ENOUGH PAGES FOR SWAPPING' how do I increase amount of pages?<br />
<br />
RAK.</div>85.89.177.149https://www.dosbox.com/wiki/index.php?title=GAMES:Ancient_Domains_of_Mystery&diff=3088GAMES:Ancient Domains of Mystery2009-10-30T19:35:19Z<p>85.89.177.149: SPAM removed.</p>
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<div>One of the best roguelike games ever, and someone just have decided its page needs be to spammed here... Go burn in hell!<br />
<br />
ADOM has its own ports to different operating systems, so you'd better off to give one of them a shot: http://www.adom.de</div>85.89.177.149https://www.dosbox.com/wiki/index.php?title=Edit_config_file&diff=3070Edit config file2009-10-28T21:22:15Z<p>85.89.177.149: Unnecessary page?</p>
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<div>fullscreen=false<br />
<br />
What is the purpose of this?<br />
/[r4]</div>85.89.177.149https://www.dosbox.com/wiki/index.php?title=Software:JuggleMaster_version_1.60&diff=3069Software:JuggleMaster version 1.602009-10-28T21:21:19Z<p>85.89.177.149: Undo revision 3067 by 202.51.195.129 (Talk)</p>
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<div>== Description ==<br />
JuggleMaster displays an animation of juggling patterns. The program includes a large library of different juggling patterns ranging from basic beginner's level to super-humanly difficult. You can also enter new patterns using standard 'site-swap' notation. The program was written by Ken Matsuoka.<br />
<br />
== Status ==<br />
Version 1.60 of JuggleMaster works well under DosBox 0.72. Animation is smooth and all menu functions seem to work.</div>85.89.177.149https://www.dosbox.com/wiki/index.php?title=Software:orcad&diff=3052Software:orcad2009-10-18T19:40:17Z<p>85.89.177.149: spam, spam, spam, lovely spam, spam, spam...</p>
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<div>spam removed</div>85.89.177.149https://www.dosbox.com/wiki/index.php?title=GAMES:Blood&diff=2833GAMES:Blood2009-09-05T07:33:24Z<p>85.89.177.149: /* Sound */ -- added GUS anomaly info</p>
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<div>== Sound ==<br />
Your soundcard works perfectly! (tm: Warcraft sound setup)<br />
<br />
If the game ever complains about missing CD Audio tracks (or crashes unexpectedly, displaying text over the graphics), try running it with the command line parameter<br />
-nocd<br />
<br />
Using Gravis Ultrasound for both music and sound can cause sound effects to have a strange reverb applied to them.<br />
<br />
== Video ==<br />
Works flawlessly, even in high resolutions thanks to the DOSbox VESA support.<br />
<br />
== Network ==<br />
Follow the DOSbox networking guide to enable IPX network connections and let the BloodBath (tm) begin!<br />
<br />
Note that the game was not designed to run in the server/client mode. Every player has to synchronize his game before it could be started eventually.<br />
<br />
If the networking session ever runs out of sync, try running the setup (used to start BloodBath matches) with one of the following command line parameters<br />
-broadcast<br />
-masterslave<br />
or try to reconfigure your graphic options to decrease the CPU load (e.g., choose lower resolution, minimize the use of details and gore).<br />
<br />
== General ==<br />
If the game pauses during startup, displaying error message stating that there is too little memory, that's because with its default settings DOSbox allocates only 16 MB of RAM. To avoid seeing the message informing you of such condition, open your [[dosbox.conf]] configuration file, find section ''[dosbox]'' and alter the value of the ''memsize'' parameter to be at least 38.<br />
<br />
Furthermore, here is what seems to be optimal setting for Blood:<br />
<br />
memsize=64 (example value, see above) <br />
core=dynamic (anything else makes the game crawl, even on powerful machines)<br />
cycles=max (being pretty much advanced game, Blood requires quite a horsepower to run smoothly)<br />
scaler=none (since you would want to set the high resolution in-game)<br />
output=overlay (or surface, using opengl makes the game unreasonably fuzzy and hard-to-read)<br />
<br />
To further tweak and measure game performance, use the '''RATE''' in-game cheat code, that will force displaying the framerate on-screen.</div>85.89.177.149