https://www.dosbox.com/wiki/api.php?action=feedcontributions&user=87.226.10.242&feedformat=atomDOSBoxWiki - User contributions [en]2024-03-29T09:40:02ZUser contributionsMediaWiki 1.34.1https://www.dosbox.com/wiki/index.php?title=GAMES:Shannara&diff=3186GAMES:Shannara2009-11-29T11:03:21Z<p>87.226.10.242: </p>
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<div>'''Shannara''' is an adventure game for the [http://en.wikipedia.org/wiki/IBM_PC IBM PC] based on the [http://en.wikipedia.org/wiki/Shannara Shannara] series of the first three books.<br />
<br />
= Windows =<br />
<br />
== How to install with CD ==<br />
<br />
Mounting the game CD-Rom drive. E.g.<br />
<pre><br />
Z:\>MOUNT D D:\ -t cdrom<br />
</pre><br />
<br />
Mounting a folder from your harddrive for the game installation. E.g.<br />
<pre><br />
Z:\>MOUNT C C:\DOSGAMES<br />
</pre><br />
<br />
Change into the folder '''D:\SHANNARA\''' and execute the '''INSTALL.EXE'''. Follow the installation steps. You should use a ''minimal installation'' and the installation drive for the game is '''C:'''. The default installation folder is '''SHANNARA'''. Finish the sound setup and change into the folder '''C:\SHANNARA\'''. Start the game.<br />
<pre><br />
C:\SHANNARA\SHANNARA.EXE<br />
</pre><br />
<br />
== How to install with an ISO ==<br />
<br />
Mounting the game ISO. E.g.<br />
<pre><br />
Z:\>IMGMOUNT D C:\DOSGAMES\ISO\SHANNARA\Shannara.iso -t iso<br />
</pre><br />
<br />
Mounting a folder from your harddrive for the game installation. E.g.<br />
<pre><br />
Z:\>MOUNT C C:\DOSGAMES<br />
</pre><br />
<br />
Change into the folder '''D:\SHANNARA\''' and execute the '''INSTALL.EXE'''. Follow the installation steps. You should use a ''minimal installation'' and the installation drive for the game is '''C:'''. The default installation folder is '''SHANNARA'''. Finish the sound setup and change into the folder '''C:\SHANNARA\'''. Start the game.<br />
<pre><br />
C:\SHANNARA\SHANNARA.EXE<br />
</pre><br />
<br />
== How to install without CD/ISO ==<br />
Copy the '''SHANNARA''' folder from CD to your local drive e.g. ''C:\DOSGAMES\''. Change into the folder ''C:\DOSGAMES\SHANNARA\'' and open the '''LEGEND.INI''' file with a text editor.<br />
<br />
Original LEGEND.INI file:<br />
<pre><br />
MOUSE=MOUSE<br />
PICDATA=.\<br />
VOCDATA=.\VOC<br />
SAVEDATA=C:\<br />
FLCDATA=.\FLICS<br />
</pre><br />
<br />
To play the game ''without'' CD make the following modifications.<br />
<br />
Modified LEGEND.INI file:<br />
<pre><br />
KEYBOARD=NORMAL<br />
MOUSE=MOUSE<br />
PICDATA=C:\<br />
VOCDATA=C:\VOC\<br />
SAVEDATA=C:\<br />
FLCDATA=C:\FLICS\<br />
</pre><br />
<br />
Mounting the game folder from your harddrive.<br />
<pre><br />
Z:\>MOUNT C C:\DOSGAMES\SHANNARA<br />
</pre><br />
<br />
You should execute '''SETSOUND.EXE''' at first to start the configuration for the sound card.<br />
<pre><br />
C:\>SETSOUND.EXE<br />
</pre><br />
<br />
Then you can start the game via '''SHANNARA.EXE'''.<br />
<pre><br />
C:\>SHANNARA.EXE<br />
</pre><br />
<br />
== Making it work ==<br />
If you want to play the game in ''full screen'' mode you should change the '''output''' parameter in the [http://www.dosbox.com/wiki/Dosbox.conf#.5Bsdl.5D [sdl]] section of your config file.<br />
<br />
Default output parameter:<br />
<pre><br />
output=surface<br />
</pre><br />
<br />
Modified output parameter:<br />
<pre><br />
output=ddraw<br />
</pre><br />
<br />
This fixes an issue with all fading transitions in the game and enhances the image quality in a few cutscenes.<br />
<br />
Read on in the [http://www.dosbox.com/wiki/Dosbox.conf Dosbox.conf] for further informations about possible parameters.<br />
<br />
== DosBox config file example using an ISO ==<br />
<pre><br />
# This is the configurationfile for DOSBox 0.72.<br />
# Lines starting with a # are commentlines.<br />
# They are used to (briefly) document the effect of each option.<br />
<br />
[sdl]<br />
# fullscreen -- Start dosbox directly in fullscreen.<br />
# fulldouble -- Use double buffering in fullscreen.<br />
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).<br />
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.<br />
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.<br />
# autolock -- Mouse will automatically lock, if you click on the screen.<br />
# sensitiviy -- Mouse sensitivity.<br />
# waitonerror -- Wait before closing the console if dosbox has an error.<br />
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).<br />
# Second entry behind the comma is for when dosbox is not focused/minimized.<br />
# mapperfile -- File used to load/save the key/event mappings from.<br />
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.<br />
<br />
fullscreen=false<br />
fulldouble=false<br />
fullresolution=original<br />
windowresolution=original<br />
output=ddraw<br />
autolock=true<br />
sensitivity=100<br />
waitonerror=true<br />
priority=higher,normal<br />
mapperfile=mapper.txt<br />
usescancodes=true<br />
<br />
[dosbox]<br />
# language -- Select another language file.<br />
# memsize -- Amount of memory DOSBox has in megabytes.<br />
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.<br />
# captures -- Directory where things like wave,midi,screenshot get captured.<br />
<br />
language=<br />
machine=vga<br />
captures=capture<br />
memsize=16<br />
<br />
[render]<br />
# frameskip -- How many frames DOSBox skips before drawing one.<br />
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.<br />
# scaler -- Scaler used to enlarge/enhance low resolution modes.<br />
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,<br />
# 2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,<br />
# tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.<br />
# If forced is appended (like scaler=hq2x forced), the scaler will be used<br />
# even if the result might not be desired.<br />
<br />
frameskip=0<br />
aspect=false<br />
scaler=normal2x<br />
<br />
[cpu]<br />
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.<br />
# auto switches from normal to dynamic if appropriate.<br />
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.<br />
# Setting this value too high results in sound dropouts and lags.<br />
# You can also let DOSBox guess the correct value by setting it to max.<br />
# The default setting (auto) switches to max if appropriate.<br />
# cycleup -- Amount of cycles to increase/decrease with keycombo.<br />
# cycledown Setting it lower than 100 will be a percentage.<br />
<br />
core=auto<br />
cycles=auto<br />
cycleup=500<br />
cycledown=20<br />
<br />
[mixer]<br />
# nosound -- Enable silent mode, sound is still emulated though.<br />
# rate -- Mixer sample rate, setting any devices higher than this will<br />
# probably lower their sound quality.<br />
# blocksize -- Mixer block size, larger blocks might help sound stuttering<br />
# but sound will also be more lagged.<br />
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.<br />
<br />
nosound=false<br />
rate=22050<br />
blocksize=2048<br />
prebuffer=10<br />
<br />
[midi]<br />
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.<br />
# device -- Device that will receive the MIDI data from MPU-401.<br />
# This can be default,alsa,oss,win32,coreaudio,none.<br />
# config -- Special configuration options for the device. In Windows put<br />
# the id of the device you want to use. See README for details.<br />
<br />
mpu401=intelligent<br />
device=default<br />
config=<br />
<br />
[sblaster]<br />
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.<br />
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.<br />
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.<br />
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.<br />
# On auto the mode is determined by sblaster type.<br />
# All OPL modes are 'Adlib', except for CMS.<br />
# oplrate -- Sample rate of OPL music emulation.<br />
<br />
sbtype=sb16<br />
sbbase=220<br />
irq=7<br />
dma=1<br />
hdma=5<br />
mixer=true<br />
oplmode=auto<br />
oplrate=22050<br />
<br />
[gus]<br />
# gus -- Enable the Gravis Ultrasound emulation.<br />
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the<br />
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)<br />
# gusrate -- Sample rate of Ultrasound emulation.<br />
# ultradir -- Path to Ultrasound directory. In this directory<br />
# there should be a MIDI directory that contains<br />
# the patch files for GUS playback. Patch sets used<br />
# with Timidity should work fine.<br />
<br />
gus=true<br />
gusrate=22050<br />
gusbase=240<br />
irq1=5<br />
irq2=5<br />
dma1=3<br />
dma2=3<br />
ultradir=C:\ULTRASND<br />
<br />
[speaker]<br />
# pcspeaker -- Enable PC-Speaker emulation.<br />
# pcrate -- Sample rate of the PC-Speaker sound generation.<br />
# tandy -- Enable Tandy Sound System emulation (off,on,auto).<br />
# For auto Tandysound emulation is present only if machine is set to tandy.<br />
# tandyrate -- Sample rate of the Tandy 3-Voice generation.<br />
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.<br />
<br />
pcspeaker=true<br />
pcrate=22050<br />
tandy=auto<br />
tandyrate=22050<br />
disney=true<br />
<br />
[joystick]<br />
# joysticktype -- Type of joystick to emulate: auto (default), none,<br />
# 2axis (supports two joysticks,<br />
# 4axis (supports one joystick, first joystick used),<br />
# 4axis_2 (supports one joystick, second joystick used),<br />
# fcs (Thrustmaster), ch (CH Flightstick).<br />
# none disables joystick emulation.<br />
# auto chooses emulation depending on real joystick(s).<br />
# timed -- enable timed intervals for axis. (false is old style behaviour).<br />
# autofire -- continuously fires as long as you keep the button pressed.<br />
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.<br />
# buttonwrap -- enable button wrapping at the number of emulated buttons.<br />
<br />
joysticktype=auto<br />
timed=true<br />
autofire=false<br />
swap34=false<br />
buttonwrap=true<br />
<br />
[serial]<br />
# serial1-4 -- set type of device connected to com port.<br />
# Can be disabled, dummy, modem, nullmodem, directserial.<br />
# Additional parameters must be in the same line in the form of<br />
# parameter:value. Parameter for all types is irq.<br />
# for directserial: realport (required), rxdelay (optional).<br />
# for modem: listenport (optional).<br />
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,<br />
# transparent, port, inhsocket (all optional).<br />
# Example: serial1=modem listenport:5000<br />
<br />
serial1=dummy<br />
serial2=dummy<br />
serial3=disabled<br />
serial4=disabled<br />
<br />
[dos]<br />
# xms -- Enable XMS support.<br />
# ems -- Enable EMS support.<br />
# umb -- Enable UMB support.<br />
# keyboardlayout -- Language code of the keyboard layout (or none).<br />
<br />
xms=true<br />
ems=true<br />
umb=true<br />
keyboardlayout=none<br />
<br />
[ipx]<br />
# ipx -- Enable ipx over UDP/IP emulation.<br />
<br />
ipx=false<br />
<br />
[autoexec]<br />
# Lines in this section will be run at startup.<br />
echo off<br />
# German keyboard layout<br />
keyb gr<br />
IMGMOUNT D C:\DOSGAMES\ISO\SHANNARA\Shannara.iso -t iso<br />
MOUNT C C:\DOSGAMES\SHANNARA<br />
C:\<br />
IF NOT EXIST DIG.INI GOTO SNDSETUP<br />
IF NOT EXIST MDI.INI GOTO SNDSETUP<br />
:PLAYGAME<br />
SHANNARA.EXE<br />
exit<br />
:SNDSETUP<br />
SETSOUND.EXE<br />
GOTO PLAYGAME<br />
</pre></div>87.226.10.242