https://www.dosbox.com/wiki/api.php?action=feedcontributions&user=Falarcompaulo&feedformat=atomDOSBoxWiki - User contributions [en]2024-03-28T20:31:34ZUser contributionsMediaWiki 1.34.1https://www.dosbox.com/wiki/index.php?title=GAMES:Shannara&diff=134634GAMES:Shannara2015-09-07T19:32:43Z<p>Falarcompaulo: /* DosBox config file example using an ISO */</p>
<hr />
<div>'''Shannara''' is an adventure game for the [http://en.wikipedia.org/wiki/IBM_PC IBM PC] based on the [http://en.wikipedia.org/wiki/Shannara Shannara] series of the first three books.<br />
<br />
= Windows =<br />
<br />
== How to install with CD ==<br />
<br />
Mounting the game CD-Rom drive. E.g. where "D:\" is your local drive.<br />
<pre><br />
Z:\>MOUNT D D:\ -t cdrom<br />
</pre><br />
<br />
Mounting a folder from your harddrive for the game installation. E.g.<br />
<pre><br />
Z:\>MOUNT C D:\DOSGAMES\SHANNARA<br />
</pre><br />
<br />
Change into the folder '''D:\SHANNARA\''' and execute the '''INSTALL.EXE'''. Follow the installation steps. You should use a ''minimal installation'' and the installation drive for the game is '''C:'''. The default installation folder is '''SHANNARA'''. Finish the sound setup and change into the folder '''C:\SHANNARA\'''. Start the game.<br />
<pre><br />
C:\SHANNARA\SHANNARA.EXE<br />
</pre><br />
<br />
== How to install with an ISO ==<br />
<br />
Mounting the game ISO. E.g.<br />
<pre><br />
Z:\>IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso<br />
</pre><br />
<br />
Mounting a folder from your harddrive for the game installation. E.g.<br />
<pre><br />
Z:\>MOUNT C D:\DOSGAMES\SHANNARA<br />
</pre><br />
<br />
Change into the folder '''D:\SHANNARA\''' and execute the '''INSTALL.EXE'''. Follow the installation steps. You should use a ''minimal installation'' and the installation drive for the game is '''C:'''. The default installation folder is '''SHANNARA'''. Finish the sound setup and change into the folder '''C:\SHANNARA\'''. Start the game.<br />
<pre><br />
C:\SHANNARA\SHANNARA.EXE<br />
</pre><br />
<br />
== How to install without CD/ISO ==<br />
Copy the '''SHANNARA''' folder from CD to your local drive e.g. ''D:\DOSGAMES\''. Change into the folder ''D:\DOSGAMES\SHANNARA\'' and open the '''LEGEND.INI''' file with a text editor.<br />
<br />
Original LEGEND.INI file:<br />
<pre><br />
MOUSE=MOUSE<br />
PICDATA=.\<br />
VOCDATA=.\VOC<br />
SAVEDATA=C:\<br />
FLCDATA=.\FLICS<br />
</pre><br />
<br />
To play the game ''without'' CD make the following modifications.<br />
<br />
Modified LEGEND.INI file:<br />
<pre><br />
KEYBOARD=NORMAL<br />
MOUSE=MOUSE<br />
PICDATA=C:\<br />
VOCDATA=C:\VOC\<br />
SAVEDATA=C:\<br />
FLCDATA=C:\FLICS\<br />
</pre><br />
<br />
Mounting the game folder from your harddrive.<br />
<pre><br />
Z:\>MOUNT C D:\DOSGAMES\SHANNARA<br />
</pre><br />
<br />
You should execute '''SETSOUND.EXE''' at first to start the configuration for the sound card.<br />
<pre><br />
C:\>SETSOUND.EXE<br />
</pre><br />
<br />
Then you can start the game via '''SHANNARA.EXE'''.<br />
<pre><br />
C:\>SHANNARA.EXE<br />
</pre><br />
<br />
== Making it work ==<br />
If you want to play the game in ''full screen'' mode you should change the '''output''' parameter in the [http://www.dosbox.com/wiki/Dosbox.conf#.5Bsdl.5D [sdl]] section of your config file.<br />
<br />
Default output parameter:<br />
<pre><br />
output=surface<br />
</pre><br />
<br />
Modified output parameter:<br />
<pre><br />
output=ddraw<br />
</pre><br />
<br />
This fixes an issue with all fading transitions in the game and enhances the image quality in a few cutscenes.<br />
<br />
Read on in the [http://www.dosbox.com/wiki/Dosbox.conf Dosbox.conf] for further informations about possible parameters.<br />
<br />
== DosBox config file example using an ISO ==<br />
<pre><br />
# This is the configurationfile for DOSBox 0.73 and 0.74.<br />
# Lines starting with a # are commentlines.<br />
# They are used to (briefly) document the effect of each option.<br />
<br />
[sdl]<br />
# fullscreen: Start dosbox directly in fullscreen.<br />
# fulldouble: Use double buffering in fullscreen.<br />
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).<br />
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.<br />
# output: What video system to use for output.<br />
# Possible values: surface, overlay, opengl, openglnb, ddraw.<br />
# autolock: Mouse will automatically lock, if you click on the screen.<br />
# sensitivity: Mouse sensitivity.<br />
# waitonerror: Wait before closing the console if dosbox has an error.<br />
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)<br />
# Possible values: lowest, lower, normal, higher, highest, pause.<br />
# mapperfile: File used to load/save the key/event mappings from.<br />
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.<br />
<br />
fullscreen=false<br />
fulldouble=false<br />
fullresolution=original<br />
windowresolution=original<br />
output=ddraw<br />
autolock=true<br />
sensitivity=100<br />
waitonerror=true<br />
priority=higher,normal<br />
mapperfile=mapper.txt<br />
usescancodes=true<br />
<br />
[dosbox]<br />
# language: Select another language file.<br />
# machine: The type of machine tries to emulate.<br />
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.<br />
# captures: Directory where things like wave, midi, screenshot get captured.<br />
# memsize: Amount of memory DOSBox has in megabytes.<br />
# This value is best left at its default to avoid problems with some games,<br />
# though few games might require a higher value.<br />
# There is generally no speed advantage when raising this value.<br />
<br />
language=<br />
machine=svga_s3<br />
captures=capture<br />
memsize=16<br />
<br />
[render]<br />
# frameskip: How many frames DOSBox skips before drawing one.<br />
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.<br />
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.<br />
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.<br />
<br />
frameskip=0<br />
aspect=false<br />
scaler=normal2x<br />
<br />
[cpu]<br />
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.<br />
# Possible values: auto, dynamic, normal, simple.<br />
# cputype: CPU Type used in emulation. auto is the fastest choice.<br />
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.<br />
# cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:<br />
# 'auto' tries to guess what a game needs.<br />
# It usually works, but can fail for certain games.<br />
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.<br />
# (Example: fixed 4000)<br />
# 'max' will allocate as much cycles as your computer is able to handle<br />
# <br />
# Possible values: auto, fixed, max.<br />
# cycleup: Amount of cycles to increase/decrease with keycombo.<br />
# cycledown: Setting it lower than 100 will be a percentage.<br />
<br />
core=auto<br />
cputype=auto<br />
cycles=auto<br />
cycleup=500<br />
cycledown=20<br />
<br />
[mixer]<br />
# nosound: Enable silent mode, sound is still emulated though.<br />
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.<br />
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.<br />
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.<br />
# Possible values: 2048, 4096, 8192, 1024, 512, 256.<br />
# prebuffer: How many milliseconds of data to keep on top of the blocksize.<br />
<br />
nosound=false<br />
rate=22050<br />
blocksize=2048<br />
prebuffer=10<br />
<br />
[midi]<br />
# mpu401: Type of MPU-401 to emulate.<br />
# Possible values: intelligent, uart, none.<br />
# mididevice: Device that will receive the MIDI data from MPU-401.<br />
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.<br />
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.<br />
<br />
mpu401=intelligent<br />
mididevice=default<br />
midiconfig=<br />
<br />
[sblaster]<br />
# sbtype: Type of sblaster to emulate.<br />
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.<br />
# sbbase: The IO address of the soundblaster.<br />
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.<br />
# irq: The IRQ number of the soundblaster.<br />
# Possible values: 7, 5, 3, 9, 10, 11, 12.<br />
# dma: The DMA number of the soundblaster.<br />
# Possible values: 1, 5, 0, 3, 6, 7.<br />
# hdma: The High DMA number of the soundblaster.<br />
# Possible values: 1, 5, 0, 3, 6, 7.<br />
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.<br />
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.<br />
# Possible values: auto, cms, opl2, dualopl2, opl3, none.<br />
# oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).<br />
# Possible values: default, compat, fast, old.<br />
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).<br />
# Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.<br />
<br />
sbtype=sb16<br />
sbbase=220<br />
irq=7<br />
dma=1<br />
hdma=5<br />
sbmixer=true<br />
oplmode=auto<br />
oplemu=default<br />
oplrate=22050<br />
<br />
[gus]<br />
# gus: Enable the Gravis Ultrasound emulation.<br />
# gusrate: Sample rate of Ultrasound emulation.<br />
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.<br />
# gusbase: The IO base address of the Gravis Ultrasound.<br />
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.<br />
# gusirq: The IRQ number of the Gravis Ultrasound.<br />
# Possible values: 5, 3, 7, 9, 10, 11, 12.<br />
# gusdma: The DMA channel of the Gravis Ultrasound.<br />
# Possible values: 3, 0, 1, 5, 6, 7.<br />
# ultradir: Path to Ultrasound directory. In this directory<br />
# there should be a MIDI directory that contains<br />
# the patch files for GUS playback. Patch sets used<br />
# with Timidity should work fine.<br />
<br />
gus=false<br />
gusrate=22050<br />
gusbase=240<br />
gusirq=5<br />
gusdma=3<br />
ultradir=C:\ULTRASND<br />
<br />
[speaker]<br />
# pcspeaker: Enable PC-Speaker emulation.<br />
# pcrate: Sample rate of the PC-Speaker sound generation.<br />
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.<br />
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.<br />
# Possible values: auto, on, off.<br />
# tandyrate: Sample rate of the Tandy 3-Voice generation.<br />
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.<br />
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).<br />
<br />
pcspeaker=true<br />
pcrate=22050<br />
tandy=auto<br />
tandyrate=22050<br />
disney=true<br />
<br />
[joystick]<br />
# joysticktype: Type of joystick to emulate: auto (default), none,<br />
# 2axis (supports two joysticks),<br />
# 4axis (supports one joystick, first joystick used),<br />
# 4axis_2 (supports one joystick, second joystick used),<br />
# fcs (Thrustmaster), ch (CH Flightstick).<br />
# none disables joystick emulation.<br />
# auto chooses emulation depending on real joystick(s).<br />
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.<br />
# timed: enable timed intervals for axis. (false is old style behaviour).<br />
# autofire: continuously fires as long as you keep the button pressed.<br />
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.<br />
# buttonwrap: enable button wrapping at the number of emulated buttons.<br />
<br />
joysticktype=auto<br />
timed=true<br />
autofire=false<br />
swap34=false<br />
buttonwrap=true<br />
<br />
[serial]<br />
# serial1: set type of device connected to com port.<br />
# Can be disabled, dummy, modem, nullmodem, directserial.<br />
# Additional parameters must be in the same line in the form of<br />
# parameter:value. Parameter for all types is irq.<br />
# for directserial: realport (required), rxdelay (optional).<br />
# (realport:COM1 realport:ttyS0).<br />
# for modem: listenport (optional).<br />
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,<br />
# transparent, port, inhsocket (all optional).<br />
# Example: serial1=modem listenport:5000<br />
# Possible values: dummy, disabled, modem, nullmodem, directserial.<br />
# serial2: see serial1<br />
# Possible values: dummy, disabled, modem, nullmodem, directserial.<br />
# serial3: see serial1<br />
# Possible values: dummy, disabled, modem, nullmodem, directserial.<br />
# serial4: see serial1<br />
# Possible values: dummy, disabled, modem, nullmodem, directserial.<br />
<br />
serial1=dummy<br />
serial2=dummy<br />
serial3=disabled<br />
serial4=disabled<br />
<br />
[dos]<br />
# xms: Enable XMS support.<br />
# ems: Enable EMS support.<br />
# umb: Enable UMB support.<br />
# keyboardlayout: Language code of the keyboard layout (or none).<br />
<br />
xms=true<br />
ems=true<br />
umb=true<br />
keyboardlayout=auto<br />
<br />
[ipx]<br />
# ipx: Enable ipx over UDP/IP emulation.<br />
<br />
ipx=false<br />
<br />
[autoexec]<br />
# Lines in this section will be run at startup.<br />
ECHO OFF<br />
### German keyboard layout<br />
KEYB GR<br />
### My ISO location. Mount to device "D:"<br />
IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso<br />
### My Game data location. Mount to device "C:"<br />
MOUNT C D:\DOSGAMES\SHANNARA\DATA<br />
### Very simple check. The game must installed to "C:\SHANNARA"<br />
IF NOT EXIST C:\SHANNARA\DIG.INI GOTO INSTALL<br />
IF NOT EXIST C:\SHANNARA\MDI.INI GOTO INSTALL<br />
:PLAYGAME<br />
C:<br />
CD SHANNARA<br />
SHANNARA.EXE<br />
EXIT<br />
:INSTALL<br />
D:<br />
### Default device is "C:"<br />
### Default directory is "SHANNARA"<br />
CALL INSTALL.BAT<br />
### INFO: (BUG?)<br />
### The autoexec stop after the start of the "INSTALL.BAT".<br />
### The command "GOTO PLAYGAME" don't work! Why?<br />
### I don't know why. -> Because you need to "call" the bat file.<br />
### Enter "SHANNARA.EXE" to start the game or restart your DOSBox. <br />
GOTO PLAYGAME<br />
</pre><br />
<br />
[[Category:Adventure games]]</div>Falarcompaulo