Difference between revisions of "GAMES:Doom"

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== Making it work ==
 
== Making it work ==
 
'''Doom''' requires a fairly fast computer to run inside DOSBox, but many ports of its source code exist for modern Operating Systems, so you may find more luck downloading one of them instead.  Because '''Doom''' makes use of your sound card and potentially Modem, you should take care to match your [[dosbox.conf]] setting to the settings found in the '''SETUP.EXE''' found inside your '''Doom''' folder.  For the most part the default options will work, but if you are making use of the Gravis Ultra Sound or MIDI audio devices you should pay special attention that the DMA, IRQ and Addresses all match.
 
'''Doom''' requires a fairly fast computer to run inside DOSBox, but many ports of its source code exist for modern Operating Systems, so you may find more luck downloading one of them instead.  Because '''Doom''' makes use of your sound card and potentially Modem, you should take care to match your [[dosbox.conf]] setting to the settings found in the '''SETUP.EXE''' found inside your '''Doom''' folder.  For the most part the default options will work, but if you are making use of the Gravis Ultra Sound or MIDI audio devices you should pay special attention that the DMA, IRQ and Addresses all match.
 
== Native alternatives ==
 
Due to DOSBox's speed, it will probably be desirable to use a native source port to play the game, options include (but are not limited to):
 
* [http://www.chocolate-doom.org/ Chocolate Doom] is a port that aims to be as identical to the original engine as possible. This means all the same bugs, rendering limitations, etc; this also means greatest compatibility with the original (even the configuration file, savegames, and demos!). Available for Windows, Linux, *BSD, Solaris, Mac OS X, ???
 
* [http://prboom.sourceforge.net/ PrBoom] is a derivation of Boom/MBF, adding several features to the engine that were not originally available. Many PWADs are created using Boom features, so this is an excellent choice for playing mods. Available for Windows, Linux, *BSD, Mac OS X, ???.
 
* [http://zdoom.org/ ZDoom] is a port that includes several advanced features, even more than PrBoom, and is quite popular for its extensive modding features. However, it might be difficult to compile and run if you don't use Windows. Available for Windows and Linux.
 
See also [http://doom.wikia.com/wiki/Source_ports Source ports] on the [http://doom.wikia.com/ Doom Wiki]
 

Revision as of 12:30, 27 January 2008

Doom
GAME Doom Title.png
The title screen for Doom
Developer iD Software
Publisher Unknown
Released December 10th, 1993
Status Perfect
Tested on 0.72
Tested game version Unknown
Links Compatibility List
Commands
Executable DOOM.EXE
Installer N/A
Setup SETUP.EXE
DOS Extender
DOS4GW.EXE Unknown
Works with DOS32A N/A

Doom defined a generation of game players with its cutting edge graphics, amazing sound effects and moody music. Countless First Person Shooters owe their success to the creation of Doom.

Making it work

Doom requires a fairly fast computer to run inside DOSBox, but many ports of its source code exist for modern Operating Systems, so you may find more luck downloading one of them instead. Because Doom makes use of your sound card and potentially Modem, you should take care to match your dosbox.conf setting to the settings found in the SETUP.EXE found inside your Doom folder. For the most part the default options will work, but if you are making use of the Gravis Ultra Sound or MIDI audio devices you should pay special attention that the DMA, IRQ and Addresses all match.