Difference between revisions of "GAMES:Shannara"

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== How to install with CD ==
 
== How to install with CD ==
  
Mounting the game CD-Rom drive. E.g.
+
Mounting the game CD-Rom drive. E.g. where "D:\" is your local drive.
 
<pre>
 
<pre>
 
Z:\>MOUNT D D:\ -t cdrom
 
Z:\>MOUNT D D:\ -t cdrom
Line 12: Line 12:
 
Mounting a folder from your harddrive for the game installation. E.g.
 
Mounting a folder from your harddrive for the game installation. E.g.
 
<pre>
 
<pre>
Z:\>MOUNT C C:\DOSGAMES
+
Z:\>MOUNT C D:\DOSGAMES\SHANNARA
 
</pre>
 
</pre>
  
Line 24: Line 24:
 
Mounting the game ISO. E.g.
 
Mounting the game ISO. E.g.
 
<pre>
 
<pre>
Z:\>IMGMOUNT D C:\DOSGAMES\ISO\SHANNARA\Shannara.iso -t iso
+
Z:\>IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso
 
</pre>
 
</pre>
  
 
Mounting a folder from your harddrive for the game installation. E.g.
 
Mounting a folder from your harddrive for the game installation. E.g.
 
<pre>
 
<pre>
Z:\>MOUNT C C:\DOSGAMES
+
Z:\>MOUNT C D:\DOSGAMES\SHANNARA
 
</pre>
 
</pre>
  
Line 38: Line 38:
  
 
== How to install without CD/ISO ==
 
== How to install without CD/ISO ==
Copy the '''SHANNARA''' folder from CD to your local drive e.g. ''C:\DOSGAMES\''. Change into the folder ''C:\DOSGAMES\SHANNARA\'' and open the '''LEGEND.INI''' file with a text editor.
+
Copy the '''SHANNARA''' folder from CD to your local drive e.g. ''D:\DOSGAMES\''. Change into the folder ''D:\DOSGAMES\SHANNARA\'' and open the '''LEGEND.INI''' file with a text editor.
  
 
Original LEGEND.INI file:
 
Original LEGEND.INI file:
Line 63: Line 63:
 
Mounting the game folder from your harddrive.
 
Mounting the game folder from your harddrive.
 
<pre>
 
<pre>
Z:\>MOUNT C C:\DOSGAMES\SHANNARA
+
Z:\>MOUNT C D:\DOSGAMES\SHANNARA
 
</pre>
 
</pre>
  
Line 95: Line 95:
 
== DosBox config file example using an ISO ==
 
== DosBox config file example using an ISO ==
 
<pre>
 
<pre>
# This is the configurationfile for DOSBox 0.72.
+
# This is the configurationfile for DOSBox 0.73 and 0.74.
 
# Lines starting with a # are commentlines.
 
# Lines starting with a # are commentlines.
 
# They are used to (briefly) document the effect of each option.
 
# They are used to (briefly) document the effect of each option.
  
 
[sdl]
 
[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
+
#       fullscreen: Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
+
#       fulldouble: Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
+
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
+
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
+
#           output: What video system to use for output.
# autolock -- Mouse will automatically lock, if you click on the screen.
+
#                  Possible values: surface, overlay, opengl, openglnb, ddraw.
# sensitiviy -- Mouse sensitivity.
+
#         autolock: Mouse will automatically lock, if you click on the screen.
# waitonerror -- Wait before closing the console if dosbox has an error.
+
#     sensitivity: Mouse sensitivity.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest,pause (when not focussed).
+
#     waitonerror: Wait before closing the console if dosbox has an error.
#            Second entry behind the comma is for when dosbox is not focused/minimized.
+
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)
# mapperfile -- File used to load/save the key/event mappings from.
+
#                   Possible values: lowest, lower, normal, higher, highest, pause.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.
+
#      mapperfile: File used to load/save the key/event mappings from.
 +
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  
 
fullscreen=false
 
fullscreen=false
Line 126: Line 127:
  
 
[dosbox]
 
[dosbox]
# language -- Select another language file.
+
# language: Select another language file.
# memsize -- Amount of memory DOSBox has in megabytes.
+
# machine: The type of machine tries to emulate.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
+
#          Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures -- Directory where things like wave,midi,screenshot get captured.
+
# captures: Directory where things like wave, midi, screenshot get captured.
 +
#  memsize: Amount of memory DOSBox has in megabytes.
 +
#            This value is best left at its default to avoid problems with some games,
 +
#            though few games might require a higher value.
 +
#            There is generally no speed advantage when raising this value.
  
 
language=
 
language=
machine=vga
+
machine=svga_s3
 
captures=capture
 
captures=capture
 
memsize=16
 
memsize=16
  
 
[render]
 
[render]
# frameskip -- How many frames DOSBox skips before drawing one.
+
# frameskip: How many frames DOSBox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
+
#   aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
+
#   scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
#           Supported are none,normal2x,normal3x,advmame2x,advmame3x,hq2x,hq3x,
+
#           Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
#                        2xsai,super2xsai,supereagle,advinterp2x,advinterp3x,
 
#                        tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.
 
#          If forced is appended (like scaler=hq2x forced), the scaler will be used
 
#          even if the result might not be desired.
 
  
 
frameskip=0
 
frameskip=0
Line 151: Line 152:
  
 
[cpu]
 
[cpu]
# core -- CPU Core used in emulation: normal,simple,dynamic,auto.
+
#     core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
#         auto switches from normal to dynamic if appropriate.
+
#            Possible values: auto, dynamic, normal, simple.
# cycles -- Amount of instructions DOSBox tries to emulate each millisecond.
+
#  cputype: CPU Type used in emulation. auto is the fastest choice.
#          Setting this value too high results in sound dropouts and lags.
+
#           Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#           You can also let DOSBox guess the correct value by setting it to max.
+
#   cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:
#           The default setting (auto) switches to max if appropriate.
+
#             'auto'          tries to guess what a game needs.
# cycleup   -- Amount of cycles to increase/decrease with keycombo.
+
#                              It usually works, but can fail for certain games.
# cycledown   Setting it lower than 100 will be a percentage.
+
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
 +
#                             (Example: fixed 4000)
 +
#              'max'          will allocate as much cycles as your computer is able to handle
 +
#           
 +
#            Possible values: auto, fixed, max.
 +
#   cycleup: Amount of cycles to increase/decrease with keycombo.
 +
# cycledown: Setting it lower than 100 will be a percentage.
  
 
core=auto
 
core=auto
 +
cputype=auto
 
cycles=auto
 
cycles=auto
 
cycleup=500
 
cycleup=500
Line 166: Line 174:
  
 
[mixer]
 
[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
+
#   nosound: Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
+
#     rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#        probably lower their sound quality.
+
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
+
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#              but sound will also be more lagged.
+
#            Possible values: 2048, 4096, 8192, 1024, 512, 256.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.
+
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
  
 
nosound=false
 
nosound=false
Line 179: Line 187:
  
 
[midi]
 
[midi]
# mpu401     -- Type of MPU-401 to emulate: none, uart or intelligent.
+
#     mpu401: Type of MPU-401 to emulate.
# device      -- Device that will receive the MIDI data from MPU-401.
+
#            Possible values: intelligent, uart, none.
#               This can be default,alsa,oss,win32,coreaudio,none.
+
# mididevice: Device that will receive the MIDI data from MPU-401.
# config      -- Special configuration options for the device. In Windows put
+
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
#                the id of the device you want to use. See README for details.
+
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.
  
 
mpu401=intelligent
 
mpu401=intelligent
device=default
+
mididevice=default
config=
+
midiconfig=
  
 
[sblaster]
 
[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
+
# sbtype: Type of sblaster to emulate.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
+
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
# mixer -- Allow the soundblaster mixer to modify the DOSBox mixer.
+
# sbbase: The IO address of the soundblaster.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
+
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#            On auto the mode is determined by sblaster type.
+
#    irq: The IRQ number of the soundblaster.
#            All OPL modes are 'Adlib', except for CMS.
+
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
# oplrate -- Sample rate of OPL music emulation.
+
#    dma: The DMA number of the soundblaster.
 +
#          Possible values: 1, 5, 0, 3, 6, 7.
 +
#    hdma: The High DMA number of the soundblaster.
 +
#         Possible values: 1, 5, 0, 3, 6, 7.
 +
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
 +
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
 +
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
 +
#  oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).
 +
#          Possible values: default, compat, fast, old.
 +
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
 +
#          Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.
  
 
sbtype=sb16
 
sbtype=sb16
Line 203: Line 221:
 
dma=1
 
dma=1
 
hdma=5
 
hdma=5
mixer=true
+
sbmixer=true
 
oplmode=auto
 
oplmode=auto
 +
oplemu=default
 
oplrate=22050
 
oplrate=22050
  
 
[gus]
 
[gus]
# gus -- Enable the Gravis Ultrasound emulation.
+
#     gus: Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
+
# gusrate: Sample rate of Ultrasound emulation.
#           Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
+
#          Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# gusrate -- Sample rate of Ultrasound emulation.
+
#  gusbase: The IO base address of the Gravis Ultrasound.
# ultradir -- Path to Ultrasound directory. In this directory
+
#          Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#             there should be a MIDI directory that contains
+
#   gusirq: The IRQ number of the Gravis Ultrasound.
#             the patch files for GUS playback. Patch sets used
+
#          Possible values: 5, 3, 7, 9, 10, 11, 12.
#             with Timidity should work fine.
+
#   gusdma: The DMA channel of the Gravis Ultrasound.
 +
#          Possible values: 3, 0, 1, 5, 6, 7.
 +
# ultradir: Path to Ultrasound directory. In this directory
 +
#           there should be a MIDI directory that contains
 +
#           the patch files for GUS playback. Patch sets used
 +
#           with Timidity should work fine.
  
gus=true
+
gus=false
 
gusrate=22050
 
gusrate=22050
 
gusbase=240
 
gusbase=240
irq1=5
+
gusirq=5
irq2=5
+
gusdma=3
dma1=3
 
dma2=3
 
 
ultradir=C:\ULTRASND
 
ultradir=C:\ULTRASND
  
 
[speaker]
 
[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
+
# pcspeaker: Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
+
#   pcrate: Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
+
#           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
#          For auto Tandysound emulation is present only if machine is set to tandy.
+
#    tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
+
#            Possible values: auto, on, off.
# disney -- Enable Disney Sound Source emulation. Covox Voice Master and Speech Thing compatible.
+
# tandyrate: Sample rate of the Tandy 3-Voice generation.
 +
#           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
 +
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  
 
pcspeaker=true
 
pcspeaker=true
Line 241: Line 265:
  
 
[joystick]
 
[joystick]
# joysticktype -- Type of joystick to emulate: auto (default), none,
+
# joysticktype: Type of joystick to emulate: auto (default), none,
#                 2axis (supports two joysticks,
+
#               2axis (supports two joysticks),
#                 4axis (supports one joystick, first joystick used),
+
#               4axis (supports one joystick, first joystick used),
#                 4axis_2 (supports one joystick, second joystick used),
+
#               4axis_2 (supports one joystick, second joystick used),
#                 fcs (Thrustmaster), ch (CH Flightstick).
+
#               fcs (Thrustmaster), ch (CH Flightstick).
#                 none disables joystick emulation.
+
#               none disables joystick emulation.
#                 auto chooses emulation depending on real joystick(s).
+
#               auto chooses emulation depending on real joystick(s).
# timed -- enable timed intervals for axis. (false is old style behaviour).
+
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# autofire -- continuously fires as long as you keep the button pressed.
+
#        timed: enable timed intervals for axis. (false is old style behaviour).
# swap34 -- swap the 3rd and the 4th axis. can be useful for certain joysticks.
+
#     autofire: continuously fires as long as you keep the button pressed.
# buttonwrap -- enable button wrapping at the number of emulated buttons.
+
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
 +
#   buttonwrap: enable button wrapping at the number of emulated buttons.
  
 
joysticktype=auto
 
joysticktype=auto
Line 260: Line 285:
  
 
[serial]
 
[serial]
# serial1-4 -- set type of device connected to com port.
+
# serial1: set type of device connected to com port.
#             Can be disabled, dummy, modem, nullmodem, directserial.
+
#         Can be disabled, dummy, modem, nullmodem, directserial.
#             Additional parameters must be in the same line in the form of
+
#         Additional parameters must be in the same line in the form of
#             parameter:value. Parameter for all types is irq.
+
#         parameter:value. Parameter for all types is irq.
#             for directserial: realport (required), rxdelay (optional).
+
#         for directserial: realport (required), rxdelay (optional).
#             for modem: listenport (optional).
+
#                           (realport:COM1 realport:ttyS0).
#             for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
+
#          for modem: listenport (optional).
#                             transparent, port, inhsocket (all optional).
+
#         for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#             Example: serial1=modem listenport:5000
+
#                         transparent, port, inhsocket (all optional).
 +
#         Example: serial1=modem listenport:5000
 +
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
 +
# serial2: see serial1
 +
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
 +
# serial3: see serial1
 +
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
 +
# serial4: see serial1
 +
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
  
 
serial1=dummy
 
serial1=dummy
Line 276: Line 309:
  
 
[dos]
 
[dos]
# xms -- Enable XMS support.
+
#           xms: Enable XMS support.
# ems -- Enable EMS support.
+
#           ems: Enable EMS support.
# umb -- Enable UMB support.
+
#           umb: Enable UMB support.
# keyboardlayout -- Language code of the keyboard layout (or none).
+
# keyboardlayout: Language code of the keyboard layout (or none).
  
 
xms=true
 
xms=true
 
ems=true
 
ems=true
 
umb=true
 
umb=true
keyboardlayout=none
+
keyboardlayout=auto
  
 
[ipx]
 
[ipx]
# ipx -- Enable ipx over UDP/IP emulation.
+
# ipx: Enable ipx over UDP/IP emulation.
  
 
ipx=false
 
ipx=false
Line 293: Line 326:
 
[autoexec]
 
[autoexec]
 
# Lines in this section will be run at startup.
 
# Lines in this section will be run at startup.
echo off
+
ECHO OFF
# German keyboard layout
+
### German keyboard layout
keyb gr
+
KEYB GR
IMGMOUNT D C:\DOSGAMES\ISO\SHANNARA\Shannara.iso -t iso
+
### My ISO location. Mount to device "D:"
MOUNT C C:\DOSGAMES\SHANNARA
+
IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso
C:\
+
### My Game data location. Mount to device "C:"
IF NOT EXIST DIG.INI GOTO SNDSETUP
+
MOUNT C D:\DOSGAMES\SHANNARA\DATA
IF NOT EXIST MDI.INI GOTO SNDSETUP
+
### Very simple check. The game must installed to "C:\SHANNARA"
 +
IF NOT EXIST C:\SHANNARA\DIG.INI GOTO INSTALL
 +
IF NOT EXIST C:\SHANNARA\MDI.INI GOTO INSTALL
 
:PLAYGAME
 
:PLAYGAME
 +
C:
 +
CD SHANNARA
 
SHANNARA.EXE
 
SHANNARA.EXE
exit
+
EXIT
:SNDSETUP
+
:INSTALL
SETSOUND.EXE
+
D:
 +
### Default device is "C:"
 +
### Default directory is "SHANNARA"
 +
CALL INSTALL.BAT
 +
### INFO: (BUG?)
 +
### The autoexec stop after the start of the "INSTALL.BAT".
 +
### The command "GOTO PLAYGAME" don't work! Why?
 +
### I don't know why. -> Because you need to "call" the bat file.
 +
### Enter "SHANNARA.EXE" to start the game or restart your DOSBox.
 
GOTO PLAYGAME
 
GOTO PLAYGAME
 
</pre>
 
</pre>
 +
 +
[[Category:Adventure games]]

Latest revision as of 19:32, 7 September 2015

Shannara is an adventure game for the IBM PC based on the Shannara series of the first three books.

Windows

How to install with CD

Mounting the game CD-Rom drive. E.g. where "D:\" is your local drive.

Z:\>MOUNT D D:\ -t cdrom

Mounting a folder from your harddrive for the game installation. E.g.

Z:\>MOUNT C D:\DOSGAMES\SHANNARA

Change into the folder D:\SHANNARA\ and execute the INSTALL.EXE. Follow the installation steps. You should use a minimal installation and the installation drive for the game is C:. The default installation folder is SHANNARA. Finish the sound setup and change into the folder C:\SHANNARA\. Start the game.

C:\SHANNARA\SHANNARA.EXE

How to install with an ISO

Mounting the game ISO. E.g.

Z:\>IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso

Mounting a folder from your harddrive for the game installation. E.g.

Z:\>MOUNT C D:\DOSGAMES\SHANNARA

Change into the folder D:\SHANNARA\ and execute the INSTALL.EXE. Follow the installation steps. You should use a minimal installation and the installation drive for the game is C:. The default installation folder is SHANNARA. Finish the sound setup and change into the folder C:\SHANNARA\. Start the game.

C:\SHANNARA\SHANNARA.EXE

How to install without CD/ISO

Copy the SHANNARA folder from CD to your local drive e.g. D:\DOSGAMES\. Change into the folder D:\DOSGAMES\SHANNARA\ and open the LEGEND.INI file with a text editor.

Original LEGEND.INI file:

MOUSE=MOUSE
PICDATA=.\
VOCDATA=.\VOC
SAVEDATA=C:\
FLCDATA=.\FLICS

To play the game without CD make the following modifications.

Modified LEGEND.INI file:

KEYBOARD=NORMAL
MOUSE=MOUSE
PICDATA=C:\
VOCDATA=C:\VOC\
SAVEDATA=C:\
FLCDATA=C:\FLICS\

Mounting the game folder from your harddrive.

Z:\>MOUNT C D:\DOSGAMES\SHANNARA

You should execute SETSOUND.EXE at first to start the configuration for the sound card.

C:\>SETSOUND.EXE

Then you can start the game via SHANNARA.EXE.

C:\>SHANNARA.EXE

Making it work

If you want to play the game in full screen mode you should change the output parameter in the [sdl] section of your config file.

Default output parameter:

output=surface

Modified output parameter:

output=ddraw

This fixes an issue with all fading transitions in the game and enhances the image quality in a few cutscenes.

Read on in the Dosbox.conf for further informations about possible parameters.

DosBox config file example using an ISO

# This is the configurationfile for DOSBox 0.73 and 0.74.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start dosbox directly in fullscreen.
#       fulldouble: Use double buffering in fullscreen.
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb, ddraw.
#         autolock: Mouse will automatically lock, if you click on the screen.
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=ddraw
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

[dosbox]
# language: Select another language file.
#  machine: The type of machine tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
#                              (Example: fixed 4000)
#              'max'           will allocate as much cycles as your computer is able to handle
#            
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to increase/decrease with keycombo.
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=auto
cycleup=500
cycledown=20

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 2048, 4096, 8192, 1024, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
#  sbtype: Type of sblaster to emulate.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast, old.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=22050

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=22050
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. (false is old style behaviour).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq.
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
ECHO OFF
### German keyboard layout
KEYB GR
### My ISO location. Mount to device "D:"
IMGMOUNT D D:\DOSGAMES\SHANNARA\ISO\Shannara.iso -t iso
### My Game data location. Mount to device "C:"
MOUNT C D:\DOSGAMES\SHANNARA\DATA
### Very simple check. The game must installed to "C:\SHANNARA"
IF NOT EXIST C:\SHANNARA\DIG.INI GOTO INSTALL
IF NOT EXIST C:\SHANNARA\MDI.INI GOTO INSTALL
:PLAYGAME
C:
CD SHANNARA
SHANNARA.EXE
EXIT
:INSTALL
D:
### Default device is "C:"
### Default directory is "SHANNARA"
CALL INSTALL.BAT
### INFO: (BUG?)
### The autoexec stop after the start of the "INSTALL.BAT".
### The command "GOTO PLAYGAME" don't work! Why?
### I don't know why. -> Because you need to "call" the bat file.
### Enter "SHANNARA.EXE" to start the game or restart your DOSBox. 
GOTO PLAYGAME