System Requirements

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Only requirement is a port of libsdl for your system. DOSBox should compile on every system with a decent C++ compiler like GCC.


The system requirements for smooth gaming vary depending on the system requirements for the original game, the desired gameplay experience, and the hardware being emulated.

Protected mode games are very resource-demanding. Although they will likely run on a 1 GHz machine, it is unlikely they will run quickly or smoothly. Be sure to read the sections on special function keys used by DOSBox, and how to run resource demanding games.

[edit] Rough CPU Equivalency Chart

Host ArchitectureHost CPU SpeedEmulated CPU Class (dynamic core)Comments
x86 (Pentium II)400 MHz386
x86 (Duron)800 MHz486
x86 (Pentium III)1.0 GHzhigh-end 486
x86 (Pentium M)1.8 GHzPentium II
x86 (Athlon XP)1.8 GHzPentium II
x86 (Athlon 64)1.8 GHzPentium III
x86 (Core 2 Duo)(any speed)Pentium III
Apple G3500 MHz3/486-classGames tested: Leisure Suit Larry 6, Fuzzy's World of Miniature Space Golf. Extrapolated from ~50% CPU usage on a 1GHz G4.
Apple G41.0 GHz486-classPerformance adequate for most DOS games. SVGA likely to be too much.
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