Difference between revisions of "System Requirements"

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(New page: Only requirement is a port of [http://www.libsdl.org libsdl] for your system. DOSBox should compile on every system with a decent C++ compiler like GCC. ---- The system requirements for s...)
 
m (Protected "System Requirements" [edit=autoconfirmed:move=autoconfirmed])
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The system requirements for smooth gaming vary depending on the system requirements for the original game, the desired gameplay experience, and the hardware being emulated.
 
The system requirements for smooth gaming vary depending on the system requirements for the original game, the desired gameplay experience, and the hardware being emulated.
  
Protected mode games are very resource-demanding. Although they will likely run on a 1 GHz machine, it is unlikely they will run quickly or smoothly. Be sure to read the sections on ((SpecialKeys|special function keys)) used by DOSBox, and how to run ((RunningResourceDemandingGames|resource demanding games)).
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Protected mode games are very resource-demanding. Although they will likely run on a 1 GHz machine, it is unlikely they will run quickly or smoothly. Be sure to read the sections on [[SpecialKeys|special function keys]] used by DOSBox, and how to run [[RunningResourceDemandingGames|resource demanding games]].
  
 
=== Rough CPU Equivalency Chart ===
 
=== Rough CPU Equivalency Chart ===
||Host Architecture||Host CPU Speed||Emulated CPU Class||Comments||
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{| border="1" cellspacing="0"  style="text-align:center"
||x86 (Pentium II)||400 MHz||2/386-class||
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! Host Architecture!!Host CPU Speed!!Emulated CPU Class (dynamic core)!!Comments
||x86 (Pentium III)||1.0 GHz||3/486-class||DOS games from early '90s should be ok.||
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|-
||x86 (Pentium M)||1.8 GHz||high-end 486||Performance adequate for most DOS games. SVGA games will stress it.||
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||x86 (Pentium II)||400 MHz||386||
||x86 (Athlon XP)||1.8 GHz||high-end 486||Performance adequate for most DOS games. SVGA games will stress it.||
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|-
||x86 (Athlon 64)||1.8 GHz||Pentium-class||All DOS games will play adequately.||
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||x86 (Duron)||800 MHz||486||
||x86 (Core 2 Duo)||(any speed)||Pentium-class||Excellent performance.||
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|-
||Apple G3||500 MHz||3/486-class||Games tested: Leisure Suit Larry 6, Fuzzy's World of Miniature Space Golf. Extrapolated from ~50% CPU usage on a 1GHz G4.||
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||x86 (Pentium III)||1.0 GHz||high-end 486||
||Apple G4||1.0 GHz||486-class||Performance adequate for most DOS games. SVGA likely to be too much.||
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|-
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||x86 (Pentium M)||1.8 GHz||Pentium II||
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|-
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||x86 (Athlon XP)||1.8 GHz||Pentium II||
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|-
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||x86 (Athlon 64)||1.8 GHz||Pentium III||
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|-
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||x86 (Core 2 Duo)||(any speed)||Pentium III||
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|-
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||Apple G3||500 MHz||3/486-class||Games tested: Leisure Suit Larry 6, Fuzzy's World of Miniature Space Golf. Extrapolated from ~50% CPU usage on a 1GHz G4.
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|-
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||Apple G4||1.0 GHz||486-class||Performance adequate for most DOS games. SVGA likely to be too much.
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|}

Revision as of 08:59, 12 October 2008

Only requirement is a port of libsdl for your system. DOSBox should compile on every system with a decent C++ compiler like GCC.


The system requirements for smooth gaming vary depending on the system requirements for the original game, the desired gameplay experience, and the hardware being emulated.

Protected mode games are very resource-demanding. Although they will likely run on a 1 GHz machine, it is unlikely they will run quickly or smoothly. Be sure to read the sections on special function keys used by DOSBox, and how to run resource demanding games.

Rough CPU Equivalency Chart

Host Architecture Host CPU Speed Emulated CPU Class (dynamic core) Comments
x86 (Pentium II) 400 MHz 386
x86 (Duron) 800 MHz 486
x86 (Pentium III) 1.0 GHz high-end 486
x86 (Pentium M) 1.8 GHz Pentium II
x86 (Athlon XP) 1.8 GHz Pentium II
x86 (Athlon 64) 1.8 GHz Pentium III
x86 (Core 2 Duo) (any speed) Pentium III
Apple G3 500 MHz 3/486-class Games tested: Leisure Suit Larry 6, Fuzzy's World of Miniature Space Golf. Extrapolated from ~50% CPU usage on a 1GHz G4.
Apple G4 1.0 GHz 486-class Performance adequate for most DOS games. SVGA likely to be too much.