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  • ...ulates an S3 Trio64, one of the most compatible SVGA cards, supporting 256 colors at up to 1600x1200 and full (32- or 24-bit) color at up to 1024x768. It is ...any people think it does). VGA colors are chosen from a palette of 262,144 colors (not 16.7 million) because VGA uses 6 bits to specify each color, instead o
    7 KB (1,125 words) - 00:30, 2 October 2018
  • ...mulated screen before it is drawn on the physical monitor, and enables old games to take on a slightly updated look (or stylized look). ...ltered. Some effects are more subtle or visible depending on the range of colors displayed on the screen at individual moments.
    2 KB (338 words) - 12:35, 17 December 2013
  • * Updated textmode drawing routines to support blinking colors * Some keyboard improvements (pharlab games)
    2 KB (302 words) - 19:23, 21 September 2010
  • ===Slow games/applications=== ===Problems with colors and fullscreen drawing in Mac OS X===
    10 KB (1,797 words) - 16:52, 19 September 2016
  • '''SimCity 2000''' was the sequel to [[GAMES:SimCity|SimCity]], and was released to multiple platforms. This article ref ...Game runs really weird in full screen. All kinds of artifacts and flashing colors. Switching back to window mode seems to fix this problem. Default settings
    5 KB (781 words) - 07:15, 21 December 2012
  • /NOVESA : Screen in 16 colors [[Category:Shooting games]]
    5 KB (735 words) - 18:54, 12 December 2014
  • ...ite game to work. Gaming is the primary focus of DOSBox, and the needs of games tend to receive a higher degree of attention by the developers over the nee ...GAMES#U|U]], [[GAMES#V|V]], [[GAMES#W|W]], [[GAMES#X|X]], [[GAMES#Y|Y]], [[GAMES#Z|Z]]
    22 KB (3,135 words) - 20:48, 21 June 2017