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Game details
Star Control 2 - Toys for Bob (1992)
Tested By: Atarex

runnable  -  playable  -  supported
100% (supported)
  DOSBox version: 0.74-3 (supported)

runnable  -  playable  -  supported
100% (supported)
  DOSBox version: 0.72 (supported)

runnable  -  playable  -  supported
100% (supported)
  DOSBox version: 0.70 (supported)

runnable  -  playable  -  supported
95% (supported)
  DOSBox version: 0.61 (supported)

runnable  -  playable  -  supported
80% (supported)
  DOSBox version: 0.58 (supported)


Perfectly Supported... Sort Of (2016-08-29 20:49) Doc Lithius
This game has been perfectly supported for many versions. However, something important seems to have changed as of DOSBox v0.74 that requires an additional parameter to be added to the executable.

If you don't run the game using the following command:
STARCON2.EXE /S:sblaster
or with the Gravis Ultrasound disabled, then the music becomes a little... odd, or the game could crash DOSBox.

See, if this game detects you have a Gravis Ultrasound card, and if-so, attempts to use it. If your Ultrasound settings are using DMA 5, 6, or 7, the game crashes in DOSBox v0.74 (and only v0.74). Using DMA 1 or 3 allows the sound effects to play normally, but the music sometimes loads samples from other MOD files, since the game is hardcoded to expect the DMA to be set at 5. Using DMA 0 also does much the same, only far, far worse.
dbgeng.dll error (2006-06-11 07:23) mitz
also, when crashing, sometimes the emulator has this error: dbgend.dll not found, please reinstall. what is this file? i reinstalled dosbox, but it isn't there. don't know if it's supposed to be.
another problem (2006-06-11 01:51) mitz
i don't know if any of you have this problem: the game runs just fine with the emulator, but it seems to load wrong star system names at random and ussualy crash when i select them on the starmap. (ex. delta orionis becomes delta KG$@# on the starmap and usually crashes the game). this is a problem when i'm searching on the starmap, because it happens quite a lot. anyone else has this problem? (and also, i can't see the radius area for which my fuel is enough on the starmap). Using ver 0.65

p.s. although i am rather new to dosbox, i'm a programmer, so i know all the noob stuff :).
almost forgot (2005-11-16 13:50) taltamir
Ah yes, and after you create that sc.bat file, you just type "sc" and then press enter to start star control
Getting it to work (2005-11-16 13:49) taltamir
Ok, first step in making star control work properly is going into the configuration for dosbox and setting the cycles to defualt at 4000 rather then 3000. This prevents music "lag". Setting it higher also seems to introduce music incongruity of some sorts.

The next step is solving the video problem. The /g:bios switch is for STAR CONTROL, NOT DOSBOX! Starcontrol2 has those same video problems in pure dos mode, I tried. and the /g:bios switch solves them in pure dos mode aswell. This is due to incompatibility with newer graphic cards.

The easiest way of dealing with it is to create a text file in the star control directory and rename it to sc.bat
Then edit it and write in it the following:
starcon2 /g:bios
Graphics corruption fix (2005-03-04 17:43) Pacifist
I got graphics corruption as well but i found a fix
When you launch starcon run with the /g:bios switch
eg.
starcon2 /g:bios

This fixes it
0.61 works with GUS disabled (2004-07-18 04:40) Og
Played through half the game with 0.61 no problems, the trouble is that the Gravis UltraSound crashes sc2, so if you want to play it, either disable GUS (see readme.txt) or use 0.60. P.S. If the switch /g:bios doesn't work, look for a different cracked version of starcon2 on the web.
0.61 VGA problems in-game (2004-06-06 18:06) Gangrel
It starts out fine, after the first encounter all the colors get screwed up. If you have questions or advice please email me at sevenoutdb@hotmail.com
0.61 Crash (2004-05-12 14:41) Sherool
After upgrading to 0.61 I noticed that navigating either the main menu or the save/load menus cause DOS Box 0.61 to crash with this error:

Fatal signal: Segmentation Fault (SDL Parachute Deployed).

The game is playable (still have color problems on screen transisions (can't seem to get the /q:bios trick mentioned abowe to work)) but you can't load/save withot crashing the emulator, so I suggest you stick to version 0.58 for playing this game for now.
Note: (2003-03-31 17:03) Atarex
Appears to run slowly. Gameplay speed can be increased by tweaking settings in CONF file.

Example:
keepsmall=true
and
cycles=4000

Also be sure to start the game up with /g:bios command to get correct colors.



Compatibility statistics (3929 games in database)
Version: Games broken: Games runnable: Games playable: Games supported:
DOSBox 0.74-3 (1255) 16 (1.27%) 34 (2.71%) 48 (3.82%) 1157 (92.19%)
DOSBox 0.73 (644) 16 (2.48%) 23 (3.57%) 17 (2.64%) 588 (91.30%)
DOSBox 0.72 (722) 45 (6.23%) 24 (3.32%) 31 (4.29%) 622 (86.15%)
DOSBox 0.71 (164) 29 (17.68%) 12 (7.32%) 8 (4.88%) 115 (70.12%)
DOSBox 0.70 (952) 23 (2.42%) 17 (1.79%) 29 (3.05%) 883 (92.75%)
DOSBox 0.65 (727) 39 (5.36%) 30 (4.13%) 41 (5.64%) 617 (84.87%)
DOSBox 0.63 (918) 76 (8.28%) 45 (4.90%) 46 (5.01%) 751 (81.81%)
DOSBox 0.62 (394) 56 (14.21%) 24 (6.09%) 27 (6.85%) 287 (72.84%)
DOSBox 0.61 (998) 87 (8.72%) 59 (5.91%) 68 (6.81%) 784 (78.56%)
DOSBox 0.60 (774) 108 (13.95%) 73 (9.43%) 72 (9.30%) 521 (67.31%)
DOSBox 0.58 (1149) 266 (23.15%) 15 (1.31%) 20 (1.74%) 848 (73.80%)






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